Tag Archive

Tag Archives for " Rewards & Treasure "

A Game Of Clues

Clues My family LOVES hidden object games. We’ve got PC games and iPad games. I’ve got several cool hidden object books on my shelf. And for Christmas, my wife is getting a hidden object jigsaw puzzle. While I don’t use hidden object games as session props (though if I did, I’d make the PCs quest […]

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A Festive Twist on RPG Downtime: Surprise Your Players With This Great Idea

Here’s a fun and cool character downtime idea. I had another email planned for today, but I just received this in my inbox from RPT GM Maja and wanted to share it with you. It’s not only a fun seasonal tip, but I could see doing something like this for general character downtime. I want […]

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GM Toolkit: A Magic Item Template For You

Here’s a template to help you design great items. In response to my Treasure First: A Quick Hack For Creating Adventure Hooks tips from last week RPT GM Jeremy Brown sent me this fantastic D&D 3.5 stat block for magic items. It’s my hope you might adapt it for your campaigns and game system to […]

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Plot Your Sandbox in Under a Minute with Player Magnets

Here’s how I plot out an old school sandbox in pretty much under a minute. In the Wizard of Adventure members area, we got to chatting about how to use Campaign Logger in conjunction with the The Plot Compass technique. The Plot Compass technique is something I shared with Wizards of Adventure recently. It boils […]

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Beyond Gold Pieces: Amp Up Player Engagement With These Rewards

Roleplaying Tips Newsletter #1225 Amp Up Player Engagement With These Rewards Looking for different ways to reward players and their characters? Gold and gems are great, but you can’t dance to them. The best rewards engage characters and players, keep the Infinite Game going via story progression, open up choices and action possibilities, and create […]

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How to Motivate Your Players – Part II

Roleplaying Tips Newsletter #1207 By Jonathan Hardin, sojournersawake.com [Comment from Johnn: this is part two of a series Jonathan started here with How to Hook Players Easily Into Your Adventures.] The Power of a Motive Begin your game by highlighting why the player characters choose to adventure. Is it for glory and fame? Wealth and […]

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Simple Ways to Enhance Your Magic Items

From Jonathan Roleplaying Tips Newsletter #1184 Siema Johnn! In todays’ Roleplaying Tips Newsletter, I’ve got the following GM tips for you: 3 Simple Ways to Enhance Your Magic Items How can we spruce up magic items so they aren’t boring +1 shields? Jonathan Hardin (sojournersawake.com) shows us how via three quick changes we can make […]

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How To Level Up Players With Reward Systems

Roleplaying Tips Newsletter #0879 We’ve mused how motivating yourself to be a better GM makes you happier. Those who pursue intrinsic goals are happier because they control more of their destiny. Now let’s talk about our players, who are probably a mixed bag of intrinsic and extrinsic interests. I go along with live and let live and […]

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Intrinsic vs. Extrinsic: The Cause of Your Gaming Woes?

Roleplaying Tips Newsletter #0877 Here’s something key to understand about yourself and your players. People are motivated by some combination and degree of intrinsic and extrinsic factors. Learn what these are for each person in your group to better tailor your game rewards. Rewards that fit, like the right key to the right lock, help your game […]

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Cool Idea: Skill Treasures

Roleplaying Tips Newsletter #0760 Cool Idea: Skill Treasures Here’s a simple way to make awesome magic items customised for your players. The idea occurred to me the other day, and I don’t know why I haven’t thought of it before. I’ll outline the recipe in three steps because I loves me my GMing recipes. 🙂 […]

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Coming Home Empty Handed After A Raid

Roleplaying Tips Newsletter #1097 RPT GM K. asked me a question about rewards in sandbox games: Hi Johnn, I’ve been running an (in my opinion) fairly successful West Marches/Open Table game for several months now. I’ve accumulated a dedicated set of players and run at least one game per week, and so far it’s good […]

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