Roleplaying Tips Newsletter #442 In Issue #428 I polled you to help me figure out what science fiction RPG I should try as my next game. Here is the original request: What Sci-Fi RPG Should I Play Next Year? My D&D campaign is slowly forming a plot, and our gaming schedule is as regular as […]
Continue readingHere are some cool tips to pass along from your fellow game masters.
Continue readingIn RPT #512 RND(axe) asked for help on running interesting droids in his Star Wars game. I received the following two great responses: Keep Droids Tools From Mark of the Pixie When I run droids, I stay focused on their purpose. Droids are tools, not characters (helps stop them outshining PCs). It colours their outlook […]
Continue readingFrom Jonathan Hicks Roleplaying Tips Newsletter #197 There are many strange places in the universe, many strange worlds and cities. The trick is making each of these locations work for your game and the reality of the world you are gaming in. The locations don’t have to be grounded in the realms of possibility, as […]
Continue readingFrom Jonathan Hicks Roleplaying Tips Newsletter #183 Although I’d love to give some solid ideas on how to improve the quality of the world we live on, that’s not what this is about. This article aims to help the average sci-fi roleplayer design and implement planets other than our own to thrill and entertain the […]
Continue readingFrom Jonathan Hicks Roleplaying Tips Newsletter #181 To be fair, there are plenty of ideas in this article that GMs playing any genre can use to help prepare for their all- important campaign, but the idea of this is to aid GMs new to the sci-fi genre and perhaps the realm of campaign building as […]
Continue readingFrom Jonathan Hicks Roleplaying Tips Newsletter #170 5 Tips On Creating Sci-Fi Locations Wouldn’t it be great if you could run a sci-fi game set in your own worlds with your own locations and characters that the players can get to know, visualise, and interact with as naturally as the ones in the films you […]
Continue readingFrom Jonathan Hicks Roleplaying Tips Newsletter #155 Interstellar sci-fi games often revolve around one thing: starships. Many players of these types of games become quite passionate about starship design and starship capabilities and this can create various game related problems. Also, while most sci-fi roleplaying games have their own systems for starship design and implementation, […]
Continue readingFrom Jonathan Hicks Roleplaying Tips Newsletter #147 Aliens. When you think of these you immediately think of two things – Star Trek-type rubber faces, or movie-type dark killing machines. But the ecology and personality of aliens are as diverse as the worlds they herald from. Here are a few pointers on how to give your […]
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