Roleplaying is tough. And sometimes players don’t separate themselves from their characters. This causes problems. RPT Patron Richard Grilley asks: Johnn, How do you help a game table to distinguish players from characters? It is great when the brawny footballer can do a high pitch voice with a twist of Scottish accent for his female […]Continue reading
Here’s a great technique to get your players roleplaying more. Have NPCs ask them questions. But not just any questions. Yes/No questions, for example, don’t get players talking or thinking much. Good NPC questions provide another boon: they give you ideas to steal for later use. While the players answer the NPC, you log their […]Continue reading
RPT GM Sky Slayton asks, “Sci Fi adventure ideas — how are they different from traditional fantasy?”Continue reading
Good GMs look for game elements players can relate to, such as when the PCs lose something and want to get it back.Continue reading
Players who don’t take your game seriously can kill a campaign. You’re struggling to create a vibe, atmosphere, and theme. But when the table ignores that and cracks jokes during horror adventures or breaks immersion with real world chatter, you get frustrated.
I asked RPT readers for advice on what to do when players don’t take your efforts and game seriously. Here’s their advice for you.Continue reading