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Resonance Part II: How to Create Resonance

Last Musing we talked about how to get apathetic players to care about your adventure by using Theme and Resonance. Theme is about choosing, designing, and introducing gameplay elements that focus on your campaign goal. Resonance is about choosing themes that will draw your players in and make them care deeply about what happens during […]

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Use Setting Questions To Avoid A Tossed Salad

Last Musing we explored the idea of Setting Questions. Getting your players to help you flesh out your world with new details from their imaginations and character perspectives. We talked about making sure you add adventure details into your questions so players will care more about their characters, the adventure, and your world. Another ingredient […]

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