You know I’m a huge fan of adventure plot twists. That’s what Room V is all about. But we should try to add encounter-level twists, as well. Then we get to surprise and delight our players several times during sessions! Here is one of my favourite types of twists and d12 examples to help you […]
Continue readingThe Swamp Is Calling: d12 Swampy Tips Do you have any upcoming swamp encounters or adventures? To celebrate my newest GM Cheat Sheet for swamps that I released on the weekend ($3 on DTRPG, free to Wizards of Adventure), here are a dozen swampy tips to enhance your campaign. Play Up the Atmosphere Swamps are […]
Continue reading3 Early Warning Signs You’re Suffering From GM Burnout A GM replied to my recent Master of the 5 Room Dungeon email and said they’d lost the spark for GMing. I asked them for more details in case I can help, and am awaiting a reply. Meantime though, I’ve suffered from apathy and burnout several […]
Continue readingRoleplaying Tips Newsletter #1223 How To Keep Dungeons Interesting – 5 Ways How do you make dungeon crawling perpetually interesting? This was a frequent tip request made in December’s Dungeon23 poll. I struggle with this too, whether it’s an endless series of rooms in a megadungeon, a series of 5 Room Dungeons, or just a […]
Continue readingDo you struggle being consistent with campaign prep? Do you suffer a bit from writer’s block when you do manage to start a bit of prep? Has prep become a fun habit for you, or do you still struggle getting the job done? I hope today’s Tiny Prep tip helps. If you are doing #Dungeon23, […]
Continue readingRoleplaying Tips Newsletter #1222 A Way To Make MegaDungeon Rooms Interesting An RPT GM asks: Facing the Dungeon23 challenge, I wonder how to come up with different rooms instead of falling into tired tropes or ending up with repetitive floors. My answer: roll for it! First, theme your megadungeon and its levels. Next, make yourself […]
Continue readingRoleplaying Tips Newsletter #1220 Three MegaDungeon Tips So, in the coming weeks I’ll be sharing some megadungeon tips and resources. These will be for any megadungeons, not just Dungeon23 stuff, to keep it as useful to as many RPT GMs as possible. And today I have three tips for you based on questions from RPT […]
Continue readingRoleplaying Tips Newsletter #1217 3 Alternatives to PC Drinking Contests Last weekend we played session #04 of my Basilica campaign. We’re using Old School Essentials and my homebrew world of Duskfall. And this session we did a new thing called Stars & Wishes. I got this technique from Jonathan, who wrote today’s ideas for fun […]
Continue readingRoleplaying Tips Newsletter #1210 Brief Word From Johnn I just returned from a two week camping trip that was a great and relaxing time. I know I’m stressed when my notebook gathers dust and doesn’t get any new ideas. That was the story of my 2022 so far. But after a few days sitting around […]
Continue readingRoleplaying Tips Newsletter #1209 I have a short tip for you today. Quick enough not to earn a newsletter number. And it’s about world building. One struggle we have when crafting settings is detail. It’s easy enough to generate a map, such as with Azgar’s. But we need more detail to make our stage interesting […]
Continue readingFrom Jonathan Hardin, sojournersawake.com Roleplaying Tips Newsletter #1186 If they are having fun, then you’re doing it right. With my Highlights & Hopes technique, I can immediately receive feedback on how my players define fun. I gather these Highlights & Hopes right after the game while they are still fresh in everyone’s mind. Definition Highlights […]
Continue readingRoleplaying Tips Newsletter #1160 Sain bainuu Johnn, There’s something they neglect to tell you about writing. Understand this “plot twist” and the whole job changes. Here’s the really cool part. We can apply this new way of looking at things to GMing, as well! And my hope is, it’ll change how to approach mastering your […]
Continue readingRoleplaying Tips Newsletter #1155 There’s a myth about game master time management. Or even about time management in general. Folks think it’s about time. But in my experience that’s not true. It’s about energy. Doing campaign prep for 15 minutes a day will get more prep done over the long haul than doing it once […]
Continue readingRoleplaying Tips Newsletter #1146 Are you bored with GMing? RPT GM Michael asks: I’m a beginning DM that has DMed two dozen sessions of a campaign in the setting of Mystara (Known World) using the B.E.C.M.I. version of Dungeons and Dragons. I’ve taken the group through one and a half of the 1980s’ B series […]
Continue readingRoleplaying Tips Newsletter #1024 RPT GM Mark Ariesen asks this tricky question and my answer goes down a dark path. Here’s his question: How do you keep things fresh for your players year-in-year out, when they have seen it all and done it all? One easy way to do this is design your own stuff. […]
Continue readingRoleplaying Tips Newsletter #0754 Campaign Reboot Example: Murder Hobos Readers asked for an example of a campaign reboot using my three step map. Rebooting My Murder Hobos Campaign (And Yours) in Three Easy Steps Here’s one using my current campaign, which needs new life injected into it as I prep Season 3. Step 1. Write […]
Continue readingRoleplaying Tips Newsletter #0752 My Top Monster Villains The other day I read a blog about the GM’s Top 10 mastermind monster villains. I love this idea! It’s great inspiration. So today for fun I’m sharing my favourite monster villains with you. The requirements for my list are I can only list monsters I have […]
Continue readingRoleplaying Tips Newsletter #0751 It all starts with a flaw. The item does not work as expected. This creates surprise, which makes great gameplay. After the surprise, it makes the item distinct and valued because it’s not just another +1 dagger. Design cost-value into your flaws and find that sweet spot where the penalty of […]
Continue readingRoleplaying Tips Newsletter #0745 Rebooting My Murder Hobos Campaign Let’s talk about a campaign reboot. But before that, let me crack open the champagne and yell Happy Year +1! Alana and I had a great time visiting her parents in snowy Salmon Arm, B.C. We spent Christmas there, then flew back to ring in the […]
Continue readingRoleplaying Tips Newsletter #0769 Here’s a cool Wednesday idea for your game sent to me by Aramax over at Strolen’s Citadel. What happens when a spell goes awry? Perhaps it’s a miscasting? Maybe a foe warps three simultaneous effects cast upon him. Maybe it’s a research mishap. Of the many ways spells could change and […]
Continue readingRoleplaying Tips Newsletter #0766 Here’s a cool experiment from fellow RPT reader Iona to reduce the anxiety she felt before games. As smart, caring, sensitive people, we GMs want the best experience for our players. But this leads to perfectionism, imposter syndrome, and unease before sessions. Here’s how Iona solved it. I have something I […]
Continue readingRoleplaying Tips Newsletter #0777 A couple weeks ago I offered a tip on creating Living Spells using a three step recipe. At the end was a challenge to use the recipe and create your own Living Spells. In today’s Musing I share with you four Living Spells, crafted by your fellow readers, that caught my […]
Continue readingRoleplaying Tips Newsletter #0710 Got this great email from Martin Lavallee in response to my ghost story [The Craziest Jerk I’ve Been Yet] the other day: “I am using a red dragon from time to time [to harass the group] and the PCs are about to become strong enough to engage her directly. “They’re racing […]
Continue readingRoleplaying Tips Newsletter #0709 I’ve done something terribly good and amazingly evil in my campaign. I don’t know whether to cackle in glee or hang my head in shame. Here’s what’s happening. The Murder Hobos early in Season I killed the Townmaster of Phandelver and buried his body in his back yard. The Townmaster provoked […]
Continue readingRoleplaying Tips Newsletter #0731 Focus on More of This To Have More Fun at Every Game Forget fiction. Forget scripts. We’re talking interactive storytelling and gaming here. We have our own rules. I think of interactive story games — let’s just call them RPGs for short — as a collection of inputs and outputs. Your […]
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