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Category Archives for "Running Games"

Avoid This Nasty Description Trap GMs Often Trigger

Roleplaying Tips Newsletter #1019 I saw this writing tip from @ShawnMerwin and it applies to GMing, as well: Avoid “begin to” or “start to” unless those actions are interruptible. “You begin to hear a scream” is simpler as “You hear screaming.” Clearer and more concise is better. So it is for GM descriptions. And that […]

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Run With The Impressions Technique

Roleplaying Tips Newsletter #0998 Here’s the thing with read-aloud scripts and boxed text you find in published modules…. It’s boring. And it kills the mood. Imagine an actor stopping mid-scene to grab the script and read it aloud to you. A terrible experience for both actor and audience. Likewise, stopping your natural way of describing […]

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Manic Mystery Mayhem – Three Lessons Learned About GMing Mysteries

Roleplaying Tips Newsletter #0750 Manic Mystery Mayhem I had an interesting game on Wednesday. I made a couple big mistakes you can hopefully learn from. I’m playtesting the mystery portion of my Demonplague I: The Frozen Necromancer adventure, which releases in 2017. The PCs must find out who or what is behind disappearing villagers. During […]

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Fear the GM

Roleplaying Tips Newsletter #0764 When I surveyed readers last year about what kinds of adventure design challenges you all faced, one thing that came up was how to solve the PCs rampaging through your encounters without a care in the world. The characters don’t plan, never retreat, and don’t parley. This topic is salient because […]

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My Table Rules

Roleplaying Tips Newsletter #0707 “The secret we should never let the gamemasters know is that they don’t need any rules.” – Gary Gygax, Born Jul. 27, 1938. This quote was called out to me by my buddy Colin Theriot. And it came in handy last Murder Hobos game. The party is fighting a group of […]

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