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Tag Archives for " Players & Characters "

Face Off – How To Get Your Group Emotionally Involved

Loz Newman Roleplaying Tips Newsletter #0298 A Brief Word From Johnn Supplemental Issue #20 Now Available – Over-Resting PCs Readers’ tips about PCs resting too often are now available in Supplemental Issue #20. Thanks to Leslie Holm for editing the supplemental issue, and thanks to everyone who submitted their tips and advice. There’s some good […]

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Character Home Bases – Part III: Example Village of Coldwater

Roleplaying Tips Newsletter #0759 On Monday we covered how to get players to care about home bases. Wednesday I showed you a simple three step village creation recipe that you can world-build from. And today I’ll walk you through a quick example that you can also drop right into your campaign this weekend. Note that […]

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Character Home Bases – Part II: How To Create Villages Fast

Roleplaying Tips Newsletter #0758 Character Home Bases – Part II: How To Create Villages Fast Last tip I rambled on about building character home bases and several ways you can invite players to care about them. While the Hobos of the Apocalypse will likely be creating a village community from ground up, I will want […]

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Character Home Bases – Part I: 6 Tips

Roleplaying Tips Newsletter #0757 Character Home Bases – Part I: 6 Tips The Hobos of the Apocalypse (formerly The Murder Hobos now reborn as positive change agents) need and want a home base once they emerge from the bowels of the elemental dungeons they currently cleanse. The problem is, they’ve got few stakes in the […]

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Resonance – Part I: How Do You Get Players to Care About Their Characters and Your Plot?

Roleplaying Tips Newsletter #0755 How do you get players to care about their characters and your plot? This is in the top 10 questions I get asked all the time. It’s tough to do. Today I’ll share one approach to encounter building that’s part of the 5 Room Dungeon product I’m working on that helps […]

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Good Campaign Design Should Not Hurt Your Players

Roleplaying Tips Newsletter #0744 A good friend asked me this the other day: “All players are starting out at level 1. Now, one player dislikes playing his character and wants to start another character. He is asking to carry over his XP to the new character. “I dislike this option (which might be due this […]

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Look up, what’s that falling?

Roleplaying Tips Newsletter #0789 Characters never look up. Let’s take advantage of that in our designs. Inspired by a recent post from Derek Von Zarovich on his Patreon, let’s turn this soggy Monday into a fun brainstorm. First, here’s the cool idea and map from Derek Map-Adventure Vault. This was a tower from a flying […]

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Let Players Relive Their Finest Moments

Roleplaying Tips Newsletter #0814 Hola %FIRSTNAME% Nick V. wrote in with this great tip about session pacing and letting players revel in their own glory: Studying for TV writing taught me a lot about narrative structure. I learned that balancing fast-paced, action-packed scenes with more relaxed, role or plot-oriented ones is critical in maintaining a […]

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Making High Level PCs Fulfill Their Worst Enemy’s Plans

Roleplaying Tips Newsletter #0827 Here’s a quibble with high-level characters, and it runs contrary to advice I posted years ago. My recent Musing on how to challenge high-level PCs received a lot of excellent feedback. Thanks! A common response was to give the PCs more roleplaying challenges. “The PCs are so tough now they roll […]

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3 Tips For GMing “Blank Sheet” Characters

Roleplaying Tips Newsletter #0862 Recent emails in my inbox share a common theme of characters unknown to their players. Example: the PCs have amnesia and players get blank character sheets. As facts emerge about the PCs through trial and error or memory recovery, the character sheets get filled out. Another example: zero level PCs. A […]

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Coming Home Empty Handed After A Raid

Roleplaying Tips Newsletter #1097 RPT GM K. asked me a question about rewards in sandbox games: Hi Johnn, I’ve been running an (in my opinion) fairly successful West Marches/Open Table game for several months now. I’ve accumulated a dedicated set of players and run at least one game per week, and so far it’s good […]

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