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Tag Archives for " Design "

How I Prep My Basilica Campaign

How do you prep? While chatting with a GM during a coaching call, I realized I don’t prep the same way many GMs do. Let me explain, using my Basilica campaign as an example…. My current campaign is sandbox meets hex/dungeon crawl meets story path. I’m looting Temple of Elemental Evil (and hope the PCs […]

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GM Toolkit: A Magic Item Template For You

Here’s a template to help you design great items. In response to my Treasure First: A Quick Hack For Creating Adventure Hooks tips from last week RPT GM Jeremy Brown sent me this fantastic D&D 3.5 stat block for magic items. It’s my hope you might adapt it for your campaigns and game system to […]

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A Change of Pace: How To Evaluate Pacing In Your Game

A Brief Word From Johnn Before we dig into pacing tips though, a couple of quick items. Get Help With Your Campaign August 26, 2023 – Wizard of Adventure Q&A Zoom. If you are a Wizard of Adventure, here’s details and the link. Feel free to bring questions about your world, campaign, encounters, NPCs, technique, […]

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Unlock New Adventures: 5 Room Dungeons With a Twist

Today’s tips come in the form of a 13 minute video. When I sent out a recent invitation to my Master of the 5 Room Dungeon Workshop, several GMs responded that they didn’t like the method. Fair enough. There are many ways to craft an adventure! However, some readers mentioned that the five rooms get […]

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The Sneaky GM Trap I Spotted At Start Of This Adventure

The Sneaky GM Trap I Spotted At Start Of This Adventure I was reading an adventure last night (an adventure that I also played in January) and something troublesome jumped out at me from the initial encounter’s boxed text. Here is the first sentence: The stairs leading to the basement of the Otari Fishery creak […]

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How To Build Encounters On A Budget

Roleplaying Tips Newsletter #1210 Brief Word From Johnn I just returned from a two week camping trip that was a great and relaxing time. I know I’m stressed when my notebook gathers dust and doesn’t get any new ideas. That was the story of my 2022 so far. But after a few days sitting around […]

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6 Tips On How To Tie Dungeon Encounters Together

Roleplaying Tips Newsletter #1203 Brief Word From Johnn Last night I found a great course on Udemy about video game design. In part, it dives into the tension between player agency versus game designer agenda. Open world games versus plotted story paths. This is old hat for us though. The first moments behind the screen […]

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How To Make Every Encounter Interesting

From Johnn Four Roleplaying Tips Newsletter #1195 (Join the conversation about today’s tips here.) Here’s an interesting question about encounter building that WorldWibe asks on RPT’s Discord: Is a dungeon-making philosophy that goes: “Every room should have something interesting in it, be it battle, treasure or lore” a good design-methodology? Thanks for the great question! […]

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Simple Ways to Enhance Your Magic Items

From Jonathan Roleplaying Tips Newsletter #1184 Siema Johnn! In todays’ Roleplaying Tips Newsletter, I’ve got the following GM tips for you: 3 Simple Ways to Enhance Your Magic Items How can we spruce up magic items so they aren’t boring +1 shields? Jonathan Hardin (sojournersawake.com) shows us how via three quick changes we can make […]

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4 Ways To Surprise Players Who Know All The Monster Stats

From Jonathan Hardin, sojournersawake.com Roleplaying Tips Newsletter #1178 Hello Sojourner! My players know all of the stats for every villain I place in their path. Through searching on the internet, hours studying monster manuals, and good old fashioned wits, my players have found a way to circumvent the wonder of being surprised in battle. As […]

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Cunning Combat Strategy – 3 Round Combat Plans For Lightning Combats Part II

Roleplaying Tips Newsletter #1161 How do you make your next combat fast and exciting effective 3 Round Combat Plans? And what are we supposed to do in each round? What is our strategy here? That’s what I show you in today’s tips, which are taken from my brand new Faster Combat 5E course launching this […]

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3 Round Combat Plans For Lightning Combats – Part I

Roleplaying Tips Newsletter #1148 In Faster Combat, a Three Round Combat Plan is how your combat will end after your side has had three licks against the other side. Why would we make something like that? If your fights finish after the third bell, think how much faster they’ll be than melees that just grind […]

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Starting a West Marches Campaign – Step By Step

From Jochen Linnemann Roleplaying Tips Newsletter #1147 Starting a West Marches Campaign (Part 1) Some time ago, I decided to start a West Marches type campaign with the idea of an episodic, easy-to-prep game for a group changing players in mind. So, I started to research the topic. Reading Tips Google was a good jump […]

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