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A Secret Society Of Character-Hunters For Your Campaign

This month’s RPG Blog Carnival is about Occult Mysteries and Magic. To celebrate that theme, here is a quick and adversarial secret society idea for your campaign. The Masters of Destiny These guys hunt adventurers. They believe an ancient evil will soon awake, but the world is doomed because there are no heroes powerful enough […]

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May – Love ‘Em or Hate ‘Em – These Guys Juice Up Your Game

I’m reading Kings of the Wyld (aff.) by Nicholas Eames. It’s tongue-in-cheek fantasy. Not normally my fare, but the world has interesting ideas and I’m getting drawn into the plot. In the world of Heartwyld, adventurers form bands, as in music bands. Except the bards always get killed. Agents book adventures and send their signed […]

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Morale: the Missing Encounter Piece From D&D and Pathfinder

From Daniel J. Mello (danscififan) Morale — the esprit de corps, the willingness of the unit to continue to fight. This is an old wargame trait assigned to various armies. Infantry are well trained and usually have a high Morale, where partisans and rebels are not as well trained and often have a lower Morale. […]

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Roleplaying Tip: Distinguish Players From Characters

Roleplaying is tough. And sometimes players don’t separate themselves from their characters. This causes problems. RPT Patron Richard Grilley asks: Johnn, How do you help a game table to distinguish players from characters? It is great when the brawny footballer can do a high pitch voice with a twist of Scottish accent for his female […]

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