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Tag Archives for " Monsters "

The Sovereigns of Stink – My Lost Isle Troglodyte Faction

How do we take a standard monster and make it feel alive without writing pages of lore? Today during Tiny Prep I added the first faction to my Lost Isle campaign. I am running troglodytes I call the Sovereigns of Stink, though in-game they’re the Rotscale Clan. To bring them to life and make them […]

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Golemageddon: Golem Ideas for Your Next Campaign

A couple of quick announcements. First, I was on the Roleplay Rescue podcast recently with Tiny Prep co-author, Che Webster. It starts off with a question: What would you do if you had a new player to add to your existing roleplaying group? And the convo evolves from there. Here’s the link to listen. Second, […]

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Ideas for Dungeon Ecosystems and NPCs

Roleplaying Tips GM Thomas P. shares some great ideas below in response to my recent believable dungeon ecology tips.  (Note, I added the headings — those aren’t Thomas’s fault, haha.) Hi Johnn, I have been loving the deep dives you write and this one looking into creating believable dungeon ecologies. Your ideas about food chains […]

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The Dungeon After-Party

In response to my Stir Up Encounters with Interesting Locations tips, RPT GM Michael W responded with some cool ideas on what happens after the PCs have cleared an area. Here are d4 things that might happen after the party has kicked down the door, killed the monster, taken its stuff, and moved on…. 1. […]

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Poisonous Ideas for Plots, Encounters & World-Building

I was chatting with moderator @ExileInParadise on the Roleplaying Tips Discord about how poison can inspire toxic challenges and venomous adventures. Poison is any substance that causes harm to an organism. It basically attacks a single biological process and takes it out. There’s often a spot in the rule book for how to handle poison […]

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Garner Combat Victories Faster With Signature Moves

Here’s a tip from my business partner and Campaign Logger developer, Jochen Linnemann. It’s in response to an RPT GM who asked for help speeding up his GURPS combats. GURPS, if you haven’t played, is crunchier than most systems. You make more rolls to complete an action. Therefore, combat can become longer affairs. Here’s Jochen’s […]

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A Game Of Clues

Clues My family LOVES hidden object games. We’ve got PC games and iPad games. I’ve got several cool hidden object books on my shelf. And for Christmas, my wife is getting a hidden object jigsaw puzzle. While I don’t use hidden object games as session props (though if I did, I’d make the PCs quest […]

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Wow Your Players With Monster Hunts

Roleplaying Tips Newsletter #1189 5 Room Dungeon Template When I invented the 5 Room Dungeon in 2003, I first thought of it as a physical adventure framework. Five literal encounters. This method still works brilliantly, but we can advance it for great monster hunter storytelling. After reading a bunch of work by American professor Joseph […]

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4 Ways To Surprise Players Who Know All The Monster Stats

From Jonathan Hardin, sojournersawake.com Roleplaying Tips Newsletter #1178 Hello Sojourner! My players know all of the stats for every villain I place in their path. Through searching on the internet, hours studying monster manuals, and good old fashioned wits, my players have found a way to circumvent the wonder of being surprised in battle. As […]

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Making Monsters Marvelous – Monstrous RPT Gems For You

Roleplaying Tips Newsletter #1128 A Charter Member of the Adventure Building Master Game Plan asked me about monsters. Great topic. One might say there are three kinds of monsters: Constructs Tricksters Mirrors Constructs fulfill our System needs. Stats, abilities, xp/treasure. Tricksters serve our Story needs. Clue bearers, agents, plot twisters. Mirrors serve our Setting needs […]

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A Slick Three Step Wandering Monster System

Roleplaying Tips Newsletter #0775 A Slick Three Step Wandering Monster System Ever since running B1: In Search of the Unknown I’ve enjoyed wandering monsters. As PCs quested for the legendary treasure of Roghan and Zelligar, I’d roll and run all sorts of monster encounters. It gave me yet another opportunity to be creative during the […]

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