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Category Archives for "Running Games"

4 Reader Tips

Roleplaying Tips Newsletter #0248 A Brief Word From Johnn Tips Request: Player Tips Last issue I posted a topic ideas request for Issue #250. Thanks to everyone who replied! I haven’t decided yet what the issue will be about, but Cris Jolliff sent in this idea that I’d like your help with for an upcoming […]

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Bad Gamemasters I Have Known And Loved: The Workaholic GM – Part 1

From Scott G. Zaboem Roleplaying Tips Newsletter #0234 A Brief Word From Johnn XFN 1.1 Good For Gaming? XFN (XHTML Friends Network) is a standard that lets you represent human relationships using hyperlinks. It’s commonly used in blogs, for example. However, its properties, imho, are useful for RPGs and NPC relationship design too. Check it […]

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The GM As Master Of Ceremonies

From Johnn Forty-four Roleplaying Tips Newsletter #0228 A Brief Word From Johnn Contest Winners Thanks again to everyone who entered the Roleplaying Quest contest. Entries are being edited as we speak for your future edification. The winners are: M Clay [alki…@hotmail.com] M Anderson [michaelf…@yahoo.com] A Voelker [Dragons…@mchsi.com] Orbfire Ristipolku [orbfire…@hotmail.com] Jean De Blacque [jean…@yahoo.com] Jeff […]

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6 GM Organisation Tips

From Johnn Four Roleplaying Tips Newsletter #0225 A Brief Word From Johnn List Generation Project #2 And Contest List Project #1: Roleplaying Locations was very successful. Hopefully everyone got some use out of the ideas the Tips community generated. It’s time now for List Project #2–and there are prizes this time too! “Roleplaying Plots and […]

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Paranoia: Shattering The Trust – Part II

From Ross Shingledecker (~Acolyte) Roleplaying Tips Newsletter #0212 Paranoia: Shattering The Trust – Part II Part II: Major In-Game Events Click here to read the Paranoia: Shattering The Trust Part IClick here to read the Paranoia: Shattering The Trust Part III The use of these tactics can permanently alter your campaign, its setting, and potentially […]

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Paranoia: Shattering The Trust – Part I

From Ross Shingledecker (~Acolyte) Roleplaying Tips Newsletter #0211 Paranoia: Shattering The Trust – Part I Click here to read the Paranoia: Shattering The Trust Part IIClick here to read the Paranoia: Shattering The Trust Part III “Hastur was paranoid, which was simply a sensible and well- adjusted reaction to living in Hell, where they really […]

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The Session Checklist: Ingredients To A Successful Game Session – Part II

Roleplaying Tips Newsletter #1099 The Session Checklist: Ingredients To A Successful Game Session – Part II One Surprise Another good item to include on our session checklist is at least one twist, unexpected turn of events, or surprise. Players love being hit with the unexpected.By including at least one surprise each session, you also ensure […]

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