Roleplaying Tips Newsletter #0749 Your Villain’s Missing Ingredient I loves me my villains. I believe every great campaign is powered by a strong villain the PCs hate. But something is often missing from the villains I read in adventure modules. Add this missing ingredient, and your campaign instantly improves. Hobos Reboot Before I get into […]
Continue readingRoleplaying Tips Newsletter #0810 Roleplaying Tips GM Michael Downey has this great tip for us about finding story opportunities in NPC reactions. Hey Johnn, Just thought I would share a new trick I found for adding some variety and depth to NPC reactions. When I create an NPC, I roll a d10 to determine their […]
Continue readingRoleplaying Tips Newsletter #0710 Got this great email from Martin Lavallee in response to my ghost story [The Craziest Jerk I’ve Been Yet] the other day: “I am using a red dragon from time to time [to harass the group] and the PCs are about to become strong enough to engage her directly. “They’re racing […]
Continue readingRoleplaying Tips Newsletter #0709 I’ve done something terribly good and amazingly evil in my campaign. I don’t know whether to cackle in glee or hang my head in shame. Here’s what’s happening. The Murder Hobos early in Season I killed the Townmaster of Phandelver and buried his body in his back yard. The Townmaster provoked […]
Continue readingRoleplaying Tips Newsletter #0719 My #1 Learning from Last Game Last week I talked about listening to my players better. It turns out listening is HARD. I GM’d last Friday and here’s how it turned out. First, a recap of my GM Quests for the session: And here’s how it went: A poor showing overall. […]
Continue readingRoleplaying Tips Newsletter #0805 In response to my skyfall challenge a few weeks ago, I received a great email from RPT reader Roger B about a wyvern foe from his campaign: Johnn, I started a campaign a number of years ago where a wyvern in the area was a challenge for the local communities. It […]
Continue readingRoleplaying Tips Newsletter #0789 Characters never look up. Let’s take advantage of that in our designs. Inspired by a recent post from Derek Von Zarovich on his Patreon, let’s turn this soggy Monday into a fun brainstorm. First, here’s the cool idea and map from Derek Map-Adventure Vault. This was a tower from a flying […]
Continue readingRoleplaying Tips Newsletter #0788 RPT reader Scotty B. asked me for tips on how to run two parties in the same campaign. He wants two different groups of PCs to be in the same game world at the same time to set up an epic good & evil plot. With his permission, I’ve provided you […]
Continue readingRoleplaying Tips Newsletter #0802 This month’s RPG Blog Carnival is about Occult Mysteries and Magic. To celebrate that theme, here is a quick and adversarial secret society idea for your campaign. The Masters of Destiny These guys hunt adventurers. They believe an ancient evil will soon awake, but the world is doomed because there are […]
Continue readingRoleplaying Tips Newsletter #0794 I’m reading Kings of the Wyld (aff.) by Nicholas Eames. It’s tongue-in-cheek fantasy. Not normally my fare, but the world has interesting ideas and I’m getting drawn into the plot. In the world of Heartwyld, adventurers form bands, as in music bands. Except the bards always get killed. Agents book adventures […]
Continue readingRoleplaying Tips Newsletter #0793 Hola %FIRSTNAME% I watched a crime show last night. Turns out the thug who was busted on suspicion of capping the victim is an undercover federal agent. A King’s Man. Today I want you to add a spy in your game. Step 1. Which Faction? Which side does the spy work […]
Continue readingRoleplaying Tips Newsletter #0806 An anonymous reader wrote in response to my recent Musings on How to Tell a Secret. They had a few great pointers on secret-telling. I know I’ve been the victim of #3 several times, so these are good tips to keep in mind. 4 Tips For Better Secrets Hi Johnn, One […]
Continue readingRoleplaying Tips Newsletter #0825 Roleplaying Tips reader Jim B. sent this great overview of a GM resource I thought you might be interested in. Thanks Jim! Hi Johnn, I’d like to suggest a good resource book for GMs: 45 Master Characters: Mythic Models for Creating Original Characters by Victoria Lynn Schmidt, 2011. The book is […]
Continue readingRoleplaying Tips Newsletter #0832 This week I’ve been talking about how we can model Game of Thrones’ character development and management for the betterment of our adventures. We create NPCs like viruses that have simple external hooks to dynamically hunt the PCs and emotionally connect with them. However, I mentioned we GMs must game this […]
Continue readingRoleplaying Tips Newsletter #0831 Last Musing I shared how much I admire Game of Thrones’ character development and management. We want that exact stuff at our game table. And one awesome way to do this is by having you and your players bond with your NPCs. We want your NPCs to trigger an emotional reaction […]
Continue readingRoleplaying Tips Newsletter #0830 I love Game of Thrones because it’s showing me how to build and run better campaigns. One of the first things that jumped out at me was character management. Here’s what we can learn from GoT about NPCs. Have Players Bond With NPCs For almost every notable character in Game of […]
Continue readingRoleplaying Tips Newsletter #1089 Got this great question by email last week: Johnn, A lot of people at my table bring some pretty good game. I rarely roll with an accent unless there’s a good reason for it – but I have to admit it’s good for differentiating between when you’re in character vs out. […]
Continue readingRoleplaying Tips Newsletter #1078 Give everything a secret. Sound advice from Ray Winninger’s “Dungeoncraft” column in Dragon Magazine in the late 1990s. When I read that advice it instantly clicked. Alas, it’s easier said than done. You know I like my plethora of NPCs, plots, and side plots. Ray also advised giving locations, items, and […]
Continue readingRoleplaying Tips Newsletter #1075 RPT GM Mark of the Pixie sent me these great NPC tips for better stories: I have the bad habit of making NPCs too reasonable. PCs will put forward a reasonable case and I (as a person) will agree with it, and so the NPC agrees with it. Sometimes, it would […]
Continue readingRoleplaying Tips Newsletter #1071 It occurred to me I’ve never explained my fascination with NPC story roles. In this article just for you, awesome Roleplaying Tips Patrons, I’ll share their secret function in my campaigns. But before I can dig into that, I need to back up a couple steps and talk about how I […]
Continue readingRoleplaying Tips Newsletter #1068 How do you run and portray factions in your campaign? Are your factions full of life and rich gameplay? Or are they vague mentions in your world? You can tell how well a faction gets roleplayed by how much interest your players show in interacting with the group. For example, three […]
Continue readingRoleplaying Tips Newsletter #1063 I like this list from Cheka Man in RPT#461. It speaks to me of archetypes and story roles. And I like those because they are reusable containers you can fill again and again. For example, The Idealist. They’d rather be somewhere else. By being someone else. Tough gig. In one plot […]
Continue readingFrom Daniel J. Mello (danscififan) Morale — the esprit de corps, the willingness of the unit to continue to fight. This is an old wargame trait assigned to various armies. Infantry are well trained and usually have a high Morale, where partisans and rebels are not as well trained and often have a lower Morale. […]
Continue readingRoleplaying Tips Newsletter #0439 Ask The GMs: How to Handle NPC Networks From Mike Bourke Ask the GMs is a service offered through the Roleplaying Tips blog at campaignmastery.com where game masters can write in with advice requests and Mike and I post answers to the blog. The following request was recently received from game […]
Continue readingRoleplaying Tips Newsletter #1051 Awesome RPT Patron Roel asked for my two cents on a couple of roleplaying house rules he’s thinking of for his campaign: When a player role plays a social situation well they can take +2 on social checks (diplomacy, intimidation etc) (GM’s discretion). This rule is to encourage players to role […]
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