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Tag Archives for " Plots "

My 7 Keys to a Great Sandbox Game

Roleplaying Tips Newsletter #1164 New RPT GM Eddie asked for advice on homebrewing adventures: I love that a campaign can be going strong that long. The one I’m running is like 6 months old. Even though I’m pretty new to the game (less than a year) I’ve been looking more into old school revival and […]

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Keep Players Intensely Engaged With the 3 Conflicts

Roleplaying Tips Newsletter #1151 Character arcs tell the story of how characters develop by overcoming foes and challenges in pursuit of their goals. This is the ambition of campaign play: to develop cool character story arcs. Such arcs keep players intensely engaged in your games. Why? Thinking about armour, health points, personality scores, and other […]

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My 7 Keys to a Great Sandbox Game

Roleplaying Tips Newsletter #1145 New RPT GM Eddie asked for advice on homebrewing adventures: I love that a campaign can be going strong that long. The one I’m running is like 6 months old. Even though I’m pretty new to the game (less than a year) I’ve been looking more into old school revival and […]

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Fantastic Factions => 4 Tricks To Get The Most Out Of Your Villain Factions

Why do I use factions so much in my campaigns? You know I love my NPCs. They are our avatars and “Agent Smiths” in the game to influence players and direct the characters. Therefore, we get even more value out of groups of NPCs. But random clusters do not make great storytelling. We need each […]

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Ripping Up Adventure Drama With A Saw Blade

Roleplaying Tips Newsletter #1141 Make your adventures wondrous with terrific drama. We want tension in our plots and gameplay that escalates as players get close to the climactic ending. To increase drama we raise the Stakes (what’s in it for the characters) and toughen the Conflicts (foes, hazards, obstacles, challenges). However, we shouldn’t make every […]

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How To Stop Campaigns From Fizzling Out

Roleplaying Tips Newsletter #0876 Here’s an email from RPT GM Sam about campaigning: Hi Johnn! Glad I stumbled upon your stuff over the weekend. I am a gamer from Melbourne, Australia. I’ve been playing RPGs for about 12 years and I’ve been interested in GMing for about 5 years now. My biggest problem is this: […]

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How To Create Wicked Rumour Tables

Roleplaying Tips Newsletter #1111 RPT GM Roy Winfrey asks: Love the rumour post you just posted. I was intrigued by the Knowledge Table. Any chance we might see an article about how to construct that? Thanks for the question, Roy. I first spoke about the idea of a Knowledge Table in my Adventure Building Workshop, […]

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Quick Plot Design: How To Create A Villain Plan First Draft

Roleplaying Tips Newsletter #1115 Been working on my campaigns and thinking a lot about villain plans. I like to craft a roadmap for how the villain can win their goal. I call this Villain Win-State. And that road map becomes my adventure outline for villain type adventures. So what are the first couple of steps […]

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Character Home Bases – Part III: Example Village of Coldwater

Roleplaying Tips Newsletter #0759 On Monday we covered how to get players to care about home bases. Wednesday I showed you a simple three step village creation recipe that you can world-build from. And today I’ll walk you through a quick example that you can also drop right into your campaign this weekend. Note that […]

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Character Home Bases – Part II: How To Create Villages Fast

Roleplaying Tips Newsletter #0758 Character Home Bases – Part II: How To Create Villages Fast Last tip I rambled on about building character home bases and several ways you can invite players to care about them. While the Hobos of the Apocalypse will likely be creating a village community from ground up, I will want […]

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Character Home Bases – Part I: 6 Tips

Roleplaying Tips Newsletter #0757 Character Home Bases – Part I: 6 Tips The Hobos of the Apocalypse (formerly The Murder Hobos now reborn as positive change agents) need and want a home base once they emerge from the bowels of the elemental dungeons they currently cleanse. The problem is, they’ve got few stakes in the […]

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The Quarantine

Roleplaying Tips Newsletter #0770 Here’s a great campaign seed from Danish Roleplaying Tips GM Alexander Aubert: A quarantined city where a magical disease is turning everyone, including the PCs, slowly into monsters. These days, when I come across ideas for adventures I do something new. It’s a quick action borrowed from Dungeon World. And it’s […]

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The Potion Factory for Fun Faction Finagling

Roleplaying Tips Newsletter #0724 The Potion Factory for Fun Faction Finagling On theme with this month’s RPG Blog Carnival, here’s an idea for arming your next faction without destroying campaign balance. We began my Murder Hobos campaign as a playtest of the D&D 5E rules using the adventure Lost Mine of Phandelver included in the […]

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Love ‘Em or Hate ‘Em – These Guys Juice Up Your Game

Roleplaying Tips Newsletter #0794 I’m reading Kings of the Wyld (aff.) by Nicholas Eames. It’s tongue-in-cheek fantasy. Not normally my fare, but the world has interesting ideas and I’m getting drawn into the plot. In the world of Heartwyld, adventurers form bands, as in music bands. Except the bards always get killed. Agents book adventures […]

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