Roleplaying Tips Newsletter #1190 RPT GM RF emailed me this question: Johnn, I’m about to start a brand new group in my AD&D 1e campaign I call ‘In a Handbasket’. All players have Dungeons and Dragons experience, but most have never played 1st Ed. I have run this campaign twice before. Once for my kids […]
Continue readingBy Johnn Four, patreon.com/johnnfour Roleplaying Tips Newsletter #1191 It sucks when a character dies. To avoid discomfort or upset players, many GMs end up supporting Mary Sue PCs. Or we provide plot armour so thick we earn no drama from combat, traps, and hazards. I support character death as a result of fair gameplay. This […]
Continue readingRoleplaying Tips Newsletter #1185 * Tips on keeping better campaign notes without slowing down the pace of sessions I’ve been in the same boat. For me, I never want to cause a pause in gameplay. So it feels like I’m always too busy to take notes. However, there are a few things we can do. […]
Continue readingFrom Jonathan Hardin, sojournersawake.com Roleplaying Tips Newsletter #1186 If they are having fun, then you’re doing it right. With my Highlights & Hopes technique, I can immediately receive feedback on how my players define fun. I gather these Highlights & Hopes right after the game while they are still fresh in everyone’s mind. Definition Highlights […]
Continue readingRoleplaying Tips Newsletter #1183 Sandbox games often challenge you to fabricate encounters on the spot. I take a simple approach for this. It’s kind of cheap, when you think about it. lol. But it works. When RPT GM Scott K. emailed me, he said something that made me think about this aspect of sandbox games […]
Continue readingFrom JohnnFour Roleplaying Tips Newsletter #1179 Brief Word From Johnn Today I’ve got some secret door tips for you. I also had time to add some reader tips from my backlog afterwards that cover a variety of topics. Before we get into those, I have a request of you. I’m looking to refresh my links […]
Continue readingFrom JohnnFour Roleplaying Tips Newsletter #1181 Cén chaoi a bhfuil tú Johnn? Here’s a refreshed tip from Roleplaying Tips Newsletter #5, going way back to 1999 right before the world was going to end with Y2K. Too often we become trapped in our heads thinking three moves ahead, doing math, or coming up with names […]
Continue readingFrom Jonathan Hardin, sojournersawake.com Roleplaying Tips Newsletter #1180 Many times the threat that presents itself to characters surpasses their abilities to defeat it. The encounter is not easy or even difficult, it’s deadly. Without a warning label, your players may be unfairly surprised that you designed a deadly encounter for them. To avoid that frustration, […]
Continue readingFrom Johnn Four Roleplaying Tips Newsletter #1177 Two quick links for you before digging into some scary tips. First is a free worldbuilding tips PDF being offered by Ed Larmore who developed the Scabard app. If you want some tips to get you started homebrewing a world, you can get his 7-page guide here. Second […]
Continue readingFrom JohnnFour Roleplaying Tips Newsletter #1176 I was excited to play but bored within minutes. It became difficult to focus. I noticed other players starting to zone out too. We were on Zoom, making it even harder. Ideas and collaboration stopped. It became GM => Player => Repeat. No flow between players. No flow between […]
Continue readingRoleplaying Tips Newsletter #1172 Brief Word From Johnn A couple of quick notes before we dive into today’s tips on how to prepare for game sessions faster. I was a guest recently on the Geezers of the Game podcast. We talk about my crazy origin story with RPGs amongst many other things. You can listen […]
Continue readingRoleplaying Tips Newsletter #1171 RPT GM JS asked me this question about allowing a certain player action: Hey Johnn, If you have a player cast charm monster and then speak with animals. Would you let them communicate with a Worg? I know by the letter of the rules it is a NO. But I wanted […]
Continue readingRoleplaying Tips Newsletter #1169 RPT Platinum Patron Lee asks: I still struggle with “green box text” vs. map building. Do I spend my time providing 3 sentences of description, or do I spend an hour drawing a great map? I find writing those 3 sentences very intimidating for some reason, like I am not giving […]
Continue readingRoleplaying Tips Newsletter #1168 When there’s good communication, it’s invisible. When there’s bad communication, everyone feels it. As an anti-social, only child introvert, I’ve always considered myself as having a low emotional quotient. I’m much more polite in writing. 🙂 At work I’ve been called direct due to my questions. Being direct is effective, in […]
Continue readingRoleplaying Tips Newsletter #1162 Ahn-nyong-ha-se-yo Johnn, It’s a Mail Bag issue and today I’ve got four helpful GMing tips for you. First is about alternative combat outcomes. Second is how to instantly generate ideas. Third is about adding clues. Fourth is a fantastic 5 question formula for fast 5 Room Dungeon ideation. Before we dive […]
Continue readingRoleplaying Tips Newsletter #1160 Sain bainuu Johnn, There’s something they neglect to tell you about writing. Understand this “plot twist” and the whole job changes. Here’s the really cool part. We can apply this new way of looking at things to GMing, as well! And my hope is, it’ll change how to approach mastering your […]
Continue readingRoleplaying Tips Newsletter #1157 Dia Dhuit Johnn, How can you make travel and exploration more interesting? And what can we do about players who like to kill everything and ignore roleplay? I’ll share a couple of tips on these topics, triggered by recent emails, with you today. Too Hack & Slash Focused Roleplaying Tips GM […]
Continue readingRoleplaying Tips Newsletter #1155 There’s a myth about game master time management. Or even about time management in general. Folks think it’s about time. But in my experience that’s not true. It’s about energy. Doing campaign prep for 15 minutes a day will get more prep done over the long haul than doing it once […]
Continue readingFebruary was another great month, but it sure went by fast. There was a big Campaign Logger feature added plus a new add-on. The new feature is Charts & Diagrams. Perfect for plotting, faction pyramids, and other organizational uses. And we launched a dice room to help GMs who run virtual, async, or distance gaming. […]
Continue readingRoleplaying Tips Newsletter #1146 Are you bored with GMing? RPT GM Michael asks: I’m a beginning DM that has DMed two dozen sessions of a campaign in the setting of Mystara (Known World) using the B.E.C.M.I. version of Dungeons and Dragons. I’ve taken the group through one and a half of the 1980s’ B series […]
Continue readingRoleplaying Tips Newsletter #1144 With the amount of online games I’ve been playing and running, I’ve learned a few things that help make virtual sessions better. Be Clear on Mission & Focus It’s more difficult herding cats in online games. With numerous distractions via computer, software, and home environment, we must work strategically to keep […]
Continue readingRoleplaying Tips Newsletter #0879 We’ve mused how motivating yourself to be a better GM makes you happier. Those who pursue intrinsic goals are happier because they control more of their destiny. Now let’s talk about our players, who are probably a mixed bag of intrinsic and extrinsic interests. I go along with live and let live and […]
Continue readingRoleplaying Tips Newsletter #0877 Here’s something key to understand about yourself and your players. People are motivated by some combination and degree of intrinsic and extrinsic factors. Learn what these are for each person in your group to better tailor your game rewards. Rewards that fit, like the right key to the right lock, help your game […]
Continue readingRoleplaying Tips Newsletter #1024 RPT GM Mark Ariesen asks this tricky question and my answer goes down a dark path. Here’s his question: How do you keep things fresh for your players year-in-year out, when they have seen it all and done it all? One easy way to do this is design your own stuff. […]
Continue readingRoleplaying Tips Newsletter #1022 Long-time RPT Patron Eric Gosselin (thanks Eric!) asks about how to pace game sessions: Hi Johnn, I recently awoke to the concept of game session pacing, you know, how to put slow and fast scenes during a game session? I’m looking for advice on the topic. How do I plan my […]
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