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Players “Checked Out” When Campaign Switched To Virtual Online

RPT GM Hornick switched his game to virtual and now has trouble getting his players to roleplay: My players have started to outgame-play the sessions with little ingame interactions. Maybe this is due to the medium of Roll20 and Discord. Do you have any ideas on this besides talking to them about this? They lately […]

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The Unification Event — How To Get The Party Together

Character backgrounds are key tools in your GM Toolbox. Mine them for plots, NPCs, and character motivation. However, it’s a struggle to get useful and game-full backgrounds from players. Often, you just get a couple paragraphs explaining how the PC became an orphan. Or, you might get the inverse. Pages of narcissistic background explaining why […]

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How To Help New Players Have A Blast With Their First Session

With so many new players (and GMs) joining our beloved hobby, there’s a lot of confusion out there about how to make sessions enjoyable and accessible for newbies. Sometimes your entire group is new. They don’t even have trope or game references to draw upon from different mediums such as video games. That’s what happens […]

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How To Level Up Players With Reward Systems

We’ve mused how motivating yourself to be a better GM makes you happier. Those who pursue intrinsic goals are happier because they control more of their destiny. Now let’s talk about our players, who are probably a mixed bag of intrinsic and extrinsic interests. I go along with live and let live and to teach by example. So […]

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Intrinsic vs. Extrinsic: The Cause of Your Gaming Woes?

Here’s something key to understand about yourself and your players. People are motivated by some combination and degree of intrinsic and extrinsic factors. Learn what these are for each person in your group to better tailor your game rewards. Rewards that fit, like the right key to the right lock, help your game become a satisfying campaign. An extrinsic reward is […]

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Good Campaign Design Should Not Hurt Your Players

A good friend asked me this the other day: “All players are starting out at level 1. Now, one player dislikes playing his character and wants to start another character. He is asking to carry over his XP to the new character. “I dislike this option (which might be due this player’s actions and way […]

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