Tag Archive

Tag Archives for " Players & Characters "

A Game Of Clues

Clues My family LOVES hidden object games. We’ve got PC games and iPad games. I’ve got several cool hidden object books on my shelf. And for Christmas, my wife is getting a hidden object jigsaw puzzle. While I don’t use hidden object games as session props (though if I did, I’d make the PCs quest […]

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A Festive Twist on RPG Downtime: Surprise Your Players With This Great Idea

Here’s a fun and cool character downtime idea. I had another email planned for today, but I just received this in my inbox from RPT GM Maja and wanted to share it with you. It’s not only a fun seasonal tip, but I could see doing something like this for general character downtime. I want […]

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I Set The Scene, But You Fill It Out

Aloha Johnn! Before I dive into today’s GM tip, I have a quick hint for Campaign Logger GMs. Especially if you’re transferring text to CL from OneNote on Windows When pasting text from OneNote into CL, use CTRL+SHIFT+V to bypass Windows default of pasting as an image. I explain this in more detail with a […]

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Unlock Player Creativity With Descriptive Options

We played another session of the WOIN RPG conversion of my Basilica campaign and it went well. We were running Old School Essentials, and the group opted to try a crunchier system. So far, WOIN is ticking all the boxes. Today’s tip is not about rules though. Instead, it’s about something great one of my […]

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Try Back Pocket Events In Your Campaigns

Did you know there is a Fantasy Grounds version of my complete 1-20th level D&D 5E campaign, The Demonplague, co-written by James Introcaso? I don’t advertise this on The Demonplague’s information page, but will fix that soon. Meantime, if you are a Fantasy Grounds GM, you can purchase the campaign here. Unfortunately, due to Fantasy […]

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From Tasty Bait to Terrifying Consequences: Tricking Players With Instant Gratification

It’s great to be back from vacation! Thank you for your patience as I took a couple of weeks off from the newsletter. We went camping near a place called Rocky Mountain House where it’s not rocky and there are no mountains. The picture below was each glorious morning for me. This might leave you […]

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Beyond Gold Pieces: Amp Up Player Engagement With These Rewards

Roleplaying Tips Newsletter #1225 Amp Up Player Engagement With These Rewards Looking for different ways to reward players and their characters? Gold and gems are great, but you can’t dance to them. The best rewards engage characters and players, keep the Infinite Game going via story progression, open up choices and action possibilities, and create […]

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Why Players Get Bored With Our GMing (But Might Be Afraid To Tell Us)

Why Players Get Bored With Our GMing (But Might Be Afraid To Tell Us) As a player who gets bored easily (thus I am a forever-GM :), here are three reasons based on my experiences why a GM can lose player attention and participation in a game. Hopefully these tips help keep your table engaged. […]

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Save Your Village From Murder Hobos – 5 Quick Tips

Save Your Village From Murder Hobos – 5 Quick Tips How do we protect villagers from Murder Hobos? We planned some great roleplay in town, but then the party decides they don’t like being sassed and suddenly we’re rolling for initiative. Here are a 1d4+1 ideas, inspired by Dragon Magazine #109, on how we can […]

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How To Create Engaging Session Recaps To Get Players Ready To Play

From Johnn Four Roleplaying Tips Newsletter #1215 Brief Word From Johnn Thank you to everyone who sent along birthday wishes. I had a great day and got to spend extra time working on my campaign, which is always a treat! In Wizard of Adventure news: Watch this video on YouTube where I walk through the […]

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How To Keep Players of Unconscious & Dying Characters Engaged

Roleplaying Tips Newsletter #1214 How To Keep Players of Unconscious & Dying Characters Engaged When a character drops in combat, the fun stops for that player. While they can cheer their friends on, they can no longer join the fun. Different systems have different rules around death and dying. Regardless of ruling, here are some […]

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How to Motivate Your Players – Part II

Roleplaying Tips Newsletter #1207 By Jonathan Hardin, sojournersawake.com [Comment from Johnn: this is part two of a series Jonathan started here with How to Hook Players Easily Into Your Adventures.] The Power of a Motive Begin your game by highlighting why the player characters choose to adventure. Is it for glory and fame? Wealth and […]

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When Players Go Feral — How to Clarify Actions of Misunderstood Players

Roleplaying Tips Newsletter #1200 Brief Word From Johnn Today’s tips from Jonathan cover a problem I’ve experienced many times, especially at conventions. What do you do when one player goes off the rails? I especially like the example of the ranger who seemingly isn’t on the same page as the party and wants to ask […]

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Simple Ways to Keep Fun in Your Games

Roleplaying Tips Newsletter #1199 I recently wrote a few tips for running lunch games. Several RPT GMs sent me this link, which is a D&D 5E Practical Guide to One Hour DnD Sessions (you might want to turn on your ad blocker before viewing the site): https://rpgbot.net/dnd5/dungeonmasters/one-hour-sessions/ I’m away halfway through, and it has great […]

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