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Category Archives for "Running Games"

When Players Stop Talking, You Start. But What Do You Say?

Roleplaying Tips Newsletter #0723 When Players Stop Talking, You Start. But What Do You Say? What’s the problem: Work backwards from product referral, from GM doctor’s symptom prescription When players stop talking, you start. But what do you say? What’s the remedy: How does the GM doctor recommend solving this? Do they need more information? […]

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Better Storytelling With Two-Sided Characterization – Part II

Roleplaying Tips Newsletter #0804 Last Musing we chatted about the importance of characterizing details you bring into gameplay. As you provide encounter descriptions, introduce NPCs, offer treasures, tell secrets, and convey the world to your friends, you can think about both variables of the equation. The first variable is about how you inject physical and […]

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Better Storytelling With Two-Sided Characterization – Part I

Roleplaying Tips Newsletter #0803 Better Storytelling With Two-Sided Characterization Characterization is how you roleplay the people, places, and things in your adventures. Here’s how to add panache, style, and zing via characterization to engage your players more and become a better storyteller. To me, it’s all roleplaying. But in the literary world, they call it […]

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Emotions Before the Game

Roleplaying Tips Newsletter #0704 I’m reading an interesting GMing book right now called How to Run by Alexis D. Smolensk. And Alexis has a pre-game welcoming stage I think is brilliant: “…I must motivate [the players], provoking their attention and creating the shared experience that is game play. “At the start of the session, the […]

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A Cracking Way To Conjure Compelling Encounters

Roleplaying Tips Newsletter #0797 A Cracking Way To Conjure Compelling Encounters The best way to start adventure planning is with conflict. Conflict drives gameplay. When PCs must meet and beat something, you’re going to offer up choices, skill checks, attack rolls, and parleys. Roll the dice, say yes, keep the pace storming. A problem I […]

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Explosive Session Starts – Part III: The Encounter Pyramid

Roleplaying Tips Newsletter #0740 An Encounter Walkthrough Example As this mini-series about kicking sessions off with excitement winds up, here’s a step-by-step walkthrough of planning my next explosive session start. We’ve been talking about how to launch with instant energy and surfing that wave to have amazing sessions. It’s harder to wind up from a […]

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