Roleplaying Tips Newsletter #1207 By Jonathan Hardin, sojournersawake.com [Comment from Johnn: this is part two of a series Jonathan started here with How to Hook Players Easily Into Your Adventures.] The Power of a Motive Begin your game by highlighting why the player characters choose to adventure. Is it for glory and fame? Wealth and […]
Continue readingBy Johnn Four Roleplaying Tips Newsletter #1206 Doing something new is scary. Add in strangers, characters, someone called a game master, roleplaying, and weird dice, and stress levels rise. To help give you more confidence going into your first few games as a player, here are a few specific things you can do ahead of […]
Continue readingRoleplaying Tips Newsletter #1205 Brief Word From Johnn Today Jonathan talks about silence during sessions. There are many kinds of silence, and he shares his thoughts about a couple of the trickiest ones. If you worry about conflict at the table, be sure to check out his advice. One Card Dungeon Changing topics for a […]
Continue readingRoleplaying Tips Newsletter #1201 Brief Word From Johnn Today I have some tips for when players get distracted by your beautiful maps and don’t pay attention to your encounter details. But before getting into those, I wanted to mention there are additional some Reader Tips this issue at the end you might want to check […]
Continue readingBrief Word From Johnn Today’s tips from Jonathan cover a problem I’ve experienced many times, especially at conventions. What do you do when one player goes off the rails? I especially like the example of the ranger who seemingly isn’t on the same page as the party and wants to ask “dumb” questions. While the […]
Continue readingRoleplaying Tips Newsletter #1199 I recently wrote a few tips for running lunch games. Several RPT GMs sent me this link, which is a D&D 5E Practical Guide to One Hour DnD Sessions (you might want to turn on your ad blocker before viewing the site): https://rpgbot.net/dnd5/dungeonmasters/one-hour-sessions/ I’m away halfway through, and it has great […]
Continue readingDelegation comes naturally to some. For others, we don’t think of it, worry we might bother or offend folks, or just want to control too much. We do not have to take on the entire burden ourselves. Getting players to help us out makes the game experience better for all. Because some players want to […]
Continue readingRoleplaying Tips Newsletter #1193 (Join the conversion about these tips in this thread at Campaign Community.) Hello Sojourner! This is Jonathan with www.sojournersawake.com. Besides the common adventure in leaving town, delving into the dungeon, and slaying the monster to collect the reward, game masters can homebrew adventures involving mystery and discovery. I enjoy stories of […]
Continue readingRPT GM RF emailed me this question: Johnn, I’m about to start a brand new group in my AD&D 1e campaign I call ‘In a Handbasket’. All players have Dungeons and Dragons experience, but most have never played 1st Ed. I have run this campaign twice before. Once for my kids and their friends. Once […]
Continue readingBy Johnn Four, patreon.com/johnnfour It sucks when a character dies. To avoid discomfort or upset players, many GMs end up supporting Mary Sue PCs. Or we provide plot armour so thick we earn no drama from combat, traps, and hazards. I support character death as a result of fair gameplay. This gives you additional and […]
Continue readingToday I’ve got some great ideas for when we hand out too much treasure and game balance goes sideways a bit. And in the Reader Tips section at the end, I’ve got a 5 Room Dungeon and Campaign Puzzle tip for you. One thing in the 5 Room Dungeon tip resonated with me because I’ve […]
Continue readingFrom Jonathan Hardin, sojournersawake.com If they are having fun, then you’re doing it right. With my Highlights & Hopes technique, I can immediately receive feedback on how my players define fun. I gather these Highlights & Hopes right after the game while they are still fresh in everyone’s mind. Definition Highlights & Hopes is a […]
Continue readingFrom JohnnFour Cén chaoi a bhfuil tú Johnn? Here’s a refreshed tip from Roleplaying Tips Newsletter #5, going way back to 1999 right before the world was going to end with Y2K. Too often we become trapped in our heads thinking three moves ahead, doing math, or coming up with names and details on the […]
Continue readingWhen there’s good communication, it’s invisible. When there’s bad communication, everyone feels it. As an anti-social, only child introvert, I’ve always considered myself as having a low emotional quotient. I’m much more polite in writing. 🙂 At work I’ve been called direct due to my questions. Being direct is effective, in my experience. It helps […]
Continue readingCharacter arcs tell the story of how characters develop by overcoming foes and challenges in pursuit of their goals. This is the ambition of campaign play: to develop cool character story arcs. Such arcs keep players intensely engaged in your games. Why? Thinking about armour, health points, personality scores, and other character sheet elements are […]
Continue readingRPT GM Hornick switched his game to virtual and now has trouble getting his players to roleplay: My players have started to outgame-play the sessions with little ingame interactions. Maybe this is due to the medium of Roll20 and Discord. Do you have any ideas on this besides talking to them about this? They lately […]
Continue readingCharacter backgrounds are key tools in your GM Toolbox. Mine them for plots, NPCs, and character motivation. However, it’s a struggle to get useful and game-full backgrounds from players. Often, you just get a couple paragraphs explaining how the PC became an orphan. Or, you might get the inverse. Pages of narcissistic background explaining why […]
Continue readingWith so many new players (and GMs) joining our beloved hobby, there’s a lot of confusion out there about how to make sessions enjoyable and accessible for newbies. Sometimes your entire group is new. They don’t even have trope or game references to draw upon from different mediums such as video games. That’s what happens […]
Continue readingI just came back from vacation. We camped out in beautiful British Columbia. We have a camping trailer, so we were able to be self-sufficient and remain in isolation while enjoying nature and recouping our energy. I read a bunch and otherwise just tried to sit around and resist the impulse to be productive. While […]
Continue readingWe’ve mused how motivating yourself to be a better GM makes you happier. Those who pursue intrinsic goals are happier because they control more of their destiny. Now let’s talk about our players, who are probably a mixed bag of intrinsic and extrinsic interests. I go along with live and let live and to teach by example. So […]
Continue readingHere’s something key to understand about yourself and your players. People are motivated by some combination and degree of intrinsic and extrinsic factors. Learn what these are for each person in your group to better tailor your game rewards. Rewards that fit, like the right key to the right lock, help your game become a satisfying campaign. An extrinsic reward is […]
Continue readingToday I have a few interesting character development ideas for you as a follow-up to the A Cool Twist For One Of Your Players Musing I published in February, 2017. The idea is to make each character special in some way to not only create great player engagement but to give you more adventure hooks […]
Continue readingLast Starfinder game I felt valuable when I came up with a good idea about talking to the Starfinder Society office greeter. That person would see the comings and goings of everyone and might get us a lead on the employee we were investigating. It’s awesome feeling valued. I was thinking about this when I […]
Continue readingQuestions are the best way to get your players tuned in, roleplaying, and thinking about the game. However, not all questions are equal. GIGO applies here. Ask a bad question, get a garbage answer and no game lift. But ask the right question at the right time and you reap all kinds of game table […]
Continue readingHere’s a great tip for speeding up combats from RPT GM Gary Martin: I’ve found one of the huge culprits at our table is the player zoning out while waiting for their turn. Even if turns are slow, it makes them five times slower when you have re-explain what’s going on. What I started doing […]
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