Here’s a way to combine world building with character building while using precious session time more efficiently. I’ve been seeing headlines in the RPG-osphere about campfire chats where, during the party’s rest time, you roleplay and explore the characters together. I have a specific method for this that works well, which I’ll share with you […]
Continue readingRoleplaying Tips Newsletter #0050 Rewards: How To Help Your Players Develop Compelling Characters During Play These tips are all about helping your players develop interesting and unique characters during play. A player who really enjoys playing their character is almost always enthusiastic during play and has more fun at the game table. And feeling interested […]
Continue readingWhen the audience knows something the characters don’t, that’s great irony. If the characters are in danger, it’s also dramatic. I heard a great tip from a GM in my coaching program that I wanted to pass along. I did not note who said this at the time, so apologies for the lack of attribution. […]
Continue readingI recently polled several GMs with this question: If you could learn anything about GMing that would significantly improve your gameplay, what would it be? The overwhelming response was the desire to improve improvisation skills. Tonight’s coaching workshop is dedicated to that very topic. It will focus particularly on setting Stakes, an aspect of improvisation […]
Continue readingLast night I turned the last page on Dragonlance Chronicles #1, Dragons of Autumn Twilight. What an amazing book. The fourth time I’ve read it. This read-through, however, I pored over the pages like I was a game master running such a story. Through that lens, I added five items to my Basilica GM’s Agenda […]
Continue readingHere’s something that might not be popular. I don’t know. But I see a lot of GMs online talk about the importance of story. And story is the last thing I care about when running a game. Ok, there it is. I’ve said it out loud. Gather your pitchforks and torches, lads and lasses! 🙂 […]
Continue readingI’ve suffered through my fair share of homebrew disasters. For example, there was The Session Where Nothing Happened. The GM had been bugging me all week, bursting with anticipation of how awesome Saturday’s adventure would be. The weekend comes around. We roll up characters and started off in an infinite plane. We walked and walked, […]
Continue readingRoleplaying Tips Newsletter #1158 Recently, I’ve been talking about crummy combats. They kill entire campaigns if you let them. And the remedies I’m seeing out there don’t really make a dent. You can shave a few seconds by rolling attack and damage at once, but we want to cut our combat length by at least […]
Continue readingRoleplaying Tips Newsletter #1151 Character arcs tell the story of how characters develop by overcoming foes and challenges in pursuit of their goals. This is the ambition of campaign play: to develop cool character story arcs. Such arcs keep players intensely engaged in your games. Why? Thinking about armour, health points, personality scores, and other […]
Continue readingRoleplaying Tips Newsletter #1135 Ever make a fire from scratch, without matches or gasoline? Every material has an ignition temperature where a spark lights it up. The shirt you’re wearing probably ignites around 267°C or 513°F. Wood is about 300°C / 572°F. And what about our encounters? What ignites them? More on that in a […]
Continue readingRoleplaying Tips Newsletter #1029 Last Musing, we talked about how to stage your prophecies for maximum effect. Reveal your prophecy too soon, and players won’t be invested. They won’t care because they have not bonded with your campaign yet. And then even the best prophecy destined to hit your table will feel like a gimmick. […]
Continue readingRoleplaying Tips Newsletter #0839 Adventure themes create deeper immersion and better play experiences. It’s like the difference between drawing with random crayons or painting with a coherent colour palette. If the theme you’ve picked resonates with your players, they will see the patterns and theme-connected relationships of your people, places, things, and plots. You can […]
Continue readingRoleplaying Tips Newsletter #1097 RPT GM K. asked me a question about rewards in sandbox games: Hi Johnn, I’ve been running an (in my opinion) fairly successful West Marches/Open Table game for several months now. I’ve accumulated a dedicated set of players and run at least one game per week, and so far it’s good […]
Continue readingRoleplaying Tips Newsletter #1075 RPT GM Mark of the Pixie sent me these great NPC tips for better stories: I have the bad habit of making NPCs too reasonable. PCs will put forward a reasonable case and I (as a person) will agree with it, and so the NPC agrees with it. Sometimes, it would […]
Continue readingRoleplaying Tips Newsletter #1040 Smashing until one side runs out of hit points gets tired fast. In Faster Combat I teach you to add story to the fight. When melee gains greater meaning, players get more engaged. While adding story, be sure to make the stakes known before the battle starts. Now players will think […]
Continue readingRoleplaying Tips Newsletter #1037 I was working on a new Faster Combat lesson about the Action Economy last weekend and a lightbulb went off. I know exactly what I want to deliver each time you and I describe something to our players. This applies to descriptions for encounters, NPCs, items, monsters, and locations. This applies […]
Continue readingRoleplaying Tips Newsletter #1030 I had a great time again at the spring edition of Intrigue Con. I was hoping to GM but did not get time to pull a game together. However, I enjoyed playing in D&D 5E, Dungeon Crawl Classics, and Blades in the Dark games. The Blades game had a wonderful example […]
Continue readingRoleplaying Tips Newsletter #1028 Reveal something at the wrong time and it could backfire. But have a little patience, and your grand effects will dazzle. I was on an adventure consulting call last week with Adventure Building Workshop member Michael, and something we discussed was the timing of a prophecy in his campaign. In my […]
Continue readingFrom Ross Shingledecker (~Acolyte) Roleplaying Tips Newsletter #0213 Paranoia: Shattering The Trust Part – III Part III: Minor In-Game Events Click here to read the Paranoia: Shattering The Trust Part IClick here to read the Paranoia: Shattering The Trust Part II This group of tips refers to small things that will unnerve your players without […]
Continue readingFrom Tony Medeiros and Johnn Four Roleplaying Tips Newsletter #0631 A Brief Word From Johnn Dungeon Crawl Classics Is A Classic I had a blast this past weekend playing the DCC RPG for the first time. We adventured through the character funnel, 67: Sailors on the Starless Sea. The flavour of the game is great. […]
Continue readingToday’s issue covers a Patron request for tips on puzzles. Faster Combat author Tony Medeiros treats us to a nice approach that integrates puzzle-building with storytelling. There’s also a random table of villain types to help inspire your plots at the end.
Continue readingRoleplaying Tips Newsletter #0645 A Brief Word From Johnn I have a special opportunity coming tonight just for Roleplaying Tips Patrons (you can become a Patron here). I’m starting up an epic, weekly online campaign for just 6 players. I’m taking three of my all-time favourite mega-modules and converting them to 5E. Then we’ll tell […]
Continue readingFrom Johnn Four Roleplaying Tips Newsletter #0622 A Brief Word From Johnn The Productive Game Master Did you know I recently doubled my reading speed? It took minutes. No, really. There’s a way of reading on-screen where the words just flash by. All you do is focus. I did a reading test first, because I […]
Continue readingFrom Mike Mearls Roleplaying Tips Newsletter #0269 A Brief Word From Johnn The Expeditious Retreat Press Monster Tips Contest It’s contest time again and Expeditious Retreat Press has kindly agreed to sponsor it! Entry is easy; just send in a monster, alien, or critter-related tip: how to build, how to roleplay, tweak tips. combat tips, […]
Continue readingFrom Jonathan Hicks Roleplaying Tips Newsletter #0245 A Brief Word From Johnn BioWare Online Store A Success The launch of our latest project at work was a lot of fun. We finished deployment about an hour after midnight and the virtual doors opened at 1:30 am. Three minutes later the first purchase was made and […]
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