Roleplaying Tips Newsletter #1152 RPT GM Dale S asked me for help with his adventure’s bad guy and plot: Hi Johnn, Would you mind wading in with any thoughts on my villain’s objective? The local gnoll clan and their unusual allies are attacking a small walled human frontier settlement. This is a nighttime ‘storming the […]
Continue readingRoleplaying Tips Newsletter #1143 Hitting too Close to Home Let’s dive in with this observation from RPT GM Maja who brings up an interesting point about favourite villain types that mirrors my own experience. Let’s call it the Seinfeld Effect. Johnn, If you ask me what villain type gets the most attention, it is the […]
Continue readingWhy do I use factions so much in my campaigns? You know I love my NPCs. They are our avatars and “Agent Smiths” in the game to influence players and direct the characters. Therefore, we get even more value out of groups of NPCs. But random clusters do not make great storytelling. We need each […]
Continue readingRoleplaying Tips Newsletter #1068 How do you run and portray factions in your campaign? Are your factions full of life and rich gameplay? Or are they vague mentions in your world? You can tell how well a faction gets roleplayed by how much interest your players show in interacting with the group. For example, three […]
Continue readingRoleplaying Tips Newsletter #1063 I like this list from Cheka Man in RPT#461. It speaks to me of archetypes and story roles. And I like those because they are reusable containers you can fill again and again. For example, The Idealist. They’d rather be somewhere else. By being someone else. Tough gig. In one plot […]
Continue readingRoleplaying Tips Newsletter #1050 A beloved RPG, Ars Magica, splits its setting into three estates: the Church, the Nobles, and the Commonfolk. Wizards are outcasts. Hunted, exiled, or slain for blasphemies and politics. Players run Magi in the Mythic Europe setting. Forced to hide and handle a delicate power balance between the three estates, play […]
Continue readingWhen characters are powerful you find it ever more difficult to challenge them.
Continue readingNeed more ideas for using factions to help your campaigns? Here are a couple of tips sent in to me from your fellow RPT GMs.
Continue readingHow to create guilds for your fantasy kingdom fast. Use these random tables and charts to build capsule stat blocks for guilds complete with juicy campaign hooks.
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