“How do I get these 13 things I dropped into the game because I thought they’d be fun to now integrate and make sense?” That question came up in July’s GM Q&A call. Gameplay takes us in a direction where we start improvising, and afterwards we’re left with square pegs that need to fit the […]
Continue readingHola Game Master! Here’s a callout to a tip buried in the recent How to Make Haggling Fun piece I did: “Players’ Guide price is the floor, street price is double that.” Raise your merchant, equipment, and services prices to give you haggling room and siphon more party treasure. Game Master Rafael sent me a […]
Continue readingJust picked up Level Up by Courtney Campbell. It’s a small book of tables on random topics. And the first table I started reading spawned an article idea. The table is titled “Top Ten Dungeon Resources” and has this description: Well, you’ve got a dungeon. And you’ve got all these factions. Apparently they all live […]
Continue readingGM’s Log #7 went out to CampaignCraft members yesterday, and it teaches my 5 Actions Framework that anticipates 90% of encounter derailments and broken adventures. After you complete the tutorial’s six steps, players can still surprise you, but they’re much less likely to break your encounters. One of my favourite examples of players ruining my […]
Continue readingHappy Monday, Game Master! Friday’s tip about using flashbacks for backstories garnered a great response from the community. You sent in several fantastic ideas on how to take this mechanic even further. Today, let’s look at a great breakdown from GM Allen (pictured here with his Magic 8 Ball USB button) on how to use […]
Continue readingRead Time: 3 Minutes What’s one thing I do to make every encounter better? This morning I was drafting up a document explaining my CampaignCraft membership program, and I got to writing about my core GMing philosophy of encounters being the atomic unit of gameplay. Players judge our campaigns by how they feel last session […]
Continue readingWelcome to the fourth and final part of my series breaking down Game Master V’s tricky session! We’ve explored how to handle passive players, the Multiball cognitive load of GMing several NPCs at once, and turning treasure into hooks. Today, we bring it all together by tackling the Hot Potato and how to keep the […]
Continue readingHow can you get players engaged more in roleplaying encounters? Game Master Vildara presents this tricky session situation: Last night was a bit of a first for me and I find myself here looking for advice to avoid a situation like this. The crew is escorting a bride to her new husband on some backwater world. […]
Continue readingHow do we take a standard monster and make it feel alive without writing pages of lore? Today during Tiny Prep I added the first faction to my Lost Isle campaign. I am running troglodytes I call the Sovereigns of Stink, though in-game they’re the Rotscale Clan. To bring them to life and make them […]
Continue readingWhat kind of campaign do you run? We had a fascinating discussion in the Discord this week about how some campaigns end with a bang and others quietly retire. From RPT GM Gilladian: Campaign endings are hard. I have been a dm for over 30, maybe 40 years. I don’t remember most of the old […]
Continue readingTake Part in RPT Map Week #1 Hola Game Master! Starting next Monday, April 20, @Auke and I are running a fun, free, chill event on Discord for those who like to make maps. Each day for a week there will be a map hook I created. The theme is Locations Under Pressure. Read the […]
Continue readingRun your campaigns like the best board game in the world. In 2018 I got back into board games in a big way. I had stopped playing in 2003, so did not get to experience the new wave and evolution in design of the 2000s and 2010s. Then I dropped into a board game day […]
Continue readingPlayers can draw on my maps and on my table. And I love it. My group used to have a player assigned to drawing the map. I would describe things, player would struggle to make squiggles, party would still get lost. Then I tried simplifying my maps to make them easier to, er, map, which […]
Continue readingHow to simplify things at the table and drop dynamic game pieces onto it. In response to a description tutorial I sent out, Wizard of Adventure GM Will asks: I want to know more about the “Moves” section Thanks Will. I first discovered Moves in the Dungeon World RPG. At first, I didn’t understand the […]
Continue readingHow to end combats without grinding down to the last health point every time. Roleplaying Tips GM Paul asks: One thing that has always been difficult is that when the party have relatively low skills in combat and magic. A fight can take up to 2 sessions to get through. Fatigue playing a major part […]
Continue readingWhat do you do when the party becomes the eight-pointed chaos symbol and splits up in every direction? RPT GM Lessa asks: If you can manage to keep your players together, tell me how. First thing my players do is split the party… Now, Lessa is a very experienced GM and actually has this under […]
Continue readingDuring Tiny Prep this morning I added factions to my setting, and that inspired three ideas. I’m finding the bottom-up approach great for inspiration in this way. For each campaign I have in Campaign Logger I create an Ideas Log. And today I added these: However, I feel like I could squeeze more value juice […]
Continue readingThe Rule of Cool.Yes, And.Be a fan of the characters. These tenets push us to let players try clever, chaotic, and unexpected PC actions. For example, saket asked this on the Roleplaying Tips Discord: In the middle of combat, one of my players wanted to create an opaque, black orb around my main villain’s head, […]
Continue readingWhere does your villain stash their cash? That’s the topic of a brand new weekly mapping challenge starting today on the Roleplaying Tips Discord called 5 Minute Map Fridays. Because villains need money to support their operation, lifestyle, and goals. And many settings only operate with physical currency, be it coins, bank notes, or other […]
Continue readingHow can you stall the game for a while to give yourself a chance to recover from a player surprise? Here are three ways. Stall Tactic #1. It Was the Plan All Along This was posted recently on the Roleplaying Tips Discord: Never underestimate the power of saying “yeah, weird huh?”when you slip a massive […]
Continue readingI try to keep it simple behind the screen and let players make it complicated. Part of doing that involves me handling The What and players handling The How. For example, I was creating a 3 Line NPC just now. Liorin, the wizard who created a powerful artefact in my Duskfall setting millennia ago: My […]
Continue readingI GM like I’m playing a board game now. Wait. Before you hit the delete button and say you don’t want chocolate board games getting mixed with your tabletop RPG peanut butter, hear me out. This might be a boon for your improvisation and encounter-building feats. First off, I’m speaking to GMing mindset and strategy […]
Continue readingDo you charge taxes? I got a chuckle from DaveW’s post on the RPT Discord about levying taxes on the characters: My current campaign has a silver per wheel and copper per leg toll for the fortified town the players start in. An ox pulling a four wheeled cart is 4 sp, 4 cp to […]
Continue readingHere’s a query I received a little while ago from Wizard of Adventure JL: How to make conquering/managing/defending a domain FUN (for the players, not just the DM?) I like this question because it gets to the heart of a common GM challenge: making the world matter. Characters with no attachment to your setting will […]
Continue readingThe first rule of DungeonCraft: Give everything a secret. Ray Winninger’s Dragon column back in the day was fantastic and the first thing I eagerly read each issue. And his Rule #1 is something I abide by to this day, decades later. TigerShaman offered a fantastic tip along these lines in my Campaign Studio GM […]
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