World Building Archives - Roleplaying Tips

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A Divine Way to Manage Your Meddling Gods – a 3 Part Framework

Roleplaying Tips Newsletter #1150 This is a guest post by Jonathan Hardin, based on his original article at Sojourners Awake. How can you have gods walk your realm without whacking campaign balance? How can you turn deities into Plot Factories? And how can you roleplay divine beings in interesting ways that do not spell […]

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World-Building In Five Steps

Roleplaying Tips Newsletter #0934 RPT GM LadySeshiiria asks a big world-building question. Good timing, LadySeshiiria, because I’ve just started planning out my realm called Duskfall for season three of Hobos of the Apocalypse. So I can hopefully help today with a high-level overview of my world-building recipe. Here is LadySeshiiria’s question: Johnn, What is a […]

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How To Build A Fantasy City In 47 Seconds

Roleplaying Tips Newsletter #0852 Need a city fast for your campaign? Follow these 6 steps to build a fantasy town or metropolis in under a minute. Drawing or consulting a map is my First Move. [Kill GM Procrastination With Your First Move] So we’ll begin this recipe with a quick fantasy city map generator. Let’s […]

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Character Home Bases Part III: Example Village of Coldwater

Roleplaying Tips Newsletter #0759 On Monday we covered how to get players to care about home bases. Wednesday I showed you a simple three step village creation recipe that you can world-build from. And today I’ll walk you through a quick example that you can also drop right into your campaign this weekend. Note that […]

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Character Home Bases Part II: How To Create Villages Fast

Roleplaying Tips Newsletter #0758 Last tip I rambled on about building character home bases and several ways you can invite players to care about them. While the Hobos of the Apocalypse will likely be creating a village community from ground up, I will want other villages to exist in the Good Faction held territory to […]

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Character Home Bases Part I: 6 Tips

Roleplaying Tips Newsletter #0757 The Hobos of the Apocalypse (formerly The Murder Hobos now reborn as positive change agents) need and want a home base once they emerge from the bowels of the elemental dungeons they currently cleanse. The problem is, they’ve got few stakes in the place I’ll design. The campaign started as a […]

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Use Setting Questions To Avoid A Tossed Salad

Roleplaying Tips Newsletter #0812 Last Musing we explored the idea of Setting Questions. Getting your players to help you flesh out your world with new details from their imaginations and character perspectives. We talked about making sure you add adventure details into your questions so players will care more about their characters, the adventure, and […]

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A Quick Way To Make Player Victories Sweeter

Roleplaying Tips Newsletter #1104 I just finished reading the Kobold Guide to Plots and Campaigns. I highlighted and flagged a few pages, so expect a tip or two I’ve gleaned from the guide in the future. On page 23 there’s a great tip about making player victories sweeter: Designing a finale specifically to a setting […]

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A Secret Society Of Character-Hunters For Your Campaign

Roleplaying Tips Newsletter #0802 This month’s RPG Blog Carnival is about Occult Mysteries and Magic. To celebrate that theme, here is a quick and adversarial secret society idea for your campaign. The Masters of Destiny These guys hunt adventurers. They believe an ancient evil will soon awake, but the world is doomed because there are […]

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Do This Now Every Session For Easy World-Building

Roleplaying Tips Newsletter #0811 There’s a doc out there called Tight Dungeon World One-Shots. It’s great advice for running a night’s gaming with no prep. The doc offers a section called Setting Questions. You ask each player something about their character that relates to the world. For example: Druid, what is your homeland? How is […]

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