Tag Archive

Tag Archives for " Players & Characters "

Rewarding The Game Master – A Simple Framework

The games we play and the people who play them are complex. We cannot simply write a script and have the audience passively follow along, clapping when the applause sign lights up. We play an interactive game in a social environment. Everyone wants a role to play and the ability to affect outcomes. Player agency might come easy to you or not. For me, it’s on the difficult side….

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Focusing the Spotlight: How I Handle Split Parties For More Drama

From Johnn Four Roleplaying Tips Newsletter #0622 A Brief Word From Johnn The Productive Game Master Did you know I recently doubled my reading speed? It took minutes. No, really. There’s a way of reading on-screen where the words just flash by. All you do is focus. I did a reading test first, because I […]

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Readers Write In

Roleplaying Tips Newsletter #0280 A Brief Word From Johnn Thunderbird Working Well I switched from Outlook late last year after another round of trying to recover corrupted data. After checking out various applications, I finally opted for Thunderbird. It’s been nearly a year of using it, and I’m glad to report it’s working well for […]

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How To Track PC Stats? – 7 Tips

Roleplaying Tips Newsletter #0240 A Brief Word From Johnn You Better Be Sitting Before You Click This Link This gamer has a projector set-up in his game room, and he beams his maps right onto the table! Wow. That is sweet. http://www.d20srd.org/extras/mapProjection.htm According to the projector owner, you can get the machines on eBay for […]

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6 Bard Tips

Roleplaying Tips Newsletter #0206 6 Bard Tips How to Play a Better Bard From Matthew Leach Traditionally, bards are the storytellers of the fantasy genre. They are charismatic characters who enthral or inspire with a flourish of words and gestures. A truly good bard is able to capture the attention of entire crowds and sway […]

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My Experience on The Picture Side of The Screen: 6 Tips for Players

From Johnn Four Roleplaying Tips Newsletter #0187 A Brief Word From Johnn Posting Full “From” Names Since the ezine’s inception in 1999, I’ve always posted Reader’s Tips “from” name as full first name and last name’s initial. Unless anyone objects, I’m switching to full name because I feel tips submitters will get a little more […]

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5 Post-Session Player and Campaign Development Tips

From Keith Earley Roleplaying Tips Newsletter #0178 5 Post-Session Player and Campaign Development Tips For any good gaming group, the campaign and the characters within both grow and thrive over time allowing the game itself to take a life of its own. This development, while mostly seen during the game session, has an influence away […]

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6 More Techniques For Maintaining Player Interest

From Trevor Dreher Roleplaying Tips Newsletter #0173 A Brief Word From Johnn Wilderness Encounter Contest Winners Thanks to everyone who entered the contest! I’ll be editing and posting the entries in an upcoming issue. The winners were: Alan M.Mark M.Derek M.Tim R.Mark K.Ashley H.Brian S.Joseph H. Cheers, Johnn [email protected] “He hasn’t a single redeeming vice.”–Oscar […]

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The Principles Of Gaming Etiquette: A Real Document That Helped A Real Campaign

From Forrest Elam Roleplaying Tips Newsletter #0167 A Brief Word From Johnn Use This Week’s Tips To Create Group Contracts Last week I posted a request for example Group Contracts to help encourage and promote player co-operation. This week’s tips by Forrest fit perfectly into this category and I hope those GMs with player conflicts […]

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When Players Attack: Tips For Encouraging PC Co-Operation

From Leslie Holm Roleplaying Tips Newsletter #0163 A Brief Word From Johnn New Contest: Interesting Combat Or Roleplaying “Scenes” This is an “ideas” contest, my favourite kind. Unlimited entries are allowed, with each scene representing one entry. To enter, read Varianor’s Reader Tip #2, “Making Combat Interesting,” in this issue where he provides several cool, one-two […]

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6 D&D Dungeon Ideas to Make Dungeons and Rooms More Interesting

Roleplaying Tips Newsletter #0156 (Updated November 20 2022) How can we get D&D dungeon ideas and make our dungeons and rooms more engaging to our players? The following tips will help you liven up routine dungeon adventures and breathe fresh life into dungeon-ruts. If you’re not a fantasy GM, then when you read the word […]

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When Powerful PCs Adventure With Weak PCs

Roleplaying Tips Newsletter #0134 A Brief Word From Johnn More GM Burnout Tips Heather Grove over at the Twilight Time newsletter has posted a great article covering GM burnout advice. As issues #130 & #131 dealt with the topic I thought you might also find this article valuable: http://two.pairlist.net/pipermail/twilighttime/2002/000007.html HackMaster Contest Update Thanks to everyone who […]

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Old Campaign, New PCs: Creating New Characters For Existing Campaigns

From Walks in Moonlight Roleplaying Tips Newsletter #0129 A Brief Word From Johnn Free HackMaster Module Contest! Kenzer & Co. has kindly offered 20 of their B1: Quest For The Unknown modules as prizes so it’s time for a contest. With 20 modules up for grabs, I think the odds are much better of being […]

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Building & Playing A More Unique & Memorable Character

From Dave N. ‘Brittanman’ Roleplaying Tips Newsletter #0126 A Brief Word From Johnn An Article For The Players This Week Dave N.’s article this week on creating interesting characters is a player-centric piece that I thought you would find quite valuable as well for building better NPCs. I also thought you could print out or […]

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