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Outsmart Your Players With 3-Step Villain Plans

Roleplaying Tips Newsletter #1167 How do we outsmart our players? It’s all their brains against ours. Surely the odds are against us. However, here’s a neat trick we can perform to make our villains smarter and our adventures more cunning. We look at the possible plots and actions our poor villain might take and group […]

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Weaponize Your Villain’s Secret

Roleplaying Tips Newsletter #1152 RPT GM Dale S asked me for help with his adventure’s bad guy and plot: Hi Johnn, Would you mind wading in with any thoughts on my villain’s objective? The local gnoll clan and their unusual allies are attacking a small walled human frontier settlement. This is a nighttime ‘storming the […]

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Villain Roleplay Tips – A Trio of Detestable Traits

Roleplaying Tips Newsletter #1142 Salaam Johnn, How can we get players to chase our villains like frothing lunatics brandishing cleavers overhead? It’s starts with someone they want to punch. Someone who isn’t normal but has turned their difference into something cringey. A monster on the inside, at the least. We can achieve all these things […]

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Factions & Villains – 3 Reader GM Tips

Roleplaying Tips Newsletter #1143 Hitting too Close to Home Let’s dive in with this observation from RPT GM Maja who brings up an interesting point about favourite villain types that mirrors my own experience. Let’s call it the Seinfeld Effect. Johnn, If you ask me what villain type gets the most attention, it is the […]

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Outsmart Your Players With 3-Step Villain Plans

Roleplaying Tips Newsletter #1140 How do we outsmart our players? It’s all their brains against ours. Surely the odds are against us. However, here’s a neat trick we can perform to make our villains smarter and our adventures more cunning. We look at the possible plots and actions our poor villain might take and group […]

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Quick Plot Design: How To Create A Villain Plan First Draft

Roleplaying Tips Newsletter #1115 Been working on my campaigns and thinking a lot about villain plans. I like to craft a roadmap for how the villain can win their goal. I call this Villain Win-State. And that road map becomes my adventure outline for villain type adventures. So what are the first couple of steps […]

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From One Tyrant To Another: Villainous Tips Inspired By A Real World Dictator

From John Dunkelberg Roleplaying Tips Newsletter #0125 A Brief Word From Johnn Is The Hackmaster RPG For Real? Oh yeah, it’s real all right. I’ve been taking baby steps in the planning department recently to prepare for GMing a Hackmaster game, so I wandered over to the Kenzer Co. web site. There I saw a post […]

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