From Johnn Four Roleplaying Tips Newsletter #268 Equipment is often taken for granted, especially by experienced players and groups that have been gaming together for a long while. All too often, equipment found in the player’s book is assumed to be equally accessible to all player characters. After awhile, the equipment becomes blase and an […]
Continue readingFrom Paul Cardwell Roleplaying Tips Newsletter #254 Please note: Terminology, chronology, and movements are taken from Mythworld Bestiary, and used by permission. This is the second half of an article focused on providing real data and information on alternative types of mounts to help you plan and run your game sessions more knowledgeably and confidently. […]
Continue readingFrom Paul Cardwell Roleplaying Tips Newsletter #253 Please note: Terminology, chronology, and movements are taken from Mythworld Bestiary, and used by permission. I will readily admit that this essay was inspired by Garry and Susan Stahl’s superb articles, RPT#241 – Gaming The Horse and RPT#242 – Gaming The Horse, Part 2. I will also admit […]
Continue readingFrom Garry & Susan Stahl Roleplaying Tips Newsletter #242 The Greyhawke Campaign This article continues on from Part 1, which appeared in Issue #241.Part I can be found here: RPT#241 – Gaming The Horse Below are some more facts and interesting GM tid bits that will hopefully allow you to referee horses in your games better […]
Continue readingFrom Garry & Susan Stahl Roleplaying Tips Newsletter #241 The Greyhawke Campaign I have noticed through the years that many gamers have tried to define and quantify the horse. In every example I have seen to date, they have failed because the definer did not know horses. Herein is an attempt at defining and quantifying […]
Continue readingFrom Johnn Four Roleplaying Tips Newsletter #192 Determine Mundane Equipment’s Value Proposition In Your Games Having GM’d and played in nearly equal amounts this year, I have to say I’ve developed a great dislike for equipment management. Buying initial inventories and managing those inventories is a royal pain and detracts from the game for me.As […]
Continue readingFrom Jonathan Hicks Roleplaying Tips Newsletter #123 During a game GMs come across all kinds of situations they have to deal with on the fly, but there are certain situations in Sci-Fi games that crop up again and again that can throw the everything into disarray. The most difficult problem is if the players aren’t […]
Continue readingRoleplaying Tips Newsletter #121 Consider The Huge Story Potential Quite often poison is spontaneously used in games, or it’s something the GMs add quickly to an encounter during preparations without too much thought. However, poison has huge story potential that shouldn’t be overlooked. Let’s look at the possible parts of the “poison chain”: Ingredients Or […]
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