Category Archives for "Running Games"

How To Run Several Plots At The Same Time Without Stress

Roleplaying Tips Newsletter #1045 Players love it when their characters get special side plots built just for them. Side plots hook your players and get them involved in your campaign. Side plots allow PC growth and development in ways character sheet upgrades cannot. And side plots make your campaigns feel deep and personal. Problem is, […]

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The GM’s Ten Commandments: GM vs. Players

Roleplaying Tips Newsletter #1038 RPT GM Krys sent me this article on The GM’s Ten Commandments. While an old article from 1987, it still has some good advice. The first of Volny’s commandments made me stop and reflect: Do not consider the players as adversaries “If the players quickly neutralize or bypass these clever entrapments, […]

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The Dangling Description Mystery Method Formula — The Secret Sauce To Riveting Descriptions

Roleplaying Tips Newsletter #1037 I was working on a new Faster Combat lesson about the Action Economy last weekend and a lightbulb went off. I know exactly what I want to deliver each time you and I describe something to our players. This applies to descriptions for encounters, NPCs, items, monsters, and locations. This applies […]

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Get Into Gamespace Faster With A Good Session Warm-Up

Roleplaying Tips Newsletter #1025 Sometimes you have a rough transition between everyone arriving for a game and the game starting. Everyone catching up on news, one player looking everywhere for missing dice, another player bugging you with min/max ploys. It’s raucous. When you do finally catch everyone’s attention, it still takes awhile for players to […]

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