Roleplaying Tips Newsletter #1203 Brief Word From Johnn Last night I found a great course on Udemy about video game design. In part, it dives into the tension between player agency versus game designer agenda. Open world games versus plotted story paths. This is old hat for us though. The first moments behind the screen […]
Continue readingI recently interviewed former WotC employee, writer, and editor, Philip Athans. (I’ll be sharing the MP3 audio of it with you soon.) One of the questions I asked was about a GM’s secret weapon — how to show, not tell. Philip said it was all about getting players to feel like they are their characters […]
Continue readingLast Musing we talked about how to get apathetic players to care about your adventure by using Theme and Resonance. Theme is about choosing, designing, and introducing gameplay elements that focus on your campaign goal. Resonance is about choosing themes that will draw your players in and make them care deeply about what happens during […]
Continue readingHow do you get players to care about their characters and your plot? This is in the top 10 questions I get asked all the time. It’s tough to do. Today I’ll share one approach to encounter building that’s part of the 5 Room Dungeon product I’m working on that helps you solve this tricky […]
Continue readingLast Musing we explored the idea of Setting Questions. Getting your players to help you flesh out your world with new details from their imaginations and character perspectives. We talked about making sure you add adventure details into your questions so players will care more about their characters, the adventure, and your world. Another ingredient […]
Continue reading[http://thescript.thetake.com/wp-content/uploads/2015/08/The-Big-Lebowski-rug-1024×769.jpg] Use Themes to Tie Your RPG Adventure’s Room Together A reader asked me about theme. Theme is the rug that ties the whole room together, man. As I teach in my adventure building course, get theme right, and you intensify your adventures, deepen your players’ experience, and sharpen your stories. Here’s an example. The […]
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