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Use This Clever Tool To Herd Your Cats

Plot Factory Tips When something automagically generates valuable plot hooks within your System, Story, or Setting, I call that a Plot Factory. Plot Factories have been mentioned before here and here. And to help you worry less about your plot hooks and adventure seeds, I want to show you today how to craft Plot Factories […]

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Ripping Up Adventure Drama With A Saw Blade

Make your adventures wondrous with terrific drama. We want tension in our plots and gameplay that escalates as players get close to the climactic ending. To increase drama we raise the Stakes (what’s in it for the characters) and toughen the Conflicts (foes, hazards, obstacles, challenges). However, we shouldn’t make every encounter even more tense […]

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Keep Players Intensely Engaged With the 3 Conflicts

Character arcs tell the story of how characters develop by overcoming foes and challenges in pursuit of their goals. This is the ambition of campaign play: to develop cool character story arcs. Such arcs keep players intensely engaged in your games. Why? Thinking about armour, health points, personality scores, and other character sheet elements are […]

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My 7 Keys to a Great Sandbox Game

New RPT GM Eddie asked for advice on homebrewing adventures: I love that a campaign can be going strong that long. The one I’m running is like 6 months old. Even though I’m pretty new to the game (less than a year) I’ve been looking more into old school revival and alternative materials because although […]

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Fantastic Factions => 4 Tricks To Get The Most Out Of Your Villain Factions

Why do I use factions so much in my campaigns? You know I love my NPCs. They are our avatars and “Agent Smiths” in the game to influence players and direct the characters. Therefore, we get even more value out of groups of NPCs. But random clusters do not make great storytelling. We need each […]

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Ripping Up Adventure Drama With A Saw Blade

Make your adventures wondrous with terrific drama. We want tension in our plots and gameplay that escalates as players get close to the climactic ending. To increase drama we raise the Stakes (what’s in it for the characters) and toughen the Conflicts (foes, hazards, obstacles, challenges). However, we shouldn’t make every encounter even more tense […]

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Quick Plot Design: How To Create A Villain Plan First Draft

Been working on my campaigns and thinking a lot about villain plans. I like to craft a roadmap for how the villain can win their goal. I call this Villain Win-State. And that road map becomes my adventure outline for villain type adventures. So what are the first couple of steps for making an awesome […]

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Character Home Bases Part III: Example Village of Coldwater

On Monday we covered how to get players to care about home bases. Wednesday I showed you a simple three step village creation recipe that you can world-build from. And today I’ll walk you through a quick example that you can also drop right into your campaign this weekend. Note that I use my app […]

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Character Home Bases Part II: How To Create Villages Fast

Last tip I rambled on about building character home bases and several ways you can invite players to care about them. While the Hobos of the Apocalypse will likely be creating a village community from ground up, I will want other villages to exist in the Good Faction held territory to flesh the region out […]

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Character Home Bases Part I: 6 Tips

The Hobos of the Apocalypse (formerly The Murder Hobos now reborn as positive change agents) need and want a home base once they emerge from the bowels of the elemental dungeons they currently cleanse. The problem is, they’ve got few stakes in the place I’ll design. The campaign started as a pre-gen playtest of D&D […]

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The Potion Factory for Fun Faction Finagling

The Potion Factory for Fun Faction Finagling On theme with this month’s RPG Blog Carnival, here’s an idea for arming your next faction without destroying campaign balance. We began my Murder Hobos campaign as a playtest of the D&D 5E rules using the adventure Lost Mine of Phandelver included in the Starter Set box. In […]

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