A CampaignCraft member recently asked me how to master the lexicon when running a new genre for the first time. The game mechanics and general narrative were no problem, but technical and insider details stumped her in certain cases. Describing vehicle manoeuvres, piloting controls, gear, and how NPCs interacted with their environment were a big […]
Continue readingThe Quarry Pit Trap In a Basilica campaign session, combat in a quarry almost stalled out like an airplane losing speed and starting to drop like dead weight. I could tell the pace was slowing down, but when a player asked after a few moments of table silence, “Whose turn is it?” I knew the […]
Continue readingYears ago in my Riddleport campaign I said this: “There’s a large shark circling in the harbour.” The characters went down to the docks for a closer look. The shark attacked. And on its turn it launched into the air, sailed right over the party, and splashed down on the other side. The shark jumped […]
Continue readingGame Master Arvindh asked today in the Roleplaying Tips Community: Yesterday, I ran my first ever Shadowdark game… and MAN! WHAT A RIDE! So simple, so beautiful, so fast and so deadly! 6 players. 11 deaths. And they didn’t even start the damn adventure. Like not even get to the adventuring site! The hilarious session […]
Continue reading“How do I get these 13 things I dropped into the game because I thought they’d be fun to now integrate and make sense?” That question came up in July’s GM Q&A call. Gameplay takes us in a direction where we start improvising, and afterwards we’re left with square pegs that need to fit the […]
Continue readingGame conventions too loud to hear? Old Man Masha asks about this on the Discord: I recently ran a convention with 15 tables. I spaced them so that the chairs would be 4 feet apart after people sat down. But many folks complained about the noise. Can anyone here give me tips on how to […]
Continue readingHow can you get started with D&D 5.5/2024 without spending any gold pieces? New community member GW asks: Hi everyone. I learned about DnD but thought it was going to be too hard way back in about 8th grade, so that was like 1989. The books and the rules were very different than they are […]
Continue reading“I despise haggling. I’d much rather have a bot handle it.” – A GM on the RPT Discord I hear that. Yelling numbers at players isn’t fun. I’m not sure when, but I stopped haggling for transaction purposes. Now my merchants want information instead of gold. It’s partly how I make villains seem three steps […]
Continue readingGM’s Log #7 went out to CampaignCraft members yesterday, and it teaches my 5 Actions Framework that anticipates 90% of encounter derailments and broken adventures. After you complete the tutorial’s six steps, players can still surprise you, but they’re much less likely to break your encounters. One of my favourite examples of players ruining my […]
Continue readingHappy Monday, Game Master! Friday’s tip about using flashbacks for backstories garnered a great response from the community. You sent in several fantastic ideas on how to take this mechanic even further. Today, let’s look at a great breakdown from GM Allen (pictured here with his Magic 8 Ball USB button) on how to use […]
Continue readingThe first time I encountered a flashback mechanic was at Intrigue Con here in town in a Night’s Black Agents game. The second time was the following morning playing Blades in the Dark. The cool thing about flashbacks is you can add them to any game system. I’m doing it right now for my Lost […]
Continue readingA quick trick to make melees more exciting from this week’s GM’s Log. Ankhegs are one of my favourite monsters. Looking at their stat block, they’re a one-trick pony. Just a brute that deals damage. But their strategy involves verticality, making the critter agile, reusable, and always a challenge. Ankhegs burrow, but most characters cannot. […]
Continue readingInstinct vs. Prep. A GM in our community recently shared a struggle many of us face: “I generate NPC actions by zen and instinct, but eventually there are too many pieces to track. My notes become random, unactionable noise, and the prep becomes an exponential amount of work. How do I stop my campaign from […]
Continue readingPlaying online is a lot different than in-person. Online gaming changes play in subtle ways. Pacing slows a bit. Prep can take longer. Engagement becomes trickier, too. In-person, I find side chatter keeps energy alive and engenders teamwork. Online, it’s just one mic talking to another, and it becomes too chaotic to hear well when […]
Continue readingWelcome to the fourth and final part of my series breaking down Game Master V’s tricky session! We’ve explored how to handle passive players, the Multiball cognitive load of GMing several NPCs at once, and turning treasure into hooks. Today, we bring it all together by tackling the Hot Potato and how to keep the […]
Continue readingTake Part in RPT Map Week #1 Hola Game Master! Starting next Monday, April 20, @Auke and I are running a fun, free, chill event on Discord for those who like to make maps. Each day for a week there will be a map hook I created. The theme is Locations Under Pressure. Read the […]
Continue readingTuesday, I shared out the tip to create Back Pocket Encounters you can push into play in case you need to change the pace, stall, or provide a transition or clue. In response, Roleplaying Tips GM TT writes: Examples of each of the 3 Back Pocket Encounters would have been nice. Thanks for the suggestion, […]
Continue readingWhat do you do when the party gets stuck, the game gets bogged down, or you simply need to stall for time? In a recent Tiny Prep Challenge on our Discord server, one GM mentioned they were preparing a “backup/extra encounter to keep the fight-oriented players happy, if things go too lore-heavy.” This is an […]
Continue readingRun your campaigns like the best board game in the world. In 2018 I got back into board games in a big way. I had stopped playing in 2003, so did not get to experience the new wave and evolution in design of the 2000s and 2010s. Then I dropped into a board game day […]
Continue readingPlayers can draw on my maps and on my table. And I love it. My group used to have a player assigned to drawing the map. I would describe things, player would struggle to make squiggles, party would still get lost. Then I tried simplifying my maps to make them easier to, er, map, which […]
Continue readingResource tracking has come up twice in my orbit recently, so I thought I’d share a couple thoughts on how to reduce tracking friction on encumbrance, spell slots, and other meters and pools. Case in point, Roleplaying Tips GM @jcauseyfd asks on the Discord: Has anyone run across any good systems/mechanics for DnD (5e) to […]
Continue readingGame Master! I received this funny list of player directives from Roleplaying Tips GM Noel and thought it would be a great way to start the week. We begin first though with some GM screen talk. Noel, I’d love to see pics of your screens sometime! Hi Johnn, I know what you mean when you […]
Continue readingReducing GM Pressure: One Thing Added, One Removed Go easy on yourself. And keep it simple behind the screen. I ran Night’s Black Agents for the first time on Sunday. We did the chase scene with the nuclear briefcase. Great game. Tricked my players to play again in March. The PCs are super agents. The […]
Continue readingHow to simplify things at the table and drop dynamic game pieces onto it. In response to a description tutorial I sent out, Wizard of Adventure GM Will asks: I want to know more about the “Moves” section Thanks Will. I first discovered Moves in the Dungeon World RPG. At first, I didn’t understand the […]
Continue readingDo you play solo RPGs? That’s you, a game system, some dice – maybe, and a quill and parchment. If you quest for some sci-fi solo evenings, here are several recommendations from Wizard of Adventure @ExileInParadise based in response to a recent newsletter about asking the right questions to oracle in solo games. Exile’s a mod […]
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