Ask Players to Create Them For You From RPT GM Tiago Before I start the campaign I am currently running, I asked my players to create NPCs for the town. I think it was great, because now they really care for the NPCs they created, so they wouldn’t kill them without a reason. An extra […]
Continue readingYou pour yourself into crafting the perfect ensemble of NPCs. Smith, soldier, spy. Cooper, captain, King. Game day arrives and with relish you walk them onto the stage. And guess what happens next? That’s right: Player 1: I attack the King! Player 2: I charge the spy! Player 3: How much XP is the smith […]
Continue readingHow do we outsmart our players? It’s all their brains against ours. Surely the odds are against us. However, here’s a neat trick we can perform to make our villains smarter and our adventures more cunning. We look at the possible plots and actions our poor villain might take and group them into three buckets. […]
Continue readingRPT GM Dale S asked me for help with his adventure’s bad guy and plot: Hi Johnn, Would you mind wading in with any thoughts on my villain’s objective? The local gnoll clan and their unusual allies are attacking a small walled human frontier settlement. This is a nighttime ‘storming the barricades’ kind of assault […]
Continue readingFrom Ria Kennedy Roleplaying Tips Newsletter #287 NPCs are an essential game device, and it’s important to figure out how to get the most out of them. Following are a few quick tips to help you build dynamic NPC relationships. Give Every NPC A Purpose Every existent NPC should have a purpose. You have better […]
Continue readingSalaam Johnn, How can we get players to chase our villains like frothing lunatics brandishing cleavers overhead? It’s starts with someone they want to punch. Someone who isn’t normal but has turned their difference into something cringey. A monster on the inside, at the least. We can achieve all these things for our villain in […]
Continue readingHitting too Close to Home Let’s dive in with this observation from RPT GM Maja who brings up an interesting point about favourite villain types that mirrors my own experience. Let’s call it the Seinfeld Effect. Johnn, If you ask me what villain type gets the most attention, it is the personal type. My players […]
Continue readingWhy do I use factions so much in my campaigns? You know I love my NPCs. They are our avatars and “Agent Smiths” in the game to influence players and direct the characters. Therefore, we get even more value out of groups of NPCs. But random clusters do not make great storytelling. We need each […]
Continue readingHow do we outsmart our players? It’s all their brains against ours. Surely the odds are against us. However, here’s a neat trick we can perform to make our villains smarter and our adventures more cunning. We look at the possible plots and actions our poor villain might take and group them into three buckets. […]
Continue readingI received this great request from RPT GM Carter: I have a problem I’m trying to solve: my players tell me they’re more interested in roleplaying than combat, but I’m most comfortable with making interesting combat encounters than interesting roleplaying encounters. With combat I create interesting terrain, interesting enemy mechanics, cool boss fights, etc. But […]
Continue readingFrom Johnn Four I was asked how to spruce up NPCs. Paraphrasing the question received, “I focus too much on the mechanics. How do I bring my NPCs to life?” My answer? Follow these 5 rules and you’ll have killer non-player characters in your campaign in no-time! Rule 1: Treat Them Like George R.R. Martin […]
Continue readingA Charter Member of the Adventure Building Master Game Plan asked me about monsters. Great topic. One might say there are three kinds of monsters: Constructs Tricksters Mirrors Constructs fulfill our System needs. Stats, abilities, xp/treasure. Tricksters serve our Story needs. Clue bearers, agents, plot twisters. Mirrors serve our Setting needs by reflecting darker aspects […]
Continue readingRemember 3 Line NPCs? These are awesome. Quick to make, easier to GM, and great for improvisation. Campaign Logger even has a 3 Line NPC generator so you can spin up roleplay-ready NPCs in less than a second. But as I plan Hobo Princes and other campaigns, I want something even lighter. I don’t need […]
Continue readingGar was a beloved NPC. He was rescued by the party. He was mentored by the fallen paladin PC. He was brought back to life at cost to the players when killed by Orcus’s foul minions. Best of all, he was a stalwart companion ready to dive into the breech to save a comrade. But […]
Continue readingMy favourite NPC Move is Gain Leverage. I don’t know about your players, but mine will trust and be loyal to allies, be cautious around neutrals, and murder hobo enemy NPCs. It’s the enemy NPCs I worry about most. The neutrals too, if the barbarian is feeling frisky. What’s a poor NPC to do when […]
Continue readingRPT GM Haukur asked me for tips on how to improv better. Here’s one using NPCs in two specific ways to come up with great ideas while under pressure. Players do not understand how exhausting it is to GM a session. A friend at work was chatting with one of his players. The player tried […]
Continue readingIt’s fine to have a big Cast of Non-Player Characters whipped up, but that does not get us all the way to a campaign filled with intrigue, roleplaying, and twisty-crazy developments. You want some specific story roles filled to make that happen. Use my quick 3 Line NPC creation method and build one NPC for […]
Continue readingImagine you have a party of PCs who insult nice people with their insensitivity, who take actions without care for the consequences and effects it has on others, who murder hobo without remorse. I know. It’s a stretch. But just try imagining characters who are like that. Here’s how to turn the tables. And how […]
Continue readingWhen monsters become meat bags you lose a big opportunity for roleplay and storytelling. I’m guilty of queuing up encounters with 2d6 orcs in a 10′ x 10′ room. Big time wasters. Pointless. And boring. I know players love to use their characters’ powers. And crushing a foe is fun. But after a few times […]
Continue readingI wrote this Bonus Musing for you on the weekend in response to a question from RPT GM and Patron Andy Fundinger. Andy asked me how you draw on an antagonist’s high IQ to build clever plans. Here are three ways. Think Ahead I was talking to folks at work about a plan they were […]
Continue readingHere’s a great tip for speeding up combats from RPT GM Gary Martin: I’ve found one of the huge culprits at our table is the player zoning out while waiting for their turn. Even if turns are slow, it makes them five times slower when you have re-explain what’s going on. What I started doing […]
Continue readingNeed a city fast for your campaign? Follow these 6 steps to build a fantasy town or metropolis in under a minute. Drawing or consulting a map is my First Move. [Kill GM Procrastination With Your First Move] So we’ll begin this recipe with a quick fantasy city map generator. Let’s dive in! Step 1. […]
Continue readingWhat to do with NPCs in the background to make encounters more interesting? That thought came to me as I bumped into a random blog post on writing, and this snippet jumped out at me: One of the things to watch out for when choreographing a scene is the chorus line – any people who […]
Continue readingRoleplaying Tips Newsletter #0752 The other day I read a blog about the GM’s Top 10 mastermind monster villains. I love this idea! It’s great inspiration. So today for fun I’m sharing my favourite monster villains with you. The requirements for my list are I can only list monsters I have GM’d or made adventures […]
Continue readingRoleplaying Tips Newsletter #0749 I loves me my villains. I believe every great campaign is powered by a strong villain the PCs hate. But something is often missing from the villains I read in adventure modules. Add this missing ingredient, and your campaign instantly improves. Hobos Reboot Before I get into that though, a quick […]
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