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Highlights and Hopes — How to Get Valuable Feedback From Your Players

From Jonathan Hardin If they are having fun, then you’re doing it right. With my Highlights & Hopes technique, I can immediately receive feedback on how my players define fun. I gather these Highlights & Hopes right after the game while they are still fresh in everyone’s mind. Definition Highlights & Hopes is a post-session […]

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Encounter Mapping Software – 3 Tips For Choosing The Best One

A great conversation came up in the monthly Wizard of Adventure chat Saturday on what encounter mapping software to choose. (Wizards of Adventure who could not make the call, here’s a link to the recording.) From DungeonFog to HexKit to Campaign Cartographer, and a bunch of others, how do you pick? Because it’s not just […]

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Visual Aid Session Prep with the Five Room Dungeon

Hello Sojourner! The goal of Visual Game Session Prep is to have a quick glance reference that reminds me of notes and plans I made before the session. This keeps paperwork to a minimum. Rather than referencing your notes within a large document during the game, you can simply look at a simple visual diagram […]

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Use This Clever Tool To Herd Your Cats – Plot Factories

From JohnnFour Plot Factory Tips When something automagically generates valuable plot hooks within your System, Story, or Setting, I call that a Plot Factory. Plot Factories have been mentioned before here and here. And to help you worry less about your plot hooks and adventure seeds, I want to show you today how to craft […]

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Ripping Up Adventure Drama With A Saw Blade

Make your adventures wondrous with terrific drama. We want tension in our plots and gameplay that escalates as players get close to the climactic ending. To increase drama we raise the Stakes (what’s in it for the characters) and toughen the Conflicts (foes, hazards, obstacles, challenges). However, we shouldn’t make every encounter even more tense […]

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Cunning Combat Strategy – 3 Round Combat Plans For Lightning Combats Part II

How do you make your next combat fast and exciting effective 3 Round Combat Plans? And what are we supposed to do in each round? What is our strategy here? That’s what I show you in today’s tips, which are taken from my brand new Faster Combat 5E course launching this spring. Today, I’ll go […]

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How to Create Situations With 5 Room Dungeons

We want to cue up situations, not outcomes. By that, I mean we don’t dictate the actions of the characters. That’s the players’ job. But as storytellers, we have a job to do too. We need to weave good tales from our setting, adventure plans, and gameplay as it happens. How can we do this […]

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Keep Players Intensely Engaged With the 3 Conflicts

Character arcs tell the story of how characters develop by overcoming foes and challenges in pursuit of their goals. This is the ambition of campaign play: to develop cool character story arcs. Such arcs keep players intensely engaged in your games. Why? Thinking about armour, health points, personality scores, and other character sheet elements are […]

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Ripping Up Adventure Drama With A Saw Blade

Make your adventures wondrous with terrific drama. We want tension in our plots and gameplay that escalates as players get close to the climactic ending. To increase drama we raise the Stakes (what’s in it for the characters) and toughen the Conflicts (foes, hazards, obstacles, challenges). However, we shouldn’t make every encounter even more tense […]

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Celebrate Your Encounter Locations This Way

Make your locations memorable. And incorporate the story. Do those two things to make encounters even better. Here’s how: Features => Twist => Secret Let’s see what to do for each part: Figure Out The Special Features First, give your location a Purpose. Sometimes the game role for the location differs from the Purpose. This […]

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Power Your Plots With Simple Rumour Tables

The Keep is a monthly D&D campaign, just three sessions old, where the PCs have been shipwrecked on the mysterious jungle island of Barbossa. In session one, I used a rumour table to drop several plot hooks into play to give the sandbox immediate direction. Each player rolled a d20 and received their own rumour. […]

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Your Campaign Agenda => Best Campaign Ever Part II

There’s a moment mid-campaign when my inner voice screams out: “I’ve lost the plot! What the #@$% is going on? What the #@$% do I do now?” (Sorry, in-skull Johnn has a potty mouth.) When I’m off the rails as a GM it’s panic time. …Everything feels like it’s crap. …The campaign’s falling to pieces. […]

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