From Pahl Roleplaying Tips Newsletter #164 Halt! Who Goes There? This is a question guards might ask hundreds of times during their career without ever being asked themselves. Who are your guards, anyway?Guards come from all walks of life. The son of a wealthy merchant might feel the need to prove himself, or a muscular […]
Continue readingFrom Christopher Sniezak Roleplaying Tips Newsletter #647 I love stories about wizard private eyes, iron druid book shop owners, succubus baristas, and null cleaners. I love modern fantasy or what is also known as Urban Fantasy. To get an Urban Fantasy game, just add fantasy into a modern setting, especially a large city. But sometimes […]
Continue readingFrom Tony Budden Roleplaying Tips Newsletter #169 Looking at Johnn’s list of city places, which is an excellent resource to start with when designing your city, I was a bit disappointed with the list of important people. Thinking on this, I realised that the vast majority of the NPCs in my game were city based. […]
Continue readingRoleplaying Tips Newsletter #150 The GM’s Role Is To Present Conflict From Jay W. I would emphasize more the role of the GM in character development. A person’s character is revealed through conflict and so is a player’s character. The role of the GM is to create conflicts (not necessarily battles) that emphasize or challenge […]
Continue readingFrom Dariel Quiogue Roleplaying Tips Newsletter #146 Re: RPT#141 – City Services, Landmarks And Businesses In A Fantasy Setting In issue #141, John Simcoe showed us how to add locations and institutions to a high-magic fantasy city. While thinking about how to use the article, visions of cities I’d been to or vicariously explored through the […]
Continue readingFrom John Simcoe Roleplaying Tips Newsletter #141 Cities in a fantasy game can be quite a bit different from cities in a real-world setting. The influx of magic, dark religion, and sinister creatures can drastically alter the way a city operates. A fantasy-based city administration has to branch out to provide a variety of services […]
Continue readingFrom Jonathan Hicks Roleplaying Tips Newsletter #133 Are your sci-fi games losing their spark? Want to try something different? There comes a time when the game needs a little “something” to perk up the play. Players and GMs will have a moment when the continuation is a little lackluster and the campaign needs a boost. […]
Continue readingFrom Neil Faulkner Roleplaying Tips Newsletter #132 Towns can loom large in a fantasy roleplaying campaign. PCs might pass through a fair number of them in their wanderings. Many, perhaps most, characters will have been born in or near a town; and NPCs may likewise have a town in their background. Goods are available for […]
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