How To Keep Story Arcs Alive How do you keep campaign arcs alive? That’s how I’d summarize this tip request I received from Wizard of Adventure Sharon: Our party meets every two or three weeks for a four hour session. With family and life taking center stage between sessions and memories fade, it makes remembering […]
Continue reading1d12 Most Common Encounter Mistakes nuqneH TEST! I don’t generally dwell on the negative. We’re here to have fun at every game, after all. However, sometimes it’s great to review a list of gotchas and see if any resonate. If some do, we can then take action to fix. So today I have 1d12 mistakes […]
Continue readingRoleplaying Tips Newsletter #1224 We just played session #09 of my Basilica campaign that’s half sandbox, half Temple of Elemental Evil. The party was bequeathed land as reward for escorting settlers safely to the area. As it turns out, the land is a swamp with ruins of an old moathouse on it. Girding loins and […]
Continue readingWhy Players Get Bored With Our GMing (But Might Be Afraid To Tell Us) As a player who gets bored easily (thus I am a forever-GM :), here are three reasons based on my experiences why a GM can lose player attention and participation in a game. Hopefully these tips help keep your table engaged. […]
Continue readingThe Sneaky GM Trap I Spotted At Start Of This Adventure I was reading an adventure last night (an adventure that I also played in January) and something troublesome jumped out at me from the initial encounter’s boxed text. Here is the first sentence: The stairs leading to the basement of the Otari Fishery creak […]
Continue reading3 Early Warning Signs You’re Suffering From GM Burnout A GM replied to my recent Master of the 5 Room Dungeon email and said they’d lost the spark for GMing. I asked them for more details in case I can help, and am awaiting a reply. Meantime though, I’ve suffered from apathy and burnout several […]
Continue reading6 Ways To Spice Up Boring Combats Combats offer a delicious nexus between dice-rolling gameplay, storytelling, roleplaying, and tactics. Alas, many battles become boring slugfests that offer no variety. Here are a half dozen ways to spice things up in your next fight. 1. Add Space Fighting in a telephone booth restricts options and gets […]
Continue readingDo you struggle being consistent with campaign prep? Do you suffer a bit from writer’s block when you do manage to start a bit of prep? Has prep become a fun habit for you, or do you still struggle getting the job done? I hope today’s Tiny Prep tip helps. If you are doing #Dungeon23, […]
Continue readingRPT GM Steffen asks: Maybe you have a tip for a problem I’m having with prep. In my group, we sometimes play fairly open RPGs. Open in the sense of an open world. At the end of a game session, I don’t know how the players are going to approach a problem, and then I […]
Continue readingRoleplaying Tips Newsletter #1220 Three MegaDungeon Tips So, in the coming weeks I’ll be sharing some megadungeon tips and resources. These will be for any megadungeons, not just Dungeon23 stuff, to keep it as useful to as many RPT GMs as possible. And today I have three tips for you based on questions from RPT […]
Continue readingRoleplaying Tips Newsletter #1218 How To Improvise When Players Do Combat Stunts in OSR RPGs Bonjour, Johnn! Last session a player went way outside the rules. He wanted his character to leap through the air onto a giant bird’s leg, climb up the tarsus, then release a magical belt attached to the beast’s limb. This […]
Continue readingFrom Johnn Four Roleplaying Tips Newsletter #1215 Brief Word From Johnn Thank you to everyone who sent along birthday wishes. I had a great day and got to spend extra time working on my campaign, which is always a treat! In Wizard of Adventure news: Watch this video on YouTube where I walk through the […]
Continue readingRoleplaying Tips Newsletter #1213 I mostly run sandboxes these days. That means I wrangle a lot of details. After a few sessions I’ll have dozens of Pages and Log Entries in Campaign Logger. After a year, they’ll be in the hundreds. Here’s an example from Wizard of Adventure ExileInParadise’s Sword Coast campaign: And here’s a […]
Continue readingRoleplaying Tips Newsletter #1205 Brief Word From Johnn Today Jonathan talks about silence during sessions. There are many kinds of silence, and he shares his thoughts about a couple of the trickiest ones. If you worry about conflict at the table, be sure to check out his advice. One Card Dungeon Changing topics for a […]
Continue readingRoleplaying Tips Newsletter #1202 Brief Word From Johnn I played in a Pathfinder 2E one-shot on Saturday using Foundry run by my friend Mark. My guy was a big brute wielding a dwarven scattergun trying to save our town from a zombie horde. I played him like Dolph Lundgren meets vodka. And according to the […]
Continue readingRoleplaying Tips Newsletter #1201 Brief Word From Johnn Today I have some tips for when players get distracted by your beautiful maps and don’t pay attention to your encounter details. But before getting into those, I wanted to mention there are additional some Reader Tips this issue at the end you might want to check […]
Continue readingRoleplaying Tips Newsletter #1200 Brief Word From Johnn Today’s tips from Jonathan cover a problem I’ve experienced many times, especially at conventions. What do you do when one player goes off the rails? I especially like the example of the ranger who seemingly isn’t on the same page as the party and wants to ask […]
Continue readingRoleplaying Tips Newsletter #1199 I recently wrote a few tips for running lunch games. Several RPT GMs sent me this link, which is a D&D 5E Practical Guide to One Hour DnD Sessions (you might want to turn on your ad blocker before viewing the site): https://rpgbot.net/dnd5/dungeonmasters/one-hour-sessions/ I’m away halfway through, and it has great […]
Continue readingRoleplaying Tips Newsletter #1197 A Brief Word From Johnn Do you allow players to change their characters during level-up or between games? I received a nice tip on the weekend about this from RPT GM Paul M: I offered to modify the ability scores of the barbarian in my friends and family game to more […]
Continue readingRoleplaying Tips Newsletter #1196 What do you do when the dice betray your players? When the party seems to meet a dead-end? When your adventure stalls due to bad luck or bad choices? That’s the topic of today’s tips. But before you dig into them, please take the associated poll here: How to Prevent Dead […]
Continue readingFrom Johnn Four Roleplaying Tips Newsletter #1195 (Join the conversation about today’s tips here.) Here’s an interesting question about encounter building that WorldWibe asks on RPT’s Discord: Is a dungeon-making philosophy that goes: “Every room should have something interesting in it, be it battle, treasure or lore” a good design-methodology? Thanks for the great question! […]
Continue readingRoleplaying Tips Newsletter #1194 By Jonathan Hardin, sojournersawake.com Discuss these tips on their dedicated thread here at Campaign Community. Improvisation seems scary and sometimes difficult, especially for new GMs. I have learned a few tips from people who think quickly on their feet. And I think the pair of techniques I’m sharing with you today […]
Continue readingRoleplaying Tips Newsletter #1193 Brief Word From Johnn A false spring sprang here in Beaumont last week. It got warm (only -4), sunny, and melty. I’m trying to warn folks new to town that it’s just Room III: Trick and Setback. Because the groundhog doesn’t lie and more winter’s coming. But methinks inevitable frozen tears […]
Continue readingRoleplaying Tips Newsletter #1192 Ask Players to Create Them For You From RPT GM Tiago Before I start the campaign I am currently running, I asked my players to create NPCs for the town. I think it was great, because now they really care for the NPCs they created, so they wouldn’t kill them without […]
Continue readingRoleplaying Tips Newsletter #1190 RPT GM RF emailed me this question: Johnn, I’m about to start a brand new group in my AD&D 1e campaign I call ‘In a Handbasket’. All players have Dungeons and Dragons experience, but most have never played 1st Ed. I have run this campaign twice before. Once for my kids […]
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