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Tag Archives for " Johnn’s Games "

A Big Surprise From Session 0 Yesterday

The fighter awoke on flat, wet, cold rock, his face in a puddle of something warm and sticky. His eyes immediately fixated on a tipped, flickering lantern leaking oil right toward him. Thus began my Lost Isle campaign, an homage to The Isle of Dread and the TV show Lost. We started In Medias Res. […]

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Kilgon the Sharpshooter (Playing Online Without a VTT)

Yesterday, we played Stars Without Number. D&D meets classic scifi. A nice and simple old school approach that leaves lots of room for roleplay and creativity. We had players in Canada, U.S., and Germany. We used Zoom with a whiteboard, and our Dice Service that Wizards of Adventure have access to. I also used Freebooter […]

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How I Run One-Shots (Great For Convention Games Too)

How much should you cover before and in the first session so new players feel ready and excited – but not buried under rules? Wizard of Adventure L asks: I’m looking for practical thoughts on how to run a Session 0 (or 0.5) that helps brand new players feel comfortable with the rules – without […]

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Crunchy Mechanics and Rich Lore: My Journey into The Dark Eye

(Success generally means the story goes in the direction the hero intends,  while failure works against the hero’s efforts.) I played The Dark Eye a couple of weeks ago. It’s a crunchy, old-school game with a relatively recent new edition. I’m especially enjoying the game’s lore. Its European sources are fresh to me like The […]

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5 Tips for Converting Rules to a Different Game System Mid-Campaign

On Tuesday, I got an interesting mechanics question from Roleplaying Tips GM Ajax: Thanks for the heads up on Blackbirds RPG. I have been slowly getting Zweihander supplements, either to run with the core rules or hack for use with other Fantasy RPGs. I’m curious, have you ever written an article on using one RPG […]

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Evolving Hex Crawls: My New Approach Where Sandbox Meets Hex Crawl

You know how my preferred campaign design approach is Sandbox meets Crawling meets Adventure Path? I wrote on that recently here. Well, over the weekend I tweaked it a bit. On the surface, it’s just wordplay. But to me, it’s an exciting change in how I do things behind the screen. First let’s review. My […]

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The Riches of World-Building: Spending Party Treasure

A 5E GM expressed frustration to me over the limited ways in which players can spend their loot: The only issue with treasure as plot devices, and I already see it within the game. There isn’t anything to buy with the gold and riches you reward. In 5E, magic isn’t supposed to be bought and […]

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My Experience on The Picture Side of The Screen: 6 Tips for Players

From Johnn Four Roleplaying Tips Newsletter #0187 A Brief Word From Johnn Posting Full “From” Names Since the ezine’s inception in 1999, I’ve always posted Reader’s Tips “from” name as full first name and last name’s initial. Unless anyone objects, I’m switching to full name because I feel tips submitters will get a little more […]

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