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Tag Archives for " Encounters "

Morale: the Missing Encounter Piece From D&D and Pathfinder

From Daniel J. Mello (danscififan) Morale — the esprit de corps, the willingness of the unit to continue to fight. This is an old wargame trait assigned to various armies. Infantry are well trained and usually have a high Morale, where partisans and rebels are not as well trained and often have a lower Morale. […]

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Encounter Triangles – A New Design Tool For Your Gm Toolbox

What I like now are encounters with more than one interesting aspect. Used to be I was satisfied with a monster and some treasure. But not these days. I want my cheese and pickles too.

So I’ve come up with a draft of a technique I’m calling Encounter Triangles. Here’s the gist of it. Let me know what you think.

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Adventure Design Tip: How Do You use Chekhov’s Gun in Gaming?

From Ben Scerri Roleplaying Tips Newsletter #0524 Adventure Design Tip: How Do You use Chekhov’s Gun in Gaming? The literary principal of Chekhov’s Gun has been around since the late 19th century and has influenced every aspect of storytelling culture. However, in my experience, it has failed to fully affect gaming and the stories game […]

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Crafting NPC Interaction Plans: Designing Encounters With Your Players In Mind

From Johnn Four Roleplaying Tips Newsletter #0265 A Brief Word From Johnn Gamer Classifieds? I receive a lot of requests from gamers, freelancers, and grass roots companies to publish news about their services, website, and/or products in the e-zine. I always appreciate e-mails from readers and folks interested in the e-zine, but my policy has […]

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Celebration Of 150 Issues: Reader’s Tips Special

Roleplaying Tips Newsletter #0150 A Brief Word From Johnn #150 & 3 Year Anniversary With coincidental synergy, this issue celebrates number one- five-oh and the three year anniversary for Roleplaying Tips Weekly. The first ezine went out November 27th, 1999 and, thanks to your support, on-going feedback, and tips, it’s been a great three years! […]

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