Organization Archives - Roleplaying Tips

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Tips For Lunch Hour Games + Personal Announcement

Roleplaying Tips Newsletter #1198 Goeiedag Johnn, Big news to share with you this week. I have embarked on a grand adventure. Two adventures, really. The Great Resignation First, I’m going fuller-time with Roleplaying Tips! I’m thrilled but nervous and can’t wait to begin this new journey. I gave notice at my day job last week […]

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3 Ways Your Players Can Help You Out Next Session

Delegation comes naturally to some. For others, we don’t think of it, worry we might bother or offend folks, or just want to control too much. We do not have to take on the entire burden ourselves. Getting players to help us out makes the game experience better for all. Because some players want to […]

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How To Wrangle Your Million Campaign Details

Roleplaying Tips reader S.S. Asked me: I have recently bought both MyInfo and Campaign Logger. As I am starting the MyInfo course you have I was wondering if you were considering a blog post illustrating using the two of them together? MyInfo seems like it’ll be perfect for my world-building, and CL seems great for…well…campaign […]

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A Guide to Session Notes

From Scot Newbury Roleplaying Tips Newsletter #266 Running an effective and enjoyable campaign requires a lot of organization. Many GMs have volumes of information about the campaign they’re running–maps, NPCs, histories, cultures, the list goes on. Unfortunately, all that information can be unwieldy when running a session, or even worse, you can’t remember what information […]

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How To Track PC Stats? 7 Tips

Roleplaying Tips Newsletter #240 Tracking character stats during the game, such as armour ratings, skill scores, and wounds, is a bit of an art, but it has many benefits. I feel the biggest benefits are: Faster gameplay More immersive storytelling Better managed encounters I find asking for minor skill checks and other types of dice […]

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Mapping Dilemma – How To Stop Your Players From Yawning

From Johnn Four Roleplaying Tips Newsletter #001 I hate to admit it, but because of bad RPG mapping habits I game mastered a “yawner” last night. My number one goal for each and every session is to entertain, and players yawning is a sure sign I’ve missed my mark. While every game master has their […]

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