Tag Archive

Tag Archives for " Dungeons & Megadungeons "

Unlock New Adventures: 5 Room Dungeons With a Twist

Today’s tips come in the form of a 13 minute video. When I sent out a recent invitation to my Master of the 5 Room Dungeon Workshop, several GMs responded that they didn’t like the method. Fair enough. There are many ways to craft an adventure! However, some readers mentioned that the five rooms get […]

Continue reading

How To Keep Dungeons Interesting – 5 Ways

Roleplaying Tips Newsletter #1223 How To Keep Dungeons Interesting – 5 Ways How do you make dungeon crawling perpetually interesting? This was a frequent tip request made in December’s Dungeon23 poll. I struggle with this too, whether it’s an endless series of rooms in a megadungeon, a series of 5 Room Dungeons, or just a […]

Continue reading

A Way To Make MegaDungeon Rooms Interesting (Have Your Dice Ready)

Roleplaying Tips Newsletter #1222 A Way To Make MegaDungeon Rooms Interesting An RPT GM asks: Facing the Dungeon23 challenge, I wonder how to come up with different rooms instead of falling into tired tropes or ending up with repetitive floors. My answer: roll for it! First, theme your megadungeon and its levels. Next, make yourself […]

Continue reading

6 Tips On How To Tie Dungeon Encounters Together

Roleplaying Tips Newsletter #1203 Brief Word From Johnn Last night I found a great course on Udemy about video game design. In part, it dives into the tension between player agency versus game designer agenda. Open world games versus plotted story paths. This is old hat for us though. The first moments behind the screen […]

Continue reading

Plot Your Dungeons with This Simple Grid System

Roleplaying Tips Newsletter #0720 Plot Your Dungeons with This Simple Grid System The Nine Sector System of Dungeon Design I saw Castle Oldskull ~ CDDG1: The Classic Dungeon Design Guide ~ Book 1: Forging the Underworld (yup, that’s the full actual title) by Kent David Kelly in the Amazon Kindle store and on a whim […]

Continue reading

Drama Works Best When There Are Contrasting Moods

Roleplaying Tips Newsletter #0787 Today’s Musing about megadungeons is brought to you by RPT reader Ydars who wrote in response to my recent piece about how Dang Megadungeons Break My Heart. He’s got some great ideas I want to share with you: Dear Johnn, Megadungeons are difficult beasts to run because they tend to lack […]

Continue reading