Tag Archive

Tag Archives for " Gming – Beginner "

4 Great GM Magazines

I’d like to call out four gaming magazines today, in case you haven’t encountered them yet. Most are free. And all offer excellent resources for we game masters. WorldBuilding Magazine Friend and RPT Discord moderator, @Auke, works with WorldBuilding Magazine. Worldbuilding Magazine is a free publication created by volunteer writers, artists, and editors, with a […]

Continue reading

From Parchment to Potions: d12 DIY Prop Ideas

Physical, tangible, visceral props surprise and delight our players, and never fail to engage them. Here’s a fantastic example from Wizard of Adventure Carol: One of the coolest props ever was in a game my daughter is running. She gave my wizard a spell book that was locked with a code. Then she gave me […]

Continue reading

We Only Think of the Gold

RPT GM Patrick writes in response to my tip about playtesting our encounters with mental playthroughs: Good morning my fellow GM! This approach has been truly amazing, as you mentioned, in addressing any peculiarities that might have been overlooked during the initial creation phase. I’ve been employing this method for several months now, and the […]

Continue reading

Use This One Trick to Make Your Encounters Twice as Fun

Here’s something you can do to level-up your encounters. It takes only a minute, and it’s free. Play the encounter through in your mind before it hits the table. In helping GMs with their encounters over the years, I’ve discovered that almost no one does a mental playtest of the encounters they prep. This is […]

Continue reading

Write More Engaging Room Descriptions

Description Sorcery from a Wordsmithing Warlock Crafting concise and evocative descriptions provides a huge boon for our storytelling prowess. Descriptions serve as the bridge between our imagination, character perceptions, and player choices. A well-made description: Jeremy Brown is a repeat offender, er, contributor, to the Roleplaying Tips Newsletter. 🙂 During a convo we started up […]

Continue reading

Unlock Player Creativity With Descriptive Options

We played another session of the WOIN RPG conversion of my Basilica campaign and it went well. We were running Old School Essentials, and the group opted to try a crunchier system. So far, WOIN is ticking all the boxes. Today’s tip is not about rules though. Instead, it’s about something great one of my […]

Continue reading

Map, Monster, Chest: The Golden Trio of Adventure Design

The Golden Trio of Adventure Design RPT GM Benjamin asks: For an anxious and inspiring GM that tried to learn way too much for what is actually needed, how do you just sit down and say, “I’m doing this random plot, with random PCs, and keep everything afloat and fun?” My brother can improvise anything […]

Continue reading

1d12 Most Common Encounter Mistakes

1d12 Most Common Encounter Mistakes nuqneH TEST! I don’t generally dwell on the negative. We’re here to have fun at every game, after all. However, sometimes it’s great to review a list of gotchas and see if any resonate. If some do, we can then take action to fix. So today I have 1d12 mistakes […]

Continue reading

Why Homebrew Adventures Suck

I’ve suffered through my fair share of homebrew disasters. For example, there was The Session Where Nothing Happened. The GM had been bugging me all week, bursting with anticipation of how awesome Saturday’s adventure would be. The weekend comes around. We roll up characters and started off in an infinite plane. We walked and walked, […]

Continue reading