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Tag Archives for " Inspiration "

Know Of Any Good Mystery Resources?

Over on ze Discord, Al Dente wants to noodle on mystery resources: Hey! I’m trying to get better at designing mystery scenarios for investigative games like Call of Cthulhu. I was wondering if you guys could suggest any resources i should check out @Loz replied: GURPS Mysteries could be a good source. I remember their […]

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The Writing On The Wall – Using Graffiti For Clues And Foreshadowing

I like graffiti. I got the idea of adding vandals to my dungeons from Barrowmaze Complete by Dr. Greg Gillespie. Buried under the several feet of tephra that surrounds Obsidian Invictus is a vast network of crypts built in a former age to service a Beast. And the characters have discovered the way in. It’s […]

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Solo RPG Suggestions

Do you play solo RPGs?  That’s you, a game system, some dice – maybe, and a quill and parchment.  If you quest for some sci-fi solo evenings, here are several recommendations from Wizard of Adventure @ExileInParadise based in response to a recent newsletter about asking the right questions to oracle in solo games.  Exile’s a mod […]

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The Magic of ‘What If?’ (Johnn’s GM Bookshelf #04)

Dragon Magazine Collection A quick note to say I finally finished re-reading my print Dragon Magazine collection! But now, alas, I must part with it as I downsize. Postage is brutal. So I would like to first see if anyone near Beaumont, Alberta is interested and willing to pick them up. I am asking $500 […]

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My 1,040 Page Brainstorming Tool (Johnn’s GM Bookshelf #03)

My 1,040 Page Brainstorming Tool (Johnn’s GM Bookshelf #03) One of the most useful books on my GM bookshelf is David Perry on Game Design. This tome’s so large it seems more weapon than spellbook. However, its massive size is one of its greatest strengths. Perry is a veteran video game designer, and while this […]

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A Book of Fantastic Dungeon Inspiration – Johnn’s Bookshelf

Over the last 50 years, I’ve amassed a collection of books useful for GMing that you probably won’t find in any game store. In this series, Johnn’s Bookshelf, I’ll be pulling these hidden gems off my shelves to share with you. The first book I want you to check out is small but packed with […]

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A Quick Trick to Create Killer Ideas

This tip comes from Old Man Masha via the Roleplaying Tips Discord: Here’s a cool way to come up with interesting ideas for elements of your game. First, get a collection of 10 random words. I got: Then, randomly pair them up. I got: Now, each pair can be used as an inspiration! Check it […]

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Golemageddon: Golem Ideas for Your Next Campaign

A couple of quick announcements. First, I was on the Roleplay Rescue podcast recently with Tiny Prep co-author, Che Webster. It starts off with a question: What would you do if you had a new player to add to your existing roleplaying group? And the convo evolves from there. Here’s the link to listen. Second, […]

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16 Things Every Good D&D Adventure Must Have

A Brief Word From Johnn A quick note that Saturday is our monthly Q&A call on Zoom for Wizards of Adventure. Let me help you spruce up an encounter, tweak a plot, or solve a tricky campaign problem. Also, if you cannot make the call, hit reply with your question(s). We’ll address them on the […]

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5 Excellent Sci-Fi Tips (Mail Bag)

Monday I explored some scifi stuff with Orbital Trouble: d12 Space Outpost Hooks. Got some great responses and tips from fellow Roleplaying Tips GMs: Outposts vs. Colonies From Wizard of Adventure ExileinParadise First, for my Salvage Space RPG, I am pushing both “colonies” and “outposts” What’s the difference? Colonies are “mostly” self-sufficient on food, air, […]

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Daily GM Inspiration Trick

Chat GPT recently launched a scheduled tasks feature. One task you can create will email you stuff. I’ve used followupthen.com and task features in my email app for years now to do this. For example, there a neat trick I learned from an HR consultant who did a presentation at the day job in the […]

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Legacy Gems

Legacy Gems is a set of homebrew rules created by Wizard of Adventure Auke. In his world of Tem, certain gems can be incorporated into magic items to enhance their power. The strength of these Legacy Gems grows alongside the wielder, reflecting their mastery and dedication. Download Auke’s gem homebrew rules here (3 page PDF, […]

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Ideas For Churches & Cults in Your Setting

A while ago, we chatted about how we can make Noble NPCs special because they receive special privileges and responsibilities most others in our worlds do not. RPT GM Anonymous +1 sent me this great response about potential privileges your priests and clerics might get. Some ideas posibly for your campaign… Hi Johnn, In a […]

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Crunchy Mechanics and Rich Lore: My Journey into The Dark Eye

(Success generally means the story goes in the direction the hero intends,  while failure works against the hero’s efforts.) I played The Dark Eye a couple of weeks ago. It’s a crunchy, old-school game with a relatively recent new edition. I’m especially enjoying the game’s lore. Its European sources are fresh to me like The […]

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