Tag Archive

Tag Archives for " Traps "

Instant Puzzles: Give NPCs Secret Codes

We got to talking about living graffiti on the Discord and @ØCÇÜL? STOÒL shared this great idea: If you can’t see the image above, the message in part reads: I always pictured Druidic hobo signs to be a thing, like most folks that saw branches growing in a strange pattern might notice but someone proficient in Druidic […]

Continue reading

A Great Way To Design Hazards

Roleplaying Tips Newsletter #882 You could slice-and-dice hazards a number of ways, pun intended. However, you might benefit by taking a step back and thinking about their game purpose and choosing them that way. Hazards have three cool combat and action scene effects: danger, senses, and movement. Add Danger Make encounters more lethal with hazards […]

Continue reading

Do Puzzles as Barriers Suck?

Hujambo Johnn! I received these great comments from RPT GM Jay about puzzles: I recently read something (I don’t think it was you, but I don’t remember 100%) giving a scathing take on using puzzles as barriers rather than the much simpler (and possibly more effective) lock-and-key. I had just made an abandoned wizard tower […]

Continue reading

From Parchment to Potions: d12 DIY Prop Ideas

Physical, tangible, visceral props surprise and delight our players, and never fail to engage them. Here’s a fantastic example from Wizard of Adventure Carol: One of the coolest props ever was in a game my daughter is running. She gave my wizard a spell book that was locked with a code. Then she gave me […]

Continue reading

Poisonous Ideas for Plots, Encounters & World-Building

I was chatting with moderator @ExileInParadise on the Roleplaying Tips Discord about how poison can inspire toxic challenges and venomous adventures. Poison is any substance that causes harm to an organism. It basically attacks a single biological process and takes it out. There’s often a spot in the rule book for how to handle poison […]

Continue reading

Turn Pit Traps from Pit Stops to Pit Tales

I have a sinking feeling that today’s tips might involve some puns. Don’t fall for them though! I’m going to drop a bunch of ideas to help change a classic trap from filler into great gameplay. No More Pit Bull I like pit traps. They work in any genre. They’re simple. Almost any foe can […]

Continue reading

A Game Of Clues

Clues My family LOVES hidden object games. We’ve got PC games and iPad games. I’ve got several cool hidden object books on my shelf. And for Christmas, my wife is getting a hidden object jigsaw puzzle. While I don’t use hidden object games as session props (though if I did, I’d make the PCs quest […]

Continue reading

Why Players Get Bored With Our GMing (But Might Be Afraid To Tell Us)

Why Players Get Bored With Our GMing (But Might Be Afraid To Tell Us) As a player who gets bored easily (thus I am a forever-GM :), here are three reasons based on my experiences why a GM can lose player attention and participation in a game. Hopefully these tips help keep your table engaged. […]

Continue reading

A Village Name That’s a Funny Puzzle

Roleplaying Tips Newsletter #0705 Here’s a funny, simple puzzle for your game. My mom is reading a book called The Year of Marvellous Ways by Sarah Winman. In it there’s a place called Saint Ophere. Turns out the place was named because someone long ago misread a sign. The sign read: Stop here Stop here […]

Continue reading

Make Monster Parts Puzzles For Your Adventures

Roleplaying Tips Newsletter #1103 Over at my Campaign Community forum, Doug the Winter shares a great campaign war story. And in that story lies a fantastic tip: use monster parts as puzzle pieces. Here’s a snippet of his story: The Situation The group has been stuck in the feywild due to an ongoing feud with […]

Continue reading

Beat Dungeon Slumps With Dungeon Sumps

Roleplaying Tips Newsletter #1099 The first issue of 5 Room Dungeons Zine features underwater gameplay in a location you would not expect to have to swim or fight. Part of the reason I made this unusual environment the 5RD’s Feature Location is to challenge your players to master the underwater rules. When your group learns […]

Continue reading