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Tag Archives for " Magic Items & Magic "

GM Toolkit: A Magic Item Template For You

Here’s a template to help you design great items. In response to my Treasure First: A Quick Hack For Creating Adventure Hooks tips from last week RPT GM Jeremy Brown sent me this fantastic D&D 3.5 stat block for magic items. It’s my hope you might adapt it for your campaigns and game system to […]

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Treasure First: A Quick Hack For Creating Adventure Hooks

Treasure First: A Quick Hack For Creating Adventure Hooks When players fail to trigger an encounter or adventure, our prep becomes moot and the game goes sideways. But how do you craft hooks so appealing that players bite on them harder than an orc at an all-you-can-eat troll BBQ? Earlier this week, I gave a […]

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Plot Your Sandbox in Under a Minute with Player Magnets

Here’s how I plot out an old school sandbox in pretty much under a minute. In the Wizard of Adventure members area, we got to chatting about how to use Campaign Logger in conjunction with the The Plot Compass technique. The Plot Compass technique is something I shared with Wizards of Adventure recently. It boils […]

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Beyond Gold Pieces: Amp Up Player Engagement With These Rewards

Roleplaying Tips Newsletter #1225 Amp Up Player Engagement With These Rewards Looking for different ways to reward players and their characters? Gold and gems are great, but you can’t dance to them. The best rewards engage characters and players, keep the Infinite Game going via story progression, open up choices and action possibilities, and create […]

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Simple Ways to Enhance Your Magic Items

From Jonathan Roleplaying Tips Newsletter #1184 Siema Johnn! In todays’ Roleplaying Tips Newsletter, I’ve got the following GM tips for you: 3 Simple Ways to Enhance Your Magic Items How can we spruce up magic items so they aren’t boring +1 shields? Jonathan Hardin (sojournersawake.com) shows us how via three quick changes we can make […]

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New Mad Lib: Instant Magic Items

Roleplaying Tips Newsletter #0894 Got another Mad Lib for you today. This one is for special item creation and is inspired by the Perilous Deeps book for Dungeon World. Just fill in the blanks to make an interesting item: This item [DOES ACTION] [TO A THING] and the wielder [CAN CONTROL IT] which [CAN BE USED SOMETIMES]. For example: This item allows […]

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How To Make Skill Items As Treasured As Magic

Roleplaying Tips Newsletter #0854 How To Make Skill Items As Treasured As Magic Reward players with treasure that enhances their skills. Sometimes we get focused just on just combat-related rewards, or treasures that grant cool powers like invisibility. Mix things up by offering skill items. Here’s how. Step 1: Make A List Run through the […]

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Idea: Living Spell

Roleplaying Tips Newsletter #0769 Here’s a cool Wednesday idea for your game sent to me by Aramax over at Strolen’s Citadel. What happens when a spell goes awry? Perhaps it’s a miscasting? Maybe a foe warps three simultaneous effects cast upon him. Maybe it’s a research mishap. Of the many ways spells could change and […]

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The Phantasmal Pessimist and Other Living Spell Examples

Roleplaying Tips Newsletter #0777 A couple weeks ago I offered a tip on creating Living Spells using a three step recipe. At the end was a challenge to use the recipe and create your own Living Spells. In today’s Musing I share with you four Living Spells, crafted by your fellow readers, that caught my […]

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Make Magic Items More Marvelous With Magic Item Sets

Roleplaying Tips Newsletter #1059 As a world builder, I love having lots of cool magic items. Weapons, wondrous items, and artefacts of legend. These provide instant hooks for quests, dungeons, and missions. As a game designer, I can’t wreck campaign balance. Too many magic items in the PCs’ hands means they can arm wrestle tarrasques, […]

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How To Create Great Magic Items In Just Three Minutes

Roleplaying Tips Newsletter #0531 A Brief Word From Johnn Only Hours Left On Assassin’s Amulet Deal The special price for Roleplaying Tips subscribers expires October 27 – just a few hours from now. To get the code that gives you 33% off the cover price, before the special expires, visit this link: http://www.roleplayingtips.com/url/discounttut GMing Two […]

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