Just picked up Level Up by Courtney Campbell. It’s a small book of tables on random topics. And the first table I started reading spawned an article idea. The table is titled “Top Ten Dungeon Resources” and has this description: Well, you’ve got a dungeon. And you’ve got all these factions. Apparently they all live […]
Continue readingUse the Beaufort Scale to help make wind and storm rulings easier. I grew up on a street called Beaufort Avenue. When we moved there, it had no curbs or sidewalks. And it dead-ended a few blocks down the road. And we had some fantastic wind storms. The walnut tree became weather’s weapon during gales. […]
Continue readingIt’s what’s between rooms that’s the real puzzle. Hola Game Master! Before I draw on today’s mapping tips, please consider this my invitation to you to join us for RPT Map Week. Draw, paint, thumbnail, click, sketch, or code a map based on a daily hook. Today’s Map Hook: A Flooding Dungeon. This is a […]
Continue readingConstrain one thing to transform your dungeons. Hola Game Master! Continuing our celebration of RPT Map Week (make sure you swing by the #rpt-map-weeks channel on Discord to check out the daily hooks), I want to talk about the hidden rules dictating your map designs. How Architectural Constraints Affect Maps We often draw floor plans […]
Continue readingWe got to talking about living graffiti on the Discord and @ØCÇÜL? STOÒL shared this great idea: If you can’t see the image above, the message in part reads: I always pictured Druidic hobo signs to be a thing, like most folks that saw branches growing in a strange pattern might notice but someone proficient in Druidic […]
Continue readingFor my Obsidian Invictus campaign, I’m aiming to make every magic item unique. Potions was a bit of a head scratcher. I don’t want a lot of extra prep. In fact, I want the opposite. But Roleplaying Tips GM Daniel saves the day with some cool ideas on making potions distinct. He sent me this […]
Continue readingI like graffiti. I got the idea of adding vandals to my dungeons from Barrowmaze Complete by Dr. Greg Gillespie. Buried under the several feet of tephra that surrounds Obsidian Invictus is a vast network of crypts built in a former age to service a Beast. And the characters have discovered the way in. It’s […]
Continue readingI’ve got a great checklist for you today. @Exile In Paradise, a fantastic mod helping fellow GMs in my Discord, shared with me a great list of AI generated questions and details for creating colonies, outposts, and settlements in space. This is in response to Orbital Trouble: d12 Space Outpost Hooks. I normally don’t spit […]
Continue readingGame Master! I received this funny list of player directives from Roleplaying Tips GM Noel and thought it would be a great way to start the week. We begin first though with some GM screen talk. Noel, I’d love to see pics of your screens sometime! Hi Johnn, I know what you mean when you […]
Continue readingDo you play solo RPGs? That’s you, a game system, some dice – maybe, and a quill and parchment. If you quest for some sci-fi solo evenings, here are several recommendations from Wizard of Adventure @ExileInParadise based in response to a recent newsletter about asking the right questions to oracle in solo games. Exile’s a mod […]
Continue readingRunning “dungeons” in any genre or setting. Roleplaying Tips GM Richmond grabbed my book, Logical Dungeon Design: Tactical Cartography, and sent me this note: Johnn, I have read the first chapter and part of the second. I don’t know how useful it will be for the game I am currently running, but I may be […]
Continue readingMy 1,040 Page Brainstorming Tool (Johnn’s GM Bookshelf #03) One of the most useful books on my GM bookshelf is David Perry on Game Design. This tome’s so large it seems more weapon than spellbook. However, its massive size is one of its greatest strengths. Perry is a veteran video game designer, and while this […]
Continue readingBig news from the Johnn Four household. Everyone is officially cancer free! My wife’s final radiation blast was yesterday. My mom also completed her radiation in January. To celebrate, I thought I’d offer three ideas for giving brittle parties extra healing options. Having played a few new RPGs in the last while, I’ve noticed some […]
Continue readingThis tip comes from Old Man Masha via the Roleplaying Tips Discord: Here’s a cool way to come up with interesting ideas for elements of your game. First, get a collection of 10 random words. I got: Then, randomly pair them up. I got: Now, each pair can be used as an inspiration! Check it […]
Continue readingA Brief Word From Johnn A quick note that Saturday is our monthly Q&A call on Zoom for Wizards of Adventure. Let me help you spruce up an encounter, tweak a plot, or solve a tricky campaign problem. Also, if you cannot make the call, hit reply with your question(s). We’ll address them on the […]
Continue readingUnder the Big Top: More Circus Ideas Last year, I wrote some tips on circuses: A Clown Cart Rolls Up and Disgorges Endless Foes. Roleplaying Tips GM Jeremy Brown sent me some great follow-on tips. But before I get into those, why do I like circuses? As a GM tool, we get these outcomes: There […]
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