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Add Spikes Of Danger To Get Deeper Campaigns

An RPT GM asks about a design technique from my Adventure Building Workshop: Hey Johnn, I was reviewing the links in your 2019 Compilation and saw reference to “Spikes of Danger”. What is that referencing? I googled around and couldn’t find anything. Thanks, Paul I replied to Paul directly, but thought I’d share with you […]

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Build Your World With This Cool Map

Brief word: Roleplaying Tips Monthly Round-Up — October 2019 Here’s a simple world-building method from Reddit user MordecaiKravits. [OC] Finally developed a world building method that appeals to my love of hexagons and straight lines. This a relationship map he created that illustrates the technique: In his words: I’ve been trying to create a sleek […]

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Deep World Building Using The Estates Method

A beloved RPG, Ars Magica, splits its setting into three estates: the Church, the Nobles, and the Commonfolk. Wizards are outcasts. Hunted, exiled, or slain for blasphemies and politics. Players run Magi in the Mythic Europe setting. Forced to hide and handle a delicate power balance between the three estates, play becomes strategic and deeper. […]

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