From The B’omarr Punk When I started emphasizing in-depth roleplaying in my games, some players didn’t want to play along. So, I instituted an incentive program that granted bonus xp, items, or ability points for giving characters depth. The program has two phases: character creation and roleplaying rewards. Character Creation During character creation, players complete […]
Continue readingBy Ben Scerri Monster Features: The Premise Monsters in RPGs have had a long history of special abilities that add additional cool tidbits to encounters. For example, a dragon’s fiery breath and a rust monster’s corruption of metallic objects. However, seldom do they have attributes that cause players to think outside the box or that […]
Continue readingFrom Garry Stahl 1: Garry’s First Rule of Fantasy Do not change reality more than necessary to make your universe work. Real world physics are your friend. You do not need to explain gravity, weather, or in general how the world functions. So don’t complicate things that do not need complication. Adding super science or […]
Continue readingFrom Jeremy Brown Roleplaying Tips Newsletter #0522 A Brief Word from Johnn Hello fellow game masters! I hope the summer is treating you well, and that you are fitting some games in. I have finally caught up on all my emails. If you contacted me and I did not reply, please email me again. I […]
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