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Look up, what’s that falling?

Roleplaying Tips Newsletter #0789 Characters never look up. Let’s take advantage of that in our designs. Inspired by a recent post from Derek Von Zarovich on his Patreon, let’s turn this soggy Monday into a fun brainstorm. First, here’s the cool idea and map from Derek Map-Adventure Vault. This was a tower from a flying […]

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A Secret Society Of Character-Hunters For Your Campaign

Roleplaying Tips Newsletter #0802 This month’s RPG Blog Carnival is about Occult Mysteries and Magic. To celebrate that theme, here is a quick and adversarial secret society idea for your campaign. The Masters of Destiny These guys hunt adventurers. They believe an ancient evil will soon awake, but the world is doomed because there are […]

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May – Love ‘Em or Hate ‘Em – These Guys Juice Up Your Game

Roleplaying Tips Newsletter #0794 I’m reading Kings of the Wyld (aff.) by Nicholas Eames. It’s tongue-in-cheek fantasy. Not normally my fare, but the world has interesting ideas and I’m getting drawn into the plot. In the world of Heartwyld, adventurers form bands, as in music bands. Except the bards always get killed. Agents book adventures […]

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45 Master Characters – A GM Resource Review

Roleplaying Tips Newsletter #0825 Roleplaying Tips reader Jim B. sent this great overview of a GM resource I thought you might be interested in. Thanks Jim! Hi Johnn, I’d like to suggest a good resource book for GMs: 45 Master Characters: Mythic Models for Creating Original Characters by Victoria Lynn Schmidt, 2011. The book is […]

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The Secret Ingredient For Great Campaigns

Roleplaying Tips Newsletter #1078 Give everything a secret. Sound advice from Ray Winninger’s “Dungeoncraft” column in Dragon Magazine in the late 1990s. When I read that advice it instantly clicked. Alas, it’s easier said than done. You know I like my plethora of NPCs, plots, and side plots. Ray also advised giving locations, items, and […]

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Morale: the Missing Encounter Piece From D&D and Pathfinder

From Daniel J. Mello (danscififan) Morale — the esprit de corps, the willingness of the unit to continue to fight. This is an old wargame trait assigned to various armies. Infantry are well trained and usually have a high Morale, where partisans and rebels are not as well trained and often have a lower Morale. […]

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Why I’ve Changed My Approach Roleplay

Roleplaying Tips Newsletter #1051 Awesome RPT Patron Roel asked for my two cents on a couple of roleplaying house rules he’s thinking of for his campaign: When a player role plays a social situation well they can take +2 on social checks (diplomacy, intimidation etc) (GM’s discretion). This rule is to encourage players to role […]

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