Ever make a fire from scratch, without matches or gasoline? Every material has an ignition temperature where a spark lights it up. The shirt you’re wearing probably ignites around 267°C or 513°F. Wood is about 300°C / 572°F. And what about our encounters? What ignites them? More on that in a sec. To start a […]
Continue readingI realized last month I’ve been in a rut slinging boring monsters. This troubled me because boring foes = boring games (h/t to Slapchop). In my Terror in the Badlands campaign, for example, we had a crazy battle in a ruined underground city against a white dragon. It was tricksy with its moves, actions, and […]
Continue readingRoleplaying Tip GM Dario asks, “How do you create encounters on the fly? Do you just have the DM tables at hand, roll a d20 a few times and voilá? Or do you have a specific procedure?” Thanks for the great question, Dario. I have a few tools for improve encounters: GM Agenda The first […]
Continue readingLast Musing we chatted about the importance of characterizing details you bring into gameplay. As you provide encounter descriptions, introduce NPCs, offer treasures, tell secrets, and convey the world to your friends, you can think about both variables of the equation. The first variable is about how you inject physical and emotional energy into your […]
Continue readingBetter Storytelling With Two-Sided Characterization Characterization is how you roleplay the people, places, and things in your adventures. Here’s how to add panache, style, and zing via characterization to engage your players more and become a better storyteller. To me, it’s all roleplaying. But in the literary world, they call it characterization. When the PCs […]
Continue readingRPT GM Haukur posed this question to me: Hey there Johnn. I’m relatively new to DMing. I’m having some problems with improvising. Do you have any improvising tips on encounters and characters, if it’s not too much of a hassle, that is. Thank you. There are two kinds of improv we do as GMs: creating […]
Continue readingSometimes all you need is a skeleton. With a few guiding bullet points, you become unblocked and inspired to create next session’s adventure. I’ve featured a couple of adventure design templates in the past, including the Hook, Line & Sinkers Mad Lib (March 2017), the Mad Lib 5 Room Dungeon Idea Generator (July 2017), the […]
Continue readingLast summer I watched a video with a great tip on how to add more story and drama to my melees. I’ve been using this tip for several sessions now, and it’s made a big difference. However, this narrative tactic was tricky for me at first, especially because it’s all improv. I’m finally getting up […]
Continue readingWhy do we fear improv?In my experience, GMing by the seat of your pants means facing embarrassment and frustration because of?
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