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Tag Archives for " GMing – Advance "

Can the PCs Earn Your Favour?

Add the notion of Favour to one or more cultures in your world. A Favour means doing something now for someone in exchange for the promise you can request something of them in the future, usually of commensurate effort or value. This makes it a form of currency. And therefore, a fantastic reward option for […]

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Here’s How One GM Improvises Plots & Campaigns

Before I forget…again…this Saturday is the monthly Wizard of Adventure GM chat. Get help from me and smarter GMs to help your prep, encounters, world building, player issues, or any other aspect of your campaign. Wizards of Adventure, the meeting link is here. Roleplaying Tips GMs, if you’d like to join us and get some […]

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Wielding Character Backstories for Epic Campaigns

Common advice out there is for player characters to have backstories to help the GM. But how, exactly, are we to leverage this information? This week, I’ll share a few ways I do this, starting today with…. Part 1. Free (or Not) Hirelings Rather than whack every capitalized noun over time from PC backgrounds, I […]

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Failing Forwards & Upwards: My d6 Go-To Results to Streamline GMing

We need not know every way to Fail Forward. We only want a few reliable go-tos. In the discussion after last night’s Story Stakes Workshop, the topic of skill checks came up. For d20 games, I mentioned that a fail doesn’t have to be a hard no or a binary 0 result. Any game system […]

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Master Improvisation Using Story Stakes to Amp Up Your Game

I recently polled several GMs with this question: If you could learn anything about GMing that would significantly improve your gameplay, what would it be? The overwhelming response was the desire to improve improvisation skills. Tonight’s coaching workshop is dedicated to that very topic. It will focus particularly on setting Stakes, an aspect of improvisation […]

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Use My Core Gameplay Loop When Your Game Stalls

During Monday’s game master coaching session, one GM, Mr. Snakes, encountered a plot block. His players had just completed an epic 5 Room Dungeon on a demon-infested ship, caught up in faction play while trying to solve a murder mystery. (Well done, Mr. Snakes!) He asked about my core gameplay loop because, after the ship […]

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A Game Of Clues

Clues My family LOVES hidden object games. We’ve got PC games and iPad games. I’ve got several cool hidden object books on my shelf. And for Christmas, my wife is getting a hidden object jigsaw puzzle. While I don’t use hidden object games as session props (though if I did, I’d make the PCs quest […]

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How I Prep My Basilica Campaign

How do you prep? While chatting with a GM during a coaching call, I realized I don’t prep the same way many GMs do. Let me explain, using my Basilica campaign as an example…. My current campaign is sandbox meets hex/dungeon crawl meets story path. I’m looting Temple of Elemental Evil (and hope the PCs […]

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From Tasty Bait to Terrifying Consequences: Tricking Players With Instant Gratification

It’s great to be back from vacation! Thank you for your patience as I took a couple of weeks off from the newsletter. We went camping near a place called Rocky Mountain House where it’s not rocky and there are no mountains. The picture below was each glorious morning for me. This might leave you […]

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Combat Missions: Adding Glorious Stories to Gruesome Struggles

From Tony Medeiros and Johnn Four Roleplaying Tips Newsletter #0631 A Brief Word From Johnn Dungeon Crawl Classics Is A Classic I had a blast this past weekend playing the DCC RPG for the first time. We adventured through the character funnel, 67: Sailors on the Starless Sea. The flavour of the game is great. […]

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The Ten Commandments Of The Gamesmaster

From Doug “Wraith” Lochery Roleplaying Tips Newsletter #0174 A Brief Word From Johnn Minor Rewards Doc Updated Thanks to Eddy Lawrence for doing some great editing on Supplemental #6: Minor Rewards Ideas. The content hasn’t changed, but some spelling, grammar, and other touch-ups make it an easier read. Thanks Eddy! To receive the Minor Rewards Supplemental, […]

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