A Brief Word From Johnn How have you been doing? We just got back from a crazy camping trip. Mosquitoes, heavy winds, stuff breaking… I also earned a pulled neck muscle, so now I turn my whole body to look around. You could say I’m all-right now. 🙂 While I was killing bugs and cooking […]
Continue reading3 Early Warning Signs You’re Suffering From GM Burnout A GM replied to my recent Master of the 5 Room Dungeon email and said they’d lost the spark for GMing. I asked them for more details in case I can help, and am awaiting a reply. Meantime though, I’ve suffered from apathy and burnout several […]
Continue readingRoleplaying Tips Newsletter #1168 When there’s good communication, it’s invisible. When there’s bad communication, everyone feels it. As an anti-social, only child introvert, I’ve always considered myself as having a low emotional quotient. I’m much more polite in writing. 🙂 At work I’ve been called direct due to my questions. Being direct is effective, in […]
Continue readingRoleplaying Tips Newsletter #1155 There’s a myth about game master time management. Or even about time management in general. Folks think it’s about time. But in my experience that’s not true. It’s about energy. Doing campaign prep for 15 minutes a day will get more prep done over the long haul than doing it once […]
Continue readingRoleplaying Tips Newsletter #0915 Create Your Memory Dungeon I recently read about a memorization technique called Memory Palace, also called Method of loci. It helps you memorize lists and facts. Dungeons are more my style than fancy palaces. So today let’s look at how this quick memory hack can help you prep faster and run […]
Continue readingRoleplaying Tips Newsletter #0800 Did you know I collect world views? Weird, I know. A world view is the lens through which a person sees. It’s how they interpret what they experience. For example, I found an article with accompanying infographic on how the wealthy view the world differently than people in poverty. One world […]
Continue readingRoleplaying Tips Newsletter #0730 Imagination. I remember a monster I built to guard a 5 Room Dungeon. It was a bit of a platypus. It spun webs and spit poison. It could climb. It could magically blink. It turned out quite effective and my players got snarky about it. They thought the monster was from […]
Continue readingRoleplaying Tips Newsletter #0784 A small book that has made a big impression on my gaming is Finite and Infinite Games by James P. Carse. It’s a philosophy that analyses two types of games. Finite games, like Monopoly and Risk, have a clear start and end. Infinite games, like some campaign-style RPGs, do not have […]
Continue readingRoleplaying Tips Newsletter #1072 RPT Patron A. asked me this question last week: Tell me more about how you rate yourself fairly without demotivating yourself, I could use that. The context of this request is a Musing I published that talks about doing post-session assessments of your GMing. And A. wants to know how to […]
Continue readingRoleplaying Tips Newsletter #1067 RPT GM Duane V. asked me this interesting question about the responsibility of the GM: Hi Johnn. I was reading your latest DM Tips and a question that has bugged me for a while popped into my mind. In politics, we blame the leader if things go badly; in sport, we […]
Continue readingRoleplaying Tips Newsletter #1056 I have three dumb GMing habits I have to break. I’ve even written about these before. But it’s good to have a reminder because they creep back into my games over time. Maybe you have these habits too? My Precious I hold too much information back. Imagine trekking across dangerous lands, […]
Continue readingRoleplaying Tips Newsletter #1038 RPT GM Krys sent me this article on The GM’s Ten Commandments. While an old article from 1987, it still has some good advice. The first of Volny’s commandments made me stop and reflect: Do not consider the players as adversaries “If the players quickly neutralize or bypass these clever entrapments, […]
Continue readingThe third game I played at the recent IntrigueCon was the scariest.Haunted Mansion was a homebrew one-shot using the Savage Worlds (aff.) rules.
Continue readingI had an interesting email chat with a Roleplaying Tips GM about a cheating player.
Continue readingRPT GM Robert Creedon sent me an email in response to my Three Part Quest Template. In it he had a great tip that got my wheels turning.
Continue readingI did something weird a couple weekends ago.I relaxed.I normally get up early to write or work on something Roleplaying Tips related. Then I do the day job. Then I work on emails for a bit in the evening.
Continue readingWhy do we fear improv?In my experience, GMing by the seat of your pants means facing embarrassment and frustration because of?
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