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How To Build Encounters On A Budget

Roleplaying Tips Newsletter #1210 Brief Word From Johnn I just returned from a two week camping trip that was a great and relaxing time. I know I’m stressed when my notebook gathers dust and doesn’t get any new ideas. That was the story of my 2022 so far. But after a few days sitting around […]

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Highlights and Hopes — How to Get Valuable Feedback From Your Players

From Jonathan Hardin, Roleplaying Tips Newsletter #1186 If they are having fun, then you’re doing it right. With my Highlights & Hopes technique, I can immediately receive feedback on how my players define fun. I gather these Highlights & Hopes right after the game while they are still fresh in everyone’s mind. Definition Highlights […]

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How to Master Your Craft

Roleplaying Tips Newsletter #1160 Sain bainuu Johnn, There’s something they neglect to tell you about writing. Understand this “plot twist” and the whole job changes. Here’s the really cool part. We can apply this new way of looking at things to GMing, as well! And my hope is, it’ll change how to approach mastering your […]

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3-Step GM PiXiE Kaizen

Roleplaying Tips Newsletter #1155 There’s a myth about game master time management. Or even about time management in general. Folks think it’s about time. But in my experience that’s not true. It’s about energy. Doing campaign prep for 15 minutes a day will get more prep done over the long haul than doing it once […]

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Rebooting My Murder Hobos Campaign (And Yours) in Three Easy Steps

Roleplaying Tips Newsletter #0745 Let’s talk about a campaign reboot. But before that, let me crack open the champagne and yell Happy Year +1! Alana and I had a great time visiting her parents in snowy Salmon Arm, B.C. We spent Christmas there, then flew back to ring in the changing of the calendar with […]

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The Phantasmal Pessimist and Other Living Spell Examples

A couple weeks ago I offered a tip on creating Living Spells using a three step recipe. At the end was a challenge to use the recipe and create your own Living Spells. In today’s Musing I share with you four Living Spells, crafted by your fellow readers, that caught my eye. Here’s a link […]

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Look up, what’s that falling?

Roleplaying Tips Newsletter #0789 Characters never look up. Let’s take advantage of that in our designs. Inspired by a recent post from Derek Von Zarovich on his Patreon, let’s turn this soggy Monday into a fun brainstorm. First, here’s the cool idea and map from Derek Map-Adventure Vault. This was a tower from a flying […]

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The Hidden Places Are The Best Ones

Roleplaying Tips Newsletter #0783 Happy Friday %FIRSTNAME% I was struggling with a player request until I hit upon a good idea last weekend. The wizard wants to “break reality.” That’s the entire request. After wrestling for a long time, an idea from the Stranger Things show hit me. The principle is, hidden places have immense […]

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A Secret Society Of Character-Hunters For Your Campaign

Roleplaying Tips Newsletter #0802 This month’s RPG Blog Carnival is about Occult Mysteries and Magic. To celebrate that theme, here is a quick and adversarial secret society idea for your campaign. The Masters of Destiny These guys hunt adventurers. They believe an ancient evil will soon awake, but the world is doomed because there are […]

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May – Love ‘Em or Hate ‘Em – These Guys Juice Up Your Game

Roleplaying Tips Newsletter #0794 I’m reading Kings of the Wyld (aff.) by Nicholas Eames. It’s tongue-in-cheek fantasy. Not normally my fare, but the world has interesting ideas and I’m getting drawn into the plot. In the world of Heartwyld, adventurers form bands, as in music bands. Except the bards always get killed. Agents book adventures […]

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