Roleplaying Tips Newsletter #1092 I tweaked my approach to Loopy Planning. I had three problems: I’m GMing three campaigns. I need to keep each plot clear in my mind and not get things mixed up. Because I like factions and side plots, even for dungeon crawls, I have about 12 plots running in each campaign. […]
Continue readingRoleplaying Tips Newsletter #1086 Here’s an idea for your fantasy campaign that’s a great back pocket encounter you can drop into a session for any reason. Open up planar rifts for the characters to encounter. Below is a table pasted straight out of my Demonplague Campaign book to get us started. As part of the […]
Continue readingRoleplaying Tips Newsletter #1068 How do you run and portray factions in your campaign? Are your factions full of life and rich gameplay? Or are they vague mentions in your world? You can tell how well a faction gets roleplayed by how much interest your players show in interacting with the group. For example, three […]
Continue readingRoleplaying Tips Newsletter #1066 Been watching a lot of history videos on Youtube lately. I especially like the short ones with time lapse maps of changing settlements and populations. For example, this one on Europe from 400 BC to present. It’s fascinating to see how countries grow, shrink, migrate, and disappear. On a similar note, […]
Continue readingRoleplaying Tips Newsletter #1060 I created a coinage system for Duskfall last week and did three things to make money special. Today I’ll share what these are for you to consider using in your worlds. These tips are inspired by NOD #1 (Amazon affiliate link, Lulu link, blog link) where there’s a short article on […]
Continue readingRoleplaying Tips Newsletter #1058 I was lucky in school back in my day when we had to roll dice uphill. Both ways. At the bottom of a lake. In one class I learned about algorithms. Simple procedures or recipes for doing things. For example, how do you make a peanut butter sandwich? Two slices of […]
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