Tag Archive

Tag Archives for " Inspiration "

Celebrate Character Birthdays (d12 Birthday Events Table)

Something I haven’t done in years is track the PCs’ birthdays. This realization came while I was reading an old Dragon Mag yesterday. We used to roll for character birth dates. When the calendar rolled ’round there was a celebration, even if it was a loaf of bread with torch mashed in to blow out. […]

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Write More Engaging Room Descriptions

Description Sorcery from a Wordsmithing Warlock Crafting concise and evocative descriptions provides a huge boon for our storytelling prowess. Descriptions serve as the bridge between our imagination, character perceptions, and player choices. A well-made description: Jeremy Brown is a repeat offender, er, contributor, to the Roleplaying Tips Newsletter. πŸ™‚ During a convo we started up […]

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Epic Tower Quest: A Campaign Seed With Strategy, Intrigue, and Adventure

RPT GM NecroFileMD shared their cool Campaign Seed with us over at Campaign Community. You might use this idea for a campaign, an adventure, or even some fascinating lore for your world. Here’s the Campaign Seed: I run a homebrew tower climber campaign based on 5E. A 100 floor tower has appeared in the center […]

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d6 Polar Adventure Seeds

To celebrate the release of my latest GM Cheat Sheet, the Polar Adventures Generator, here are a half-dozen adventure seeds to help kickoff your next chilling adventure! Please note, the 9 GM Cheat Sheet adventure bundle sales ends tonight at midnight Eastern. Get the entire collection for 25% off here. Alternatively, you can pick up […]

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The Merchant’s Machination of Relic Reagents

RPT GM Jabmist shared this cool plot with me yesterday: In a campaign I was running, the party had to go to the elemental plane of fire and kill a demon lord who was causing mischief. To get there, they had to trade with a merchant who collected rare and expensive things (to buy necklaces […]

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Happy 2024!

I heard a nice story over the break. I’m paraphrasing the paraphraser here…. A mason was building a wall. Unfortunately, a pair of the hundred stones broke and he had to use extra mortar and position them a bit differently to get them to fit. After finishing the wall, he was filled only with disappointment. […]

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How One RPT GM Exploits The Flatulent Feline

If you caught Monday’s announcement, I’ve written a new book with RPG AI expert Danny McKeever about how to use GPT for adventure building. It gives you detailed and specific prompts you can paste into ChatGPT (or Zorgon in Campaign Logger) to help you create adventures, worlds, NPCs, and treasure. In French, it turns out […]

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Mastering the Depths: Enhancing RPG Mines

Mastering the Depths: Enhancing RPG Mines Sometimes, a couple of extra details makes all the difference in helping players imagine our encounters and take interesting actions. RPT GM Chris N. sent me some great insights into the complexities of running a medieval or fantasy RPG mine. We can use these fantastic details to flesh out […]

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Surprise Your Players: Betrayal Twist Mad Lib For Your Encounters

You know I’m a huge fan of adventure plot twists. That’s what Room V is all about. But we should try to add encounter-level twists, as well. Then we get to surprise and delight our players several times during sessions! Here is one of my favourite types of twists and d12 examples to help you […]

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How To Keep Dungeons Interesting – 5 Ways

Roleplaying Tips Newsletter #1223 How To Keep Dungeons Interesting – 5 Ways How do you make dungeon crawling perpetually interesting? This was a frequent tip request made in December’s Dungeon23 poll. I struggle with this too, whether it’s an endless series of rooms in a megadungeon, a series of 5 Room Dungeons, or just a […]

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A Way To Make MegaDungeon Rooms Interesting (Have Your Dice Ready)

Roleplaying Tips Newsletter #1222 A Way To Make MegaDungeon Rooms Interesting An RPT GM asks: Facing the Dungeon23 challenge, I wonder how to come up with different rooms instead of falling into tired tropes or ending up with repetitive floors. My answer: roll for it! First, theme your megadungeon and its levels. Next, make yourself […]

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Three MegaDungeon Tips

Roleplaying Tips Newsletter #1220 Three MegaDungeon Tips So, in the coming weeks I’ll be sharing some megadungeon tips and resources. These will be for any megadungeons, not just Dungeon23 stuff, to keep it as useful to as many RPT GMs as possible. And today I have three tips for you based on questions from RPT […]

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3 Alternatives to PC Drinking Contests

Roleplaying Tips Newsletter #1217 3 Alternatives to PC Drinking Contests Last weekend we played session #04 of my Basilica campaign. We’re using Old School Essentials and my homebrew world of Duskfall. And this session we did a new thing called Stars & Wishes. I got this technique from Jonathan, who wrote today’s ideas for fun […]

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How To Build Encounters On A Budget

Roleplaying Tips Newsletter #1210 Brief Word From Johnn I just returned from a two week camping trip that was a great and relaxing time. I know I’m stressed when my notebook gathers dust and doesn’t get any new ideas. That was the story of my 2022 so far. But after a few days sitting around […]

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A Quick Trick To Generate Details For Your World

Roleplaying Tips Newsletter #1209 I have a short tip for you today. Quick enough not to earn a newsletter number. And it’s about world building. One struggle we have when crafting settings is detail. It’s easy enough to generate a map, such as with Azgar’s. But we need more detail to make our stage interesting […]

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Highlights and Hopes β€” How to Get Valuable Feedback From Your Players

From Jonathan Hardin, sojournersawake.com Roleplaying Tips Newsletter #1186 If they are having fun, then you’re doing it right. With my Highlights & Hopes technique, I can immediately receive feedback on how my players define fun. I gather these Highlights & Hopes right after the game while they are still fresh in everyone’s mind. Definition Highlights […]

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How to Master Your Craft

Roleplaying Tips Newsletter #1160 Sain bainuu Johnn, There’s something they neglect to tell you about writing. Understand this “plot twist” and the whole job changes. Here’s the really cool part. We can apply this new way of looking at things to GMing, as well! And my hope is, it’ll change how to approach mastering your […]

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3-Step GM PiXiE Kaizen

Roleplaying Tips Newsletter #1155 There’s a myth about game master time management. Or even about time management in general. Folks think it’s about time. But in my experience that’s not true. It’s about energy. Doing campaign prep for 15 minutes a day will get more prep done over the long haul than doing it once […]

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