Tag Archive

Tag Archives for " Sandbox & Hexcrawl "

Mastering the Depths: Enhancing RPG Mines

Mastering the Depths: Enhancing RPG Mines Sometimes, a couple of extra details makes all the difference in helping players imagine our encounters and take interesting actions. RPT GM Chris N. sent me some great insights into the complexities of running a medieval or fantasy RPG mine. We can use these fantastic details to flesh out […]

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Starting a West Marches Campaign – Step By Step

From Jochen Linnemann Roleplaying Tips Newsletter #1147 Starting a West Marches Campaign (Part 1) Some time ago, I decided to start a West Marches type campaign with the idea of an episodic, easy-to-prep game for a group changing players in mind. So, I started to research the topic. Reading Tips Google was a good jump […]

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Creating A Sandbox Campaign – 7 Steps

Roleplaying Tips Newsletter #0891 Creating A Sandbox Campaign Here’s a quick recipe for building a sandbox campaign. The point is to not do a whole lot of plot prep in advance. Be an Agile GM. Only plan deeper once players have chosen a hex, path, or entrance. Step 1: Sandbox Campaign Structure First thing I’d do is […]

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Sandbox Adventures – 5 Essential Ingredients

Roleplaying Tips Newsletter #0842 I got my first taste of sandbox play in B2: Keep on the Borderlands. The PCs based themselves in The Keep and forayed into the Wild. A crazy hermit shared the location of several caves nearby, confirmed dangerous, rumoured with riches. As the party crested a hill, a horseshoe valley stretched […]

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