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A Secret Society Of Character-Hunters For Your Campaign

Roleplaying Tips Newsletter #0802 This month’s RPG Blog Carnival is about Occult Mysteries and Magic. To celebrate that theme, here is a quick and adversarial secret society idea for your campaign. The Masters of Destiny These guys hunt adventurers. They believe an ancient evil will soon awake, but the world is doomed because there are […]

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Do This Now Every Session For Easy World-Building

Roleplaying Tips Newsletter #0811 There’s a doc out there called Tight Dungeon World One-Shots. It’s great advice for running a night’s gaming with no prep. The doc offers a section called Setting Questions. You ask each player something about their character that relates to the world. For example: Druid, what is your homeland? How is […]

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Add Spikes Of Danger To Get Deeper Campaigns

Roleplaying Tips Newsletter #1084 An RPT GM asks about a design technique from my Adventure Building Workshop: Hey Johnn, I was reviewing the links in your 2019 Compilation and saw reference to “Spikes of Danger”. What is that referencing? I googled around and couldn’t find anything. Thanks, Paul I replied to Paul directly, but thought […]

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Build Your World With This Cool Map

Roleplaying Tips Newsletter #1065 Brief word: Roleplaying Tips Monthly Round-Up — October 2019 Here’s a simple world-building method from Reddit user MordecaiKravits. [OC] Finally developed a world building method that appeals to my love of hexagons and straight lines. This a relationship map he created that illustrates the technique: In his words: I’ve been trying […]

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Deep World Building Using The Estates Method

Roleplaying Tips Newsletter #1050 A beloved RPG, Ars Magica, splits its setting into three estates: the Church, the Nobles, and the Commonfolk. Wizards are outcasts. Hunted, exiled, or slain for blasphemies and politics. Players run Magi in the Mythic Europe setting. Forced to hide and handle a delicate power balance between the three estates, play […]

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