Tag Archive

Tag Archives for " Improvising "

When Players Derail Our Prep

GM’s Log #7 went out to CampaignCraft members yesterday, and it teaches my 5 Actions Framework that anticipates 90% of encounter derailments and broken adventures. After you complete the tutorial’s six steps, players can still surprise you, but they’re much less likely to break your encounters. One of my favourite examples of players ruining my […]

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Retroactive Clues

Happy Monday, Game Master! Friday’s tip about using flashbacks for backstories garnered a great response from the community. You sent in several fantastic ideas on how to take this mechanic even further. Today, let’s look at a great breakdown from GM Allen (pictured here with his Magic 8 Ball USB button) on how to use […]

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3 Tips For Roleplaying Multiple NPCs In The Same Scene

Welcome back to our series diving into Game Master V’s tricky session! Last time, we tackled the problem of Passive Players. Today, we’re looking at a big cognitive load pit trap, which I think of as the Multiball problem. This is when too many things are moving at once and we lets things drop. “…the […]

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How Do You Reveal Your Maps To Players?

Players can draw on my maps and on my table. And I love it. My group used to have a player assigned to drawing the map. I would describe things, player would struggle to make squiggles, party would still get lost. Then I tried simplifying my maps to make them easier to, er, map, which […]

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Create Dynamic Dungeon Maps & Levels That Make Sense

Have you ever been running a dungeon crawl, feeling good, when suddenly a player asks a question that stops your dice cold? “Wait, why is there an ice room right next to a lava chamber?” “What do these monsters actually eat?” “Why are the ceilings only ten feet high if giants live here?” I call […]

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My Heuristic For Better Descriptions

Today’s word of the day is indite, which is also today’s tip. So, here is how I indite better descriptions. Earlier this month I shared my 3-step description trick in a Tuesday Tutorial with Platinum Wizards of Adventure. I call these descriptions Lore Drops. They give us a robust mental framework we can apply to […]

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Run Your Dungeon Maps Like A Board Game

I GM like I’m playing a board game now. Wait. Before you hit the delete button and say you don’t want chocolate board games getting mixed with your tabletop RPG peanut butter, hear me out. This might be a boon for your improvisation and encounter-building feats. First off, I’m speaking to GMing mindset and strategy […]

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Megadungeon Seed: The Ark of Beasts

In December 2022 I promoted the #Dungeon23 Challenge. It’s a great project you can start anytime, actually. I created a list of 20 megadungeon seeds. But, alas, I didn’t finish or polish the list, and then moved on. Well, on the weekend I rediscovered this document, and today I have one of the megadungeon seeds […]

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Here’s How One GM Improvises Plots & Campaigns

Before I forget…again…this Saturday is the monthly Wizard of Adventure GM chat. Get help from me and smarter GMs to help your prep, encounters, world building, player issues, or any other aspect of your campaign. Wizards of Adventure, the meeting link is here. Roleplaying Tips GMs, if you’d like to join us and get some […]

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Failing Forwards & Upwards: My d6 Go-To Results to Streamline GMing

We need not know every way to Fail Forward. We only want a few reliable go-tos. In the discussion after last night’s Story Stakes Workshop, the topic of skill checks came up. For d20 games, I mentioned that a fail doesn’t have to be a hard no or a binary 0 result. Any game system […]

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Why Story Gets the Horse’s Rump at My Table

Here’s something that might not be popular. I don’t know. But I see a lot of GMs online talk about the importance of story. And story is the last thing I care about when running a game. Ok, there it is. I’ve said it out loud. Gather your pitchforks and torches, lads and lasses! 🙂 […]

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I Set The Scene, But You Fill It Out

Aloha Johnn! Before I dive into today’s GM tip, I have a quick hint for Campaign Logger GMs. Especially if you’re transferring text to CL from OneNote on Windows When pasting text from OneNote into CL, use CTRL+SHIFT+V to bypass Windows default of pasting as an image. I explain this in more detail with a […]

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A Change of Pace: How To Evaluate Pacing In Your Game

A Brief Word From Johnn Before we dig into pacing tips though, a couple of quick items. Get Help With Your Campaign August 26, 2023 – Wizard of Adventure Q&A Zoom. If you are a Wizard of Adventure, here’s details and the link. Feel free to bring questions about your world, campaign, encounters, NPCs, technique, […]

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How To Improvise When Players Do Combat Stunts in OSR RPGs

Roleplaying Tips Newsletter #1218 How To Improvise When Players Do Combat Stunts in OSR RPGs Bonjour, Johnn! Last session a player went way outside the rules. He wanted his character to leap through the air onto a giant bird’s leg, climb up the tarsus, then release a magical belt attached to the beast’s limb. This […]

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What Do You Do When Characters Fail? — 5 Solutions For You

Roleplaying Tips Newsletter #1196 What do you do when the dice betray your players? When the party seems to meet a dead-end? When your adventure stalls due to bad luck or bad choices? That’s the topic of today’s tips. But before you dig into them, please take the associated poll here: How to Prevent Dead […]

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How To Improvise Better With Connect & Shift

Roleplaying Tips Newsletter #1194 By Jonathan Hardin, sojournersawake.com Discuss these tips on their dedicated thread here at Campaign Community. Improvisation seems scary and sometimes difficult, especially for new GMs. I have learned a few tips from people who think quickly on their feet. And I think the pair of techniques I’m sharing with you today […]

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Hear Ye, Hear Ye! A Simple Way To Improve Gameplay, Engagement & Character Outcomes

From JohnnFour Roleplaying Tips Newsletter #1181 Cén chaoi a bhfuil tú Johnn? Here’s a refreshed tip from Roleplaying Tips Newsletter #5, going way back to 1999 right before the world was going to end with Y2K. Too often we become trapped in our heads thinking three moves ahead, doing math, or coming up with names […]

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Do This To Drastically Improve Communication With Players

Roleplaying Tips Newsletter #1168 When there’s good communication, it’s invisible. When there’s bad communication, everyone feels it. As an anti-social, only child introvert, I’ve always considered myself as having a low emotional quotient. I’m much more polite in writing. 🙂 At work I’ve been called direct due to my questions. Being direct is effective, in […]

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