Tag Archive

Tag Archives for " Running the Game "

How to Make Haggling Fun

“I despise haggling. I’d much rather have a bot handle it.” – A GM on the RPT Discord I hear that. Yelling numbers at players isn’t fun. I’m not sure when, but I stopped haggling for transaction purposes. Now my merchants want information instead of gold. It’s partly how I make villains seem three steps […]

Continue reading

When Players Derail Our Prep

GM’s Log #7 went out to CampaignCraft members yesterday, and it teaches my 5 Actions Framework that anticipates 90% of encounter derailments and broken adventures. After you complete the tutorial’s six steps, players can still surprise you, but they’re much less likely to break your encounters. One of my favourite examples of players ruining my […]

Continue reading

Retroactive Clues

Happy Monday, Game Master! Friday’s tip about using flashbacks for backstories garnered a great response from the community. You sent in several fantastic ideas on how to take this mechanic even further. Today, let’s look at a great breakdown from GM Allen (pictured here with his Magic 8 Ball USB button) on how to use […]

Continue reading

Make Your Battlemap Worth Fighting Over

A quick trick to make melees more exciting from this week’s GM’s Log. Ankhegs are one of my favourite monsters. Looking at their stat block, they’re a one-trick pony. Just a brute that deals damage. But their strategy involves verticality, making the critter agile, reusable, and always a challenge. Ankhegs burrow, but most characters cannot. […]

Continue reading

3 Tips For Keeping Gameplay Going

Welcome to the fourth and final part of my series breaking down Game Master V’s tricky session! We’ve explored how to handle passive players, the Multiball cognitive load of GMing several NPCs at once, and turning treasure into hooks. Today, we bring it all together by tackling the Hot Potato and how to keep the […]

Continue reading

Anatomy Of A Back Pocket Encounter: The Screaming Ambush

Tuesday, I shared out the tip to create Back Pocket Encounters you can push into play in case you need to change the pace, stall, or provide a transition or clue. In response, Roleplaying Tips GM TT writes: Examples of each of the 3 Back Pocket Encounters would have been nice. Thanks for the suggestion, […]

Continue reading

Create These 3 Back Pocket Encounters For More Confident GMing

What do you do when the party gets stuck, the game gets bogged down, or you simply need to stall for time? In a recent Tiny Prep Challenge on our Discord server, one GM mentioned they were preparing a “backup/extra encounter to keep the fight-oriented players happy, if things go too lore-heavy.” This is an […]

Continue reading

My 7-Step Strategy For Successful Long-Term Campaigns

Run your campaigns like the best board game in the world. In 2018 I got back into board games in a big way. I had stopped playing in 2003, so did not get to experience the new wave and evolution in design of the 2000s and 2010s. Then I dropped into a board game day […]

Continue reading

How Do You Reveal Your Maps To Players?

Players can draw on my maps and on my table. And I love it. My group used to have a player assigned to drawing the map. I would describe things, player would struggle to make squiggles, party would still get lost. Then I tried simplifying my maps to make them easier to, er, map, which […]

Continue reading

4 Ways To Track Resources Without Slowing Down Your Game

Resource tracking has come up twice in my orbit recently, so I thought I’d share a couple thoughts on how to reduce tracking friction on encumbrance, spell slots, and other meters and pools. Case in point, Roleplaying Tips GM @jcauseyfd asks on the Discord: Has anyone run across any good systems/mechanics for DnD (5e) to […]

Continue reading

Use Moves To Beat Brain Freeze & Deepen Play

How to simplify things at the table and drop dynamic game pieces onto it. In response to a description tutorial I sent out, Wizard of Adventure GM Will asks: I want to know more about the “Moves” section Thanks Will. I first discovered Moves in the Dungeon World RPG. At first, I didn’t understand the […]

Continue reading

Solo RPG Suggestions

Do you play solo RPGs?  That’s you, a game system, some dice – maybe, and a quill and parchment.  If you quest for some sci-fi solo evenings, here are several recommendations from Wizard of Adventure @ExileInParadise based in response to a recent newsletter about asking the right questions to oracle in solo games.  Exile’s a mod […]

Continue reading

My Heuristic For Better Descriptions

Today’s word of the day is indite, which is also today’s tip. So, here is how I indite better descriptions. Earlier this month I shared my 3-step description trick in a Tuesday Tutorial with Platinum Wizards of Adventure. I call these descriptions Lore Drops. They give us a robust mental framework we can apply to […]

Continue reading
1 2 3 15