Hola Game Master! Here’s a callout to a tip buried in the recent How to Make Haggling Fun piece I did: “Players’ Guide price is the floor, street price is double that.” Raise your merchant, equipment, and services prices to give you haggling room and siphon more party treasure. Game Master Rafael sent me a […]
Continue readingRunning “dungeons” in any genre or setting. Roleplaying Tips GM Richmond grabbed my book, Logical Dungeon Design: Tactical Cartography, and sent me this note: Johnn, I have read the first chapter and part of the second. I don’t know how useful it will be for the game I am currently running, but I may be […]
Continue readingWho knew economic and urban development theory could be exciting? I certainly didn’t, until I stumbled upon a book called The Economy of Cities by Jane Jacobs. This small academic tome changed how I build worlds, and today I’ll show you why. Welcome to the latest installment of Johnn’s Bookshelf, my series where I share […]
Continue readingGetting Players Attached To Their Home Base Home bases are like Swiss Army Knives for GMs. A collection of useful campaign tools in one small package. With home bases, we get great GM boons: When players get attached to their home, all kinds of plots and adventures open up. However, if players are willing to […]
Continue readingHad some large blocks of “waiting time” on the weekend, so I started noodling on what might make space outposts interesting. Why? I’m a sci-fi RPG noob, aiming to run my first game when things settle down a bit over here. And I’m not very familiar with the details and tropes of the genre. So, […]
Continue readingCould I interest you in some interesting ways to defend a castle? There’s a fantastic article in Dragon #185 (a Dark Sun special, nice!) that lists 20 ways to defend castles in D&D. Below I give you d12 methods: some of my own, and some from the article rewritten in my own words. 1. Get […]
Continue readingRecently I posted some ideas for laws you could apply in one of your nations or cultures to make make your PCs flinch. Some great responses rolled, and today I present you with more thoughts on how to make your PCs’ lives legally interesting: Passports & Licenses From RPT GM Mark I have two favourite […]
Continue readingMy Waterdeep campaign was the first time I applied a law to weapons. I believe this law came from the Waterdeep supplement. No one could enter the city without “peace bonding” or tying their weapons up to prevent quick draws in the heat of a moment. Further, there was a 1 gold piece tax per […]
Continue readingSave Your Village From Murder Hobos – 5 Quick Tips How do we protect villagers from Murder Hobos? We planned some great roleplay in town, but then the party decides they don’t like being sassed and suddenly we’re rolling for initiative. Here are a 1d4+1 ideas, inspired by Dragon Magazine #109, on how we can […]
Continue readingFrom Pahl Roleplaying Tips Newsletter #0164 A Brief Word From Johnn Last Week Of Contest March 15th is the last day for the Interesting Scenes contest. Unlimited entries are allowed with each scene representing one entry. To enter, send in a 1-2 sentence cool combat or roleplaying scene like these ones: “The PCs are fighting […]
Continue readingFrom Christopher Sniezak Roleplaying Tips Newsletter #0647 A Brief Word From Johnn Phandelver #10 – Torm’s Disfavour What happens when the God of Justice has it in for you? It begins with lightning and ends in Oh Snap! We played the next chapter of the campaign Friday night, and Torm got a small Chuckle of […]
Continue readingFrom Tony Budden Roleplaying Tips Newsletter #0169 A Brief Word From Johnn Index Of Supplemental IssuesWe’re up to 14 Supplementals now, and you can get an index file with instructions on how to request each of them by sending a blank email to: [email protected] Easter Holiday – No IssueJust a heads-up that the next issue […]
Continue readingRoleplaying Tips Newsletter #0150 A Brief Word From Johnn #150 & 3 Year Anniversary With coincidental synergy, this issue celebrates number one- five-oh and the three year anniversary for Roleplaying Tips Weekly. The first ezine went out November 27th, 1999 and, thanks to your support, on-going feedback, and tips, it’s been a great three years! […]
Continue readingFrom Dariel Quiogue Roleplaying Tips Newsletter #0146 City Features And Flavors Re: RPT#0141 – City Services, Landmarks And Businesses In A Fantasy Setting In issue #141, John Simcoe showed us how to add locations and institutions to a high-magic fantasy city. While thinking about how to use the article, visions of cities I’d been to or […]
Continue readingFrom John Simcoe Roleplaying Tips Newsletter #0141 A Brief Word From Johnn City Ideas I hope you enjoy John’s article this week as it’s chock full of great urban fantasy ideas. Sometimes good ideas are half the battle when planning, and a single spark can inspire you to design a terrific and memorable session. While […]
Continue readingFrom Jonathan Hicks Roleplaying Tips Newsletter #0133 A Brief Word From Johnn New HackMaster Contest: What RPG(s) Do You Play Regularly? Congratulations to HackMaster for winning Game of The Year at Origins. This week, the good folks at Kenzer & Co. are letting me inflict you with another contest. This time, 20 amazing GM Screens […]
Continue readingFrom Neil Faulkner Roleplaying Tips Newsletter #0132 A Brief Word From Johnn Correction To Last Week’s Flying Article Last week I credited a new article about Flying And D&D to the wrong person. The true author of the work is Simon Woodside. My apologies Simon. RPT – Levitate And Fly: Going Over The Head Of […]
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