This is a guest post by Jonathan Hardin, sojournersawake.com based on his original article at Sojourners Awake. How can you have gods walk your realm without whacking campaign balance? How can you turn deities into Plot Factories? And how can you roleplay divine beings in interesting ways that do not spell immediate doom for belligerent […]
Continue readingFive different ways to make lives interesting for the PCs with meddling gods. My world-building framework always starts with the gods because they influence my fantasy games so much. Gods should be active agents in games. Meddlers in conflict with one another. And possibly in conflict with cosmological evils. This instantly gives me adventure hooks, villain ideas, and campaign possibilities. The gods don’t just sit back and watch their favourite show on World TV. Instead, they play chess, sacrificing pawns to capture rooks, knights, queens, and kings. And as always, the PCs are affected.
Continue readingFrom John Large Roleplaying Tips Newsletter #646 The Mythic God Generator lets you create quick and interesting deities for your setting. You then use these divine NPCs to build linked adventures and encounters. What this generator won’t do is give you a cumbersome stat block for your gods, since it focuses on the important details […]
Continue readingBy Murometz , manfred, Dozus Here are ten takes on unusual approaches to the divine for your campaigns and worlds. 1. Hostile Takeover This world started like many others, along with a pantheon of native gods, but a cataclysmic event changed all that. An alien pantheon of gods, from worlds and realities unknown, usurped the […]
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