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The Session Checklist: Ingredients To A Successful Game Session – Part I

Roleplaying Tips Newsletter #198 When I’m bored, going to sleep, commuting, standing in line, or walking around, my thoughts often drive straight to some roleplaying topic. Frequently, I ponder “the perfect game session.” I try to envisage in great detail just exactly what a perfect GMing performance would be. As I can’t control the players, […]

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Happy House Ruling – How to Use Game Design to Create New Gameplay Experiences

From Johnn Four Roleplaying Tips Newsletter #623 Introduce constraints through house rules and game design to offer unique gaming experiences and encourage creativity. A couple of old school AD&D modules come to mind. EX1: Dungeonland and EX2: Land Beyond the Magic Mirror I think are the names. (All my books are in boxes in the garage at the moment.) […]

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Take Ten: Appraise

From David Newland & Johnn Four Roleplaying Tips Newsletter #287 A character with skills is a character with options. Often overlooked and underused, skills can change the game with a single die roll. Skills add meat to the ability score bones of a character, developing their persona and creating heroes that are memorable and playable. […]

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Ignorance And Fear

From Andre LeJeune Roleplaying Tips Newsletter #285 When we feel safe we are in our comfort zone. Players seated at a gaming table have no reason to _not_ feel safe. At a typical game session, we have food, shelter, and friends all together. There is no hint of physical danger. Why should anyone be fearful […]

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6 Ways to Create Paranoia

From Debbie Johnson Roleplaying Tips Newsletter #278 I GM Shadowrun, a futuristic, technological, mostly urban setting with the addition of magic that has only been around for about 40 years of the in-game timeline. Granted, this setting already has elements of paranoia built in, so the job of creating more is easier. Therefore, I will […]

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Take 10: Gather Information

From David Newland Roleplaying Tips Newsletter #275 A character with skills is a character with options. Often overlooked and underused, skills can change the game with a single die roll. Skills add meat to the ability score bones of a character, developing their persona and creating heroes that are memorable and playable. To get beyond […]

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A Guide to Session Notes

From Scot Newbury Roleplaying Tips Newsletter #266 Running an effective and enjoyable campaign requires a lot of organization. Many GMs have volumes of information about the campaign they’re running–maps, NPCs, histories, cultures, the list goes on. Unfortunately, all that information can be unwieldy when running a session, or even worse, you can’t remember what information […]

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Looking Good, Feeling Great – Visual Aids

From Loz Newman Roleplaying Tips Newsletter #260 The DM uses descriptions to help players visualize his game- world. He uses maps, words, gestures, music, and so forth, to help them do this. This visualization is one of the “fundamentals” of tabletop role-playing. As a DM and long- time worshipper at the altar of “Good Game […]

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9 Dwarven Forge Tips (Using 3D Terrain)

From Johnn Four Roleplaying Tips Newsletter #257 Dwarven Forge is the awesome company who sponsors this e- zine. One of their most popular products is the pre- fabricated, highly detailed, professionally painted, 3D fantasy and sci-fi moulded “tiles” for use at the game table with or without miniatures. 3D pieces bring your dungeons, buildings, and […]

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5 Description Tips

From Johnn Cinq Roleplaying Tips Newsletter #249 As the interface to the game world, you the GM need to provide the best descriptions possible to help your players understand what’s going on and to help immerse them in the roleplaying experience. Some GMs are natural born poets, and their descriptions are wonderful, entertaining, functional, and […]

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4 Reader Tips

Roleplaying Tips Newsletter #248 World Building Methods & Planning Tips From Tony Den I have found the following to be of use when designing one’s own world: A basic knowledge of geography. This is not to say that one needs a PHD in the subject, but understanding the basics of climate, continental drift, and plate […]

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