Hola Game Master! Here’s a callout to a tip buried in the recent How to Make Haggling Fun piece I did: “Players’ Guide price is the floor, street price is double that.” Raise your merchant, equipment, and services prices to give you haggling room and siphon more party treasure. Game Master Rafael sent me a […]
Continue reading“I despise haggling. I’d much rather have a bot handle it.” – A GM on the RPT Discord I hear that. Yelling numbers at players isn’t fun. I’m not sure when, but I stopped haggling for transaction purposes. Now my merchants want information instead of gold. It’s partly how I make villains seem three steps […]
Continue readingHappy Monday, Game Master! Friday’s tip about using flashbacks for backstories garnered a great response from the community. You sent in several fantastic ideas on how to take this mechanic even further. Today, let’s look at a great breakdown from GM Allen (pictured here with his Magic 8 Ball USB button) on how to use […]
Continue readingThe first time I encountered a flashback mechanic was at Intrigue Con here in town in a Night’s Black Agents game. The second time was the following morning playing Blades in the Dark. The cool thing about flashbacks is you can add them to any game system. I’m doing it right now for my Lost […]
Continue readingRead Time: 3 Minutes What’s one thing I do to make every encounter better? This morning I was drafting up a document explaining my CampaignCraft membership program, and I got to writing about my core GMing philosophy of encounters being the atomic unit of gameplay. Players judge our campaigns by how they feel last session […]
Continue readingWelcome to the fourth and final part of my series breaking down Game Master V’s tricky session! We’ve explored how to handle passive players, the Multiball cognitive load of GMing several NPCs at once, and turning treasure into hooks. Today, we bring it all together by tackling the Hot Potato and how to keep the […]
Continue readingHow can you get players engaged more in roleplaying encounters? Game Master Vildara presents this tricky session situation: Last night was a bit of a first for me and I find myself here looking for advice to avoid a situation like this. The crew is escorting a bride to her new husband on some backwater world. […]
Continue readingTake Part in RPT Map Week #1 Hola Game Master! Starting next Monday, April 20, @Auke and I are running a fun, free, chill event on Discord for those who like to make maps. Each day for a week there will be a map hook I created. The theme is Locations Under Pressure. Read the […]
Continue readingPlayers can draw on my maps and on my table. And I love it. My group used to have a player assigned to drawing the map. I would describe things, player would struggle to make squiggles, party would still get lost. Then I tried simplifying my maps to make them easier to, er, map, which […]
Continue readingGame Master! I received this funny list of player directives from Roleplaying Tips GM Noel and thought it would be a great way to start the week. We begin first though with some GM screen talk. Noel, I’d love to see pics of your screens sometime! Hi Johnn, I know what you mean when you […]
Continue readingWhat do you do when the party becomes the eight-pointed chaos symbol and splits up in every direction? RPT GM Lessa asks: If you can manage to keep your players together, tell me how. First thing my players do is split the party… Now, Lessa is a very experienced GM and actually has this under […]
Continue readingThe Rule of Cool.Yes, And.Be a fan of the characters. These tenets push us to let players try clever, chaotic, and unexpected PC actions. For example, saket asked this on the Roleplaying Tips Discord: In the middle of combat, one of my players wanted to create an opaque, black orb around my main villain’s head, […]
Continue readingHow do you make an NPC likable so you can predictably say “The players will latch onto this one”? Right now, for many of us, it feels like a roll of the dice. RPT GM @Harebrained Tom asks this great question, and the top tip comes from @saket._.: I think overall my view is that […]
Continue readingCaller You’re on the Air Have you ever tried using a Caller? The topic came up in Saturday’s Wizard of Adventure Zoom session, and the role has several great uses. Gygax used this method a lot. Here are Mentzer’s instructions on using a Caller from the 1983 D&D Red Box (bolding is mine): The caller […]
Continue readingHow can you stall the game for a while to give yourself a chance to recover from a player surprise? Here are three ways. Stall Tactic #1. It Was the Plan All Along This was posted recently on the Roleplaying Tips Discord: Never underestimate the power of saying “yeah, weird huh?”when you slip a massive […]
Continue readingDo you charge taxes? I got a chuckle from DaveW’s post on the RPT Discord about levying taxes on the characters: My current campaign has a silver per wheel and copper per leg toll for the fortified town the players start in. An ox pulling a four wheeled cart is 4 sp, 4 cp to […]
Continue readingAm I responsible for my players’ fun? I think I run contrary to many game masters out there when I say, no. My job is to stage a great campaign, full of interesting challenges and choices. The story is something we all create together as we play. I’m a GM, not a parent. We’re playing […]
Continue readingHere’s a query I received a little while ago from Wizard of Adventure JL: How to make conquering/managing/defending a domain FUN (for the players, not just the DM?) I like this question because it gets to the heart of a common GM challenge: making the world matter. Characters with no attachment to your setting will […]
Continue readingThe first rule of DungeonCraft: Give everything a secret. Ray Winninger’s Dragon column back in the day was fantastic and the first thing I eagerly read each issue. And his Rule #1 is something I abide by to this day, decades later. TigerShaman offered a fantastic tip along these lines in my Campaign Studio GM […]
Continue readingHere’s a way to combine world building with character building while using precious session time more efficiently. I’ve been seeing headlines in the RPG-osphere about campfire chats where, during the party’s rest time, you roleplay and explore the characters together. I have a specific method for this that works well, which I’ll share with you […]
Continue readingPlay a game and build character backstories at the same time. Wizard of Adventure Auke shared this little gem on the Roleplaying Tips Discord #gm-help-requests channel: I recommend a co-operative backstory-building improv session. Sit around a table with a large sheet of paper and co-create a mindmap. Start by writing down all the PC names. […]
Continue readingGetting Players Attached To Their Home Base Home bases are like Swiss Army Knives for GMs. A collection of useful campaign tools in one small package. With home bases, we get great GM boons: When players get attached to their home, all kinds of plots and adventures open up. However, if players are willing to […]
Continue readingHow much should you cover before and in the first session so new players feel ready and excited – but not buried under rules? Wizard of Adventure L asks: I’m looking for practical thoughts on how to run a Session 0 (or 0.5) that helps brand new players feel comfortable with the rules – without […]
Continue readingBig news from the Johnn Four household. Everyone is officially cancer free! My wife’s final radiation blast was yesterday. My mom also completed her radiation in January. To celebrate, I thought I’d offer three ideas for giving brittle parties extra healing options. Having played a few new RPGs in the last while, I’ve noticed some […]
Continue reading“People look at the rules set to see what they can do in the game.” That quote’s from a great email I received from Roleplaying Tips GM Steve S. And it’s often true. For example, lately I tried the Fallout and Dark Eye RPGs. And both times, when not my turn, I was scanning the […]
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