1d12 Most Common Encounter Mistakes nuqneH TEST! I don’t generally dwell on the negative. We’re here to have fun at every game, after all. However, sometimes it’s great to review a list of gotchas and see if any resonate. If some do, we can then take action to fix. So today I have 1d12 mistakes […]
Continue readingI’ve suffered through my fair share of homebrew disasters. For example, there was The Session Where Nothing Happened. The GM had been bugging me all week, bursting with anticipation of how awesome Saturday’s adventure would be. The weekend comes around. We roll up characters and started off in an infinite plane. We walked and walked, […]
Continue readingDo you struggle being consistent with campaign prep? Do you suffer a bit from writer’s block when you do manage to start a bit of prep? Has prep become a fun habit for you, or do you still struggle getting the job done? I hope today’s Tiny Prep tip helps. If you are doing #Dungeon23, […]
Continue readingRoleplaying Tips Newsletter #0885 Questions are the best way to get your players tuned in, roleplaying, and thinking about the game. However, not all questions are equal. GIGO applies here. Ask a bad question, get a garbage answer and no game lift. But ask the right question at the right time and you reap all […]
Continue readingRoleplaying Tips Newsletter #0703 What advice would you give to a GM prepping their first session? A reader emailed me and shared their nervousness at sitting behind the screen for the first time. So I asked this question over at the Game Master Tips community (almost 9,000 members woot!) and received some great advice. Here’s […]
Continue readingRoleplaying Tips Newsletter #1064 I hear many GMs fudge rolls and regard every rule as changeable on their whim. Here’s my philosophy, which has changed over the years, and is now at a place I think makes for better gaming with my friends. Law vs. Lore First, a couple of RPT definitions. Law Law is […]
Continue readingHow do I know if my game master is cheating?
Continue readingWant to design your own combat missions, fully tailored to the people, places, and things of your campaign? Today you’ll learn how to do this, including what design questions to ask and answer along the way. Let total annihilation scenarios take a back seat while you light a fire under your combat creativity.
Continue readingRoleplaying Tips Newsletter #0273 5 Tips For Co-GMing Games The most common co-GMing arrangement is for two game masters to sit behind the screen at once to help each other run sessions. There are many benefits to this approach, such as shared planning and preparation, a higher GM-per-player ratio to better serve players, shared workload, […]
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