Your game world has serious stakes. If your homebrew setting fails to inspire and facilitate the kinds of stories and adventures you want to play, it’s dead in the water.
Continue readingThe best part of chocolate chip cookies are the chocolate chips, right?
Continue readingIf a blank page blocks your muse, try staring at a blank world. Zoinks!I’m creating my new world of DuskFall. And to prevent getting stumped and overwhelmed, I’m taking a three-pronged approach.
Continue readingRPT GM Patrick Richert emailed me a 3 Line Culture he created, inspired by the recent sawfish Musing:
Continue readingI’ve been thinking about a gold-for-XP system for a campaign. At the end of each session, the value of loot (art, magic, coins, gems, and so on)
Continue readingI’m grappling with something while planning my next season of Murder Hobos.
Continue readingRPT GM Tara sent me some cool world details. I thought her ideas were very creative and might make tiny examples of how you can make things unique and interesting for your setting.
Continue readingRoleplaying Tip GM Dario asks, “How do you create encounters on the fly? Do you just have the DM tables at hand, roll a d20 a few times and voilá? Or do you have a specific procedure?”
Continue readingRobert Anton Wilson, sometimes known as RAW, or “Bob” to his friends, wrote several pieces of non-fiction — his wikipedia page is large.
Continue readingHere are some cool tips to pass along from your fellow game masters.
Continue readingA table of encounters by Zack S. inspired me. Goblins using glass vials of green slime as a weapon? Pure gold.So why not have monsters in your campaign use parts of other monsters? Consider it a nefarious recycling program
Continue readingYour players might want to have their characters or NPCs craft customized weapons in your campaign. Here are a few ideas and sample rules you might consider….
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Continue readingTo keep your adventures wondrous have players encounter strange communities who think completely different.
Continue readingFrom Strider Starslayer Roleplaying Tips Newsletter #0215 A Brief Word From Johnn Game Of Thrones Is A Great Game I had the good fortune to finally play the Game of Thrones (GoT) board game. I had asked for reviews awhile back and they were mixed, so I held-off purchasing the game blind. Luckily, I got […]
Continue readingFrom Pahl Roleplaying Tips Newsletter #0164 A Brief Word From Johnn Last Week Of Contest March 15th is the last day for the Interesting Scenes contest. Unlimited entries are allowed with each scene representing one entry. To enter, send in a 1-2 sentence cool combat or roleplaying scene like these ones: “The PCs are fighting […]
Continue readingFrom Dariel R. A. Quiogue Roleplaying Tips Newsletter #0128 A Brief Word From Johnn Monarchy Tips For World Building This week we have an awesome world building article for GMs who are serious about their campaigns, or for game masters who just want a cool story idea or two. I personally found it a most […]
Continue readingHow to create guilds for your fantasy kingdom fast. Use these random tables and charts to build capsule stat blocks for guilds complete with juicy campaign hooks.
Continue readingHow your kingdom plays in the present is influenced by events from the past. Here’s a very cool system for generating Kingdom Events. Tables included.
Continue readingFive different ways to make lives interesting for the PCs with meddling gods. My world-building framework always starts with the gods because they influence my fantasy games so much. Gods should be active agents in games. Meddlers in conflict with one another. And possibly in conflict with cosmological evils. This instantly gives me adventure hooks, villain ideas, and campaign possibilities. The gods don’t just sit back and watch their favourite show on World TV. Instead, they play chess, sacrificing pawns to capture rooks, knights, queens, and kings. And as always, the PCs are affected.
Continue readingFrom Christopher Sniezak Roleplaying Tips Newsletter #0644 The Faction Pyramid Technique As a companion piece to last week’s great article by John Large about factions, today we’re gonna get into organizations and factions because you can’t have factions without organizations. Why? Glad you asked. And I’m going to show you the Pyramid Technique to help […]
Continue readingRoleplaying Tips Newsletter #0626 Making Undead Cool Again Earlier this month, Roleplaying Tips kicked off the RPG Blog Carnival with the article Making Undead Cool Again. Featured in both the Roleplaying Tips Newsletter on October 6th, you can find the article here. Remember that if you want to get the earliest access to the Roleplaying […]
Continue readingFrom Johnn Four Roleplaying Tips Newsletter #0620 How to Make Magic Items Awesome Today I have a mega-long issue for you. It started out with a simple reader tip request. I wrote my tip, and then remembered an old article at the website with more ideas on the topic. I decided to merge the two […]
Continue readingFrom Mike Bourke Roleplaying Tips Newsletter #0290 Customizing Common Race – Part I The processes described in the following tips and those in next week’s article rely on trains of thought colliding and connecting. Schedule plenty of time and try to get through the whole process in one sitting, at least to the point of […]
Continue readingFrom Kit Reshaw Roleplaying Tips Newsletter #0277 A Brief Word From Johnn Conan The Road of Kings Review I’ve posted a review of Mongoose Publishing’s Conan Road of Kings worldbook. The book is well done with lots of GM hooks and useful campaign info. Thumbs up. Conan The Road of Kings Review Campaign Updates I […]
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