Sometimes things get dull, predictable, and stale. Your players get into the same old rut of “break down the door, kill the monster, take the loot.” Or if your group is more into roleplaying, perhaps it’s “meet the NPC, kill the NPC, Speak With Dead.” lol. Next session, let’s mix it up. Let’s inject a […]
Continue readingNext session, let’s mix it up. Let’s make things more fun for ourselves and our players using these d6 tables of dangers, goals, and plot twists for ideas.
Continue readingResurrected GM Anthony asks how many sessions a published adventure should take.
Continue readingI just read your response to RPT GM Sam and thought about how I keep campaigns interesting.
Continue readingWhy do we fear improv?In my experience, GMing by the seat of your pants means facing embarrassment and frustration because of?
Continue readingMartin Ralya at Engine Publishing sent me a preview of his latest book, Never Unprepared: The Complete Game Master’s Guide to Session Prep. (Thanks Martin – the book looks great!) Written by Phil Vecchione, the 127 page book is carved into three main sections: Understanding Prep Prep Toolbox Evolving Your Style There are also meta […]
Continue readingDungeon Master Tool Review: How To Be On Top Of Your Game Without Breaking A Sweat Track your entire world, your whole campaign, and every adventure with MyInfo Software Update January 2013: Video Course Shows You How to Use MyInfo Hi, this is Johnn. I’ve just setup an online course to show you how to […]
Continue readingApplying the Hollywood Formula to RPG Storylines From: Brad Allen I’ve been GMing for many years but only recently tried to enhance my pacing and story-writing skills. For a long time my games suffered from frequent lulls and anti-climaxes, but no longer. A year or so ago, I did some research on plot structure and […]
Continue readingFrom: Kit Reshawn As I’ve gotten older, I’ve run into a bit of a problem when it comes to running campaigns. Getting people together for a session becomes more and more difficult, so players often forget details about previous sessions. I’ve played with GMs who have a rule that can be reduced to, “If you […]
Continue readingFrom Len Henderson One of the most enjoyable parts of roleplaying for many gamers is combat. However, especially in large groups, players can wait for a considerable amount of time between turns. This sort of wait leads to boredom and cross chatter, annoying the GM and the player whose turn it is. Here are things […]
Continue readingBy Paul Robertson Be prepared I list this first because it is the most important. I played in this adventure and for a few sessions the GM had done extremely little to no prep work. They flew by the seat of their pants for those sessions. This can usually be pulled off by more experienced […]
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