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Paranoia: Shattering The Trust – Part II

From Ross Shingledecker (~Acolyte) Roleplaying Tips Newsletter #212 Part II: Major In-Game Events Click here to read the Paranoia: Shattering The Trust Part IClick here to read the Paranoia: Shattering The Trust Part III The use of these tactics can permanently alter your campaign, its setting, and potentially even your system. If you are dedicated […]

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Paranoia: Shattering The Trust – Part I

From Ross Shingledecker (~Acolyte) Roleplaying Tips Newsletter #211 Part I: Meta-Game Events Click here to read the Paranoia: Shattering The Trust Part IIClick here to read the Paranoia: Shattering The Trust Part III “Hastur was paranoid, which was simply a sensible and well- adjusted reaction to living in Hell, where they really were all out […]

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Character Sheets As GM Tools

Roleplaying Tips Newsletter #205 Player Character Sheets As A GM Tool? PC sheets are for players, aren’t they? I hear you asking. Yes. However, they can also serve the game master in numerous ways to make games more entertaining and efficient. Potential benefits of tweaked, optimized, and well-designed character sheets are: Better organized players Increased […]

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6 Ways To Enhance Your Descriptions

From Mike Bourke Roleplaying Tips Newsletter #204 There’s an easy trap for referees to fall into when describing scenes and encounters: that of describing what the player characters see or perceive with their senses. This is an important component of the characters’ interaction with their environment but it can actually demand so much of your […]

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Scaring Players: 8 Tips

From Johnn Four Roleplaying Tips Newsletter #200 Three Big Fears: The Unknown, Uncertainty, Diminishment There are many different types of gamer fears, but three of the biggest that you should seek to wield for player entertainment are: Fear of the unknown Fear caused by uncertainty Fear of character diminishment The trick is to understand these […]

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The Session Checklist: Ingredients To A Successful Game Session – Part II

Roleplaying Tips Newsletter #199 One Surprise Another good item to include on our session checklist is at least one twist, unexpected turn of events, or surprise. Players love being hit with the unexpected.By including at least one surprise each session, you also ensure that your games do not become predictable or stagnant. You’ll also find […]

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Tips On Managing Mundane Equipment

From Johnn Four Roleplaying Tips Newsletter #192 Determine Mundane Equipment’s Value Proposition In Your Games Having GM’d and played in nearly equal amounts this year, I have to say I’ve developed a great dislike for equipment management. Buying initial inventories and managing those inventories is a royal pain and detracts from the game for me.As […]

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The Ten Commandments Of The Gamesmaster

From Doug “Wraith” Lochery Roleplaying Tips Newsletter #174 Thinking of gamesmastering? Are you already a GM but struggling to run a game effectively? There are several principles that all GMs should adhere to in order to run an effective and fun game. These “commandments” are not absolute rules, but guidelines that any GM should aspire […]

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