Hola Game Master! Here’s a callout to a tip buried in the recent How to Make Haggling Fun piece I did: “Players’ Guide price is the floor, street price is double that.” Raise your merchant, equipment, and services prices to give you haggling room and siphon more party treasure. Game Master Rafael sent me a […]
Continue readingRunning “dungeons” in any genre or setting. Roleplaying Tips GM Richmond grabbed my book, Logical Dungeon Design: Tactical Cartography, and sent me this note: Johnn, I have read the first chapter and part of the second. I don’t know how useful it will be for the game I am currently running, but I may be […]
Continue readingWho knew economic and urban development theory could be exciting? I certainly didn’t, until I stumbled upon a book called The Economy of Cities by Jane Jacobs. This small academic tome changed how I build worlds, and today I’ll show you why. Welcome to the latest installment of Johnn’s Bookshelf, my series where I share […]
Continue readingGetting Players Attached To Their Home Base Home bases are like Swiss Army Knives for GMs. A collection of useful campaign tools in one small package. With home bases, we get great GM boons: When players get attached to their home, all kinds of plots and adventures open up. However, if players are willing to […]
Continue readingHad some large blocks of “waiting time” on the weekend, so I started noodling on what might make space outposts interesting. Why? I’m a sci-fi RPG noob, aiming to run my first game when things settle down a bit over here. And I’m not very familiar with the details and tropes of the genre. So, […]
Continue readingCould I interest you in some interesting ways to defend a castle? There’s a fantastic article in Dragon #185 (a Dark Sun special, nice!) that lists 20 ways to defend castles in D&D. Below I give you d12 methods: some of my own, and some from the article rewritten in my own words. 1. Get […]
Continue readingRecently I posted some ideas for laws you could apply in one of your nations or cultures to make make your PCs flinch. Some great responses rolled, and today I present you with more thoughts on how to make your PCs’ lives legally interesting: Passports & Licenses From RPT GM Mark I have two favourite […]
Continue readingMy Waterdeep campaign was the first time I applied a law to weapons. I believe this law came from the Waterdeep supplement. No one could enter the city without “peace bonding” or tying their weapons up to prevent quick draws in the heat of a moment. Further, there was a 1 gold piece tax per […]
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