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Tag Archives for " Running the Game "

The Dangling Description Mystery Method Formula — The Secret Sauce To Riveting Descriptions

I was working on a new Faster Combat lesson about the Action Economy last weekend and a lightbulb went off. I know exactly what I want to deliver each time you and I describe something to our players. This applies to descriptions for encounters, NPCs, items, monsters, and locations. This applies to boxed text, bullet […]

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Campaign’s Pillars: How to Pacing Your Game’s Exciting Moments

Manage pace during sessions instead of scripting it. This lets you react to your game as it unfolds and is one less strict plan you must track. But, leaving pace to encounter-level decisions burden you with yet another thing. Until you’ve made pacing a habit and can spot opportunities to switch energy up mid-session, it […]

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Campaign’s Pillars: How To Pacing Your Game’s Exciting Moments

Manage pace during sessions instead of scripting it. This lets you react to your game as it unfolds and is one less strict plan you must track. But, leaving pace to encounter-level decisions burdens you with yet another thing. Until you’ve made pacing a habit and can spot opportunities to switch energy up mid-session, it […]

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